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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/VideoTexture/Texture.cpp
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index a189f5f9aaf..f58d17f949c 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -119,7 +119,7 @@ static KX_LightObject *getLamp(PyObject *obj)
// get material ID
-short getMaterialID(PyObject * obj, const char *name)
+short getMaterialID(PyObject *obj, const char *name)
{
// search for material
for (short matID = 0;; ++matID)
@@ -167,8 +167,8 @@ static PyObject *Texture_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
// forward declaration
-PyObject * Texture_close(Texture * self);
-int Texture_setSource (Texture * self, PyObject * value, void * closure);
+PyObject *Texture_close(Texture * self);
+int Texture_setSource (Texture * self, PyObject *value, void *closure);
// Texture object deallocation
@@ -177,12 +177,12 @@ static void Texture_dealloc(Texture *self)
// release renderer
Py_XDECREF(self->m_source);
// close texture
- PyObject* ret = Texture_close(self);
+ PyObject *ret = Texture_close(self);
Py_DECREF(ret);
// release scaled image buffer
delete [] self->m_scaledImg;
// release object
- Py_TYPE((PyObject *)self)->tp_free((PyObject*)self);
+ Py_TYPE((PyObject *)self)->tp_free((PyObject *)self);
}
@@ -193,7 +193,7 @@ ExpDesc MaterialNotAvailDesc (MaterialNotAvail, "Texture material is not availab
static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
{
// parameters - game object with video texture
- PyObject * obj = NULL;
+ PyObject *obj = NULL;
// material ID
short matID = 0;
// texture ID
@@ -275,7 +275,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
// close added texture
-PyObject * Texture_close(Texture * self)
+PyObject *Texture_close(Texture * self)
{
// restore texture
if (self->m_orgSaved)
@@ -301,7 +301,7 @@ PyObject * Texture_close(Texture * self)
static PyObject *Texture_refresh(Texture *self, PyObject *args)
{
// get parameter - refresh source
- PyObject * param;
+ PyObject *param;
double ts = -1.0;
if (!PyArg_ParseTuple(args, "O|d:refresh", &param, &ts) || !PyBool_Check(param))
@@ -435,7 +435,7 @@ static PyObject *Texture_getSource(Texture *self, PyObject *value, void *closure
// set source object
-int Texture_setSource (Texture * self, PyObject * value, void * closure)
+int Texture_setSource (Texture * self, PyObject *value, void *closure)
{
// check new value
if (value == NULL || !pyImageTypes.in(Py_TYPE(value)))