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author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-16 18:07:21 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-16 18:07:21 +0300 |
commit | 664c611fc8838151bc570fc39657dac9970a1c6f (patch) | |
tree | f4ece1852e71b307074a838c90f9198854c06330 /source/gameengine/VideoTexture/Texture.cpp | |
parent | 6d03e9449177c7b0e9d749de8507eaaea653397b (diff) |
Get rid of gluBuild2DMipmaps on rna API.
Code here is a bit weird/simpler than GPU_draw, but we can reuse the API
here, albeit with a few restrictions (no high resolution, custom
filtering mode - which will probably get lost next time blender reloads
textures)
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
0 files changed, 0 insertions, 0 deletions