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author | Peter Schlaile <peter@schlaile.de> | 2011-05-28 03:33:40 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2011-05-28 03:33:40 +0400 |
commit | 42121590f4bfd65f26e8ec705a660f4cc1bd826e (patch) | |
tree | d57d4cf5b303c81ecdd43b89d503b481d48a2be8 /source/gameengine/VideoTexture/SConscript | |
parent | a9467182fb00be9fb6dd276e80b69fb650b2cac3 (diff) |
== FFMPEG ==
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)
Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
Diffstat (limited to 'source/gameengine/VideoTexture/SConscript')
-rw-r--r-- | source/gameengine/VideoTexture/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript index 5091082e87a..b39a59e4504 100644 --- a/source/gameengine/VideoTexture/SConscript +++ b/source/gameengine/VideoTexture/SConscript @@ -13,6 +13,7 @@ incs += ' #source/blender/editors/include #source/blender/blenlib #source/blende incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic' incs += ' #source/blender/gpu #intern/string #intern/moto/include' incs += ' #intern/guardedalloc #intern/container #extern/glew/include' +incs += ' #intern/ffmpeg' defs = [] if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'): |