diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 16:53:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 17:10:53 +0300 |
commit | bde45b5ae71b5fdf52c33c80a9a197516e82dce2 (patch) | |
tree | 45eaab7deaf198c1361adb1ea2c774a256ae1fd9 /source/gameengine/VideoTexture/VideoDeckLink.h | |
parent | d58310fe3702cd07deca46b3a1f9d0c63679fa83 (diff) |
Allow building the game engine with core profile
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine.
Diffstat (limited to 'source/gameengine/VideoTexture/VideoDeckLink.h')
-rw-r--r-- | source/gameengine/VideoTexture/VideoDeckLink.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/VideoDeckLink.h b/source/gameengine/VideoTexture/VideoDeckLink.h index 50099d2ead4..d5419176691 100644 --- a/source/gameengine/VideoTexture/VideoDeckLink.h +++ b/source/gameengine/VideoTexture/VideoDeckLink.h @@ -47,7 +47,7 @@ extern "C" { #include "BLI_threads.h" #include "BLI_blenlib.h" } -#include "GL/glew.h" +#include "GPU_glew.h" #ifdef WIN32 #include "dvpapi.h" #endif |