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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/gameengine/VideoTexture/SConscript
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/gameengine/VideoTexture/SConscript')
-rw-r--r--source/gameengine/VideoTexture/SConscript13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index 36bb1ea6257..920da8ffb2e 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -15,18 +15,19 @@ incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/m
incs += ' #intern/guardedalloc #intern/SoundSystem'
incs += ' #extern/glew/include'
-cflags = []
defs = ''
-if env['OURPLATFORM'] == 'win32-vc':
- cflags.append('/GR')
- cflags.append('/Ox')
+cxxflags = []
+if env['OURPLATFORM']=='win32-vc':
+ cxxflags.append ('/GR')
+ cxxflags.append ('/O2')
+
incs += ' ' + env['BF_PYTHON_INC']
#incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_FFMPEG']:
defs += ' WITH_FFMPEG'
- incs += ' ' + env['BF_FFMPEG_INC']
+ incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
defs += ' __STDC_CONSTANT_MACROS'
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[300, 72], compileflags = cflags )
+env.BlenderLib ( 'bf_videotex', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[300, 72], cxx_compileflags = cxxflags )