diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2010-02-07 22:18:00 +0300 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2010-02-07 22:18:00 +0300 |
commit | a8a99a628f6f3bc8ddefec8dfae8a7aa27b8f863 (patch) | |
tree | cd635f8d5cec45c5c8eeb330396b05f05a492f52 /source/gameengine/VideoTexture/Texture.cpp | |
parent | 064345ad8c72d0af21b31c3da47bad6ceb3a7023 (diff) |
BGE: add audio/video synchronization capability to VideoTexture
Add optional parameter to VideoTexture.Texture refresh() method
to specify timestamp (in seconds from start of movie) of the frame
to be loaded. This value is passed down to image source and for
VideoFFmpeg source, it is used instead of current time to load
the frame from the video file.
When combined with an audio actuator, it can be used to synchronize
the sound and the image: specify the same video file in the sound
actuator and use the KX_SoundActuator time attribute as timestamp
to refresh: the frame corresponding to the sound will be loaded:
GameLogic.video.refresh(True, soundAct.time)
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/Texture.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 04b39f0b05c..09c95b929c5 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -279,7 +279,9 @@ PyObject * Texture_refresh (Texture * self, PyObject * args) { // get parameter - refresh source PyObject * param; - if (!PyArg_ParseTuple(args, "O:refresh", ¶m) || !PyBool_Check(param)) + double ts = -1.0; + + if (!PyArg_ParseTuple(args, "O|d:refresh", ¶m, &ts) || !PyBool_Check(param)) { // report error PyErr_SetString(PyExc_TypeError, "The value must be a bool"); @@ -315,7 +317,7 @@ PyObject * Texture_refresh (Texture * self, PyObject * args) } // get texture - unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex); + unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex, ts); // if texture is available if (texture != NULL) { |