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authorBenoit Bolsee <benoit.bolsee@online.be>2010-03-28 21:50:45 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2010-03-28 21:50:45 +0400
commita99d584008f80f6f5361e1af507d8ed6bdd2fffd (patch)
treebbebe029271a6a3d9f0e6d0634aadf49475707f1 /source/gameengine/VideoTexture/VideoFFmpeg.cpp
parent8ba96eb1ae5ccfb3cc61f4f8d692dd271964c1af (diff)
VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video.
Diffstat (limited to 'source/gameengine/VideoTexture/VideoFFmpeg.cpp')
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 6f7e9b82911..939cd54500a 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -56,7 +56,7 @@ m_frame(NULL), m_frameDeinterlaced(NULL), m_frameRGB(NULL), m_imgConvertCtx(NULL
m_deinterlace(false), m_preseek(0), m_videoStream(-1), m_baseFrameRate(25.0),
m_lastFrame(-1), m_eof(false), m_externTime(false), m_curPosition(-1), m_startTime(0),
m_captWidth(0), m_captHeight(0), m_captRate(0.f), m_isImage(false),
-m_isThreaded(false), m_stopThread(false), m_cacheStarted(false)
+m_isThreaded(false), m_isStreaming(false), m_stopThread(false), m_cacheStarted(false)
{
// set video format
m_format = RGB24;
@@ -298,6 +298,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
*/
void *VideoFFmpeg::cacheThread(void *data)
{
+ static int count=0;
VideoFFmpeg* video = (VideoFFmpeg*)data;
// holds the frame that is being decoded
CacheFrame *currentFrame = NULL;
@@ -306,6 +307,8 @@ void *VideoFFmpeg::cacheThread(void *data)
int frameFinished = 0;
double timeBase = av_q2d(video->m_formatCtx->streams[video->m_videoStream]->time_base);
int64_t startTs = video->m_formatCtx->streams[video->m_videoStream]->start_time;
+ long pts;
+
if (startTs == AV_NOPTS_VALUE)
startTs = 0;
@@ -396,6 +399,7 @@ void *VideoFFmpeg::cacheThread(void *data)
// move frame to queue, this frame is necessarily the next one
video->m_curPosition = (long)((cachePacket->packet.dts-startTs) * (video->m_baseFrameRate*timeBase) + 0.5);
currentFrame->framePosition = video->m_curPosition;
+ pts = (long)((cachePacket->packet.pts-startTs) * (video->m_baseFrameRate*timeBase) + 0.5);
pthread_mutex_lock(&video->m_cacheMutex);
BLI_addtail(&video->m_frameCacheBase, currentFrame);
pthread_mutex_unlock(&video->m_cacheMutex);
@@ -544,8 +548,10 @@ void VideoFFmpeg::openFile (char * filename)
#endif
)
{
- // the file is in fact a streaming source, prevent seeking
+ // the file is in fact a streaming source, treat as cam to prevent seeking
m_isFile = false;
+ // but it's not handled exactly like a camera.
+ m_isStreaming = true;
// for streaming it is important to do non blocking read
m_formatCtx->flags |= AVFMT_FLAG_NONBLOCK;
}
@@ -811,12 +817,12 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts)
// close the file as we don't need it anymore
release();
}
- } else if (!m_isFile)
+ } else if (m_isStreaming)
{
// we didn't get a frame and we are streaming, this may be due to
// a delay in the network or because we are getting the frame too fast.
// In the later case, shift time by a small amount to compensate for a drift
- m_startTime += 0.01;
+ m_startTime += 0.001;
}
}
}
@@ -878,14 +884,18 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
}
// for streaming, always return the next frame,
// that's what grabFrame does in non cache mode anyway.
- if (!m_isFile || frame->framePosition == position)
+ if (m_isStreaming || frame->framePosition == position)
{
return frame->frame;
}
- if (frame->framePosition > position)
+ // for cam, skip old frames to keep image realtime.
+ // There should be no risk of clock drift since it all happens on the same CPU
+ if (frame->framePosition > position)
+ {
// this can happen after rewind if the seek didn't find the first frame
// the frame in the buffer is ahead of time, just leave it there
return NULL;
+ }
// this frame is not useful, release it
pthread_mutex_lock(&m_cacheMutex);
BLI_remlink(&m_frameCacheBase, frame);