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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-27 12:06:57 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-27 12:06:57 +0300
commit771f73b6bedbdd1c1e2993bd8d3680d53fa67b7c (patch)
tree1e1593c722640fc00a1755d1acd3a4263ff396b0 /source/gameengine/VideoTexture/Texture.cpp
parentf6ff8f27e35d7b9596bbb2c55c3cf464f6e6ffc0 (diff)
World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport. It supports: - "View", "AngMap" and "Equirectangular" types of mapping. - Different types of texture blending (according to BI world render). - Same color blending as when it lacked textures (but render via glsl). {F207734} {F207735} Example: {F275180} Original author: @valentin_b4w Regards, Alexander (Blend4Web Team). Reviewers: sergey, valentin_b4w, brecht, merwin Reviewed By: merwin Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin Projects: #rendering, #opengl_gfx, #bf_blender:_next Differential Revision: https://developer.blender.org/D1414
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index cc010f08b17..f1c7bc303ee 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -299,7 +299,7 @@ PyObject *Texture_close(Texture * self)
self->m_matTexture->swapTexture(self->m_orgTex);
else
{
- self->m_imgTexture->bindcode = self->m_orgTex;
+ self->m_imgTexture->bindcode[TEXTARGET_TEXTURE_2D] = self->m_orgTex;
BKE_image_release_ibuf(self->m_imgTexture, self->m_imgBuf, NULL);
self->m_imgBuf = NULL;
}
@@ -357,8 +357,8 @@ static PyObject *Texture_refresh(Texture *self, PyObject *args)
// WARNING: GPU has a ImageUser to pass, we don't. Using NULL
// works on image file, not necessarily on other type of image.
self->m_imgBuf = BKE_image_acquire_ibuf(self->m_imgTexture, NULL, NULL);
- self->m_orgTex = self->m_imgTexture->bindcode;
- self->m_imgTexture->bindcode = self->m_actTex;
+ self->m_orgTex = self->m_imgTexture->bindcode[TEXTARGET_TEXTURE_2D];
+ self->m_imgTexture->bindcode[TEXTARGET_TEXTURE_2D] = self->m_actTex;
}
}