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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-10 00:42:30 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-10 00:42:30 +0300
commit2de476c88f4268f2dcfccfe6c9ce55a8697ac83e (patch)
tree86e8f63f7a20ff4d4fde6a2f898130f2cf1b927f /source/gameengine/VideoTexture/VideoFFmpeg.h
parent0a8e8c8c9ea6e5acf65c2a4ee0c392328f5f96b8 (diff)
VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video.
Diffstat (limited to 'source/gameengine/VideoTexture/VideoFFmpeg.h')
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index db2cb293d8b..e60f1727aab 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -117,6 +117,9 @@ protected:
/// last displayed frame
long m_lastFrame;
+ /// end of file reached
+ bool m_eof;
+
/// current file pointer position in file expressed in frame number
long m_curPosition;