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author | Antony Riakiotakis <kalast@gmail.com> | 2015-02-27 16:05:12 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-02-27 16:11:26 +0300 |
commit | 55e7d726c4bbe3a27a0ad7ccd0d88de19e8e10bf (patch) | |
tree | 10873761addc63c79bfc7247ba9659604190b772 /source/gameengine/VideoTexture/Texture.cpp | |
parent | d7a877b69ca8d2cc6c5de0691d7bdf899af165ba (diff) |
Make some adjustments to the units for viewport camera dof.
This is still not so correct, to make it work we really have to do a
blurring pass based on the real coc (currently we are just blending 3
levels of blur)
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
0 files changed, 0 insertions, 0 deletions