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authorPeter Schlaile <peter@schlaile.de>2011-05-28 03:33:40 +0400
committerPeter Schlaile <peter@schlaile.de>2011-05-28 03:33:40 +0400
commit42121590f4bfd65f26e8ec705a660f4cc1bd826e (patch)
treed57d4cf5b303c81ecdd43b89d503b481d48a2be8 /source/gameengine/VideoTexture/SConscript
parenta9467182fb00be9fb6dd276e80b69fb650b2cac3 (diff)
== FFMPEG ==
Added central compatibility header file, which enables blender to compile against very old ffmpeg versions as well as very new versions using the *NEW* API. (Old API functions are simulated using macros and inline functions) Added a whole lot of additional checks, tested against 6 different versions down the timeline, hopefully, now finally all is well.
Diffstat (limited to 'source/gameengine/VideoTexture/SConscript')
-rw-r--r--source/gameengine/VideoTexture/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index 5091082e87a..b39a59e4504 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -13,6 +13,7 @@ incs += ' #source/blender/editors/include #source/blender/blenlib #source/blende
incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic'
incs += ' #source/blender/gpu #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #intern/container #extern/glew/include'
+incs += ' #intern/ffmpeg'
defs = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):