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authorDalai Felinto <dfelinto@gmail.com>2017-05-11 16:53:09 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-11 17:10:53 +0300
commitbde45b5ae71b5fdf52c33c80a9a197516e82dce2 (patch)
tree45eaab7deaf198c1361adb1ea2c774a256ae1fd9 /source/gameengine/VideoTexture/Texture.cpp
parentd58310fe3702cd07deca46b3a1f9d0c63679fa83 (diff)
Allow building the game engine with core profile
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine.
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index bb995747360..48dc4c705bf 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -55,7 +55,7 @@
#include "Exception.h"
#include <memory.h>
-#include "glew-mx.h"
+#include "GPU_glew.h"
extern "C" {
#include "IMB_imbuf.h"