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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
commit | f6ae27daef0e0a27e0c14ef3412161eec229c539 (patch) | |
tree | 00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/VideoTexture/VideoFFmpeg.cpp | |
parent | 4f2976941fd7284c85e89c1de5038805e62a5c99 (diff) |
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/VideoTexture/VideoFFmpeg.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/VideoFFmpeg.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index aa8496431d9..9db85a0029a 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -294,7 +294,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV /* * This thread is used to load video frame asynchronously. * It provides a frame caching service. - * The main thread is responsible for positionning the frame pointer in the + * The main thread is responsible for positioning the frame pointer in the * file correctly before calling startCache() which starts this thread. * The cache is organized in two layers: 1) a cache of 20-30 undecoded packets to keep * memory and CPU low 2) a cache of 5 decoded frames. |