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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 15:48:46 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 15:48:46 +0300
commit54401d36aadabe38decd9cd64f1385e1757bd303 (patch)
treed11dee61cec1e4fd617e687f97244a17e55179b6 /source/gameengine/VideoTexture/Texture.cpp
parentb590b121d354ca1352191f56aa66d0c2ee494fb4 (diff)
BGE Video Texture: fix constant initializer problem with Exception description. Uniformized the line ending.
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index d208802675c..243c5f31db0 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -165,8 +165,8 @@ void Texture_dealloc (Texture * self)
}
-static ExceptionID MaterialNotAvail;
-static ExpDesc MaterialNotAvailDesc (MaterialNotAvail, "Texture material is not available");
+ExceptionID MaterialNotAvail;
+ExpDesc MaterialNotAvailDesc (MaterialNotAvail, "Texture material is not available");
// Texture object initialization
int Texture_init (Texture *self, PyObject *args, PyObject *kwds)