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authorQuentin Wenger <matpi@protonmail.ch>2015-07-06 12:11:40 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-07-06 22:48:25 +0300
commit6ed1a1abe23fcff887ab0da070ee44d9e16b385e (patch)
tree26965cc4eb9c4113d37d0beddb45281bbe65fc30 /source/gameengine/VideoTexture/blendVideoTex.cpp
parent791b5fe9d0c47460700b5725faff687f892f06cf (diff)
BGE: bge.texture API documentation enhancement
This patch attempts to improve and review the documentation of bge.texture, as requested in the [[ http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/GameEngine#Video_Texture | TODO list ]]. More specifically, it - fixes the rst syntax, including titles of the examples bge.texture.py and bge.texture.1.py; - adds, standardizes and reviews description of the API elements, particularly signatures, types, etc. - adds SOURCE_* constants to the doc - splits the doc into thematical parts (Video, Image, Texture, and Filter Classes, Functions, Constants). Notes: - The parameter "mode" of ImageBuff.plot has to be described better. Actually, the whole set of IMB_BLEND_* constants (from IMB_imbuf.h) should be exposed to Python. I'll do that in a future diff, and complete the doc at the same moment (adding those IMB_BLEND_* constants to the Constants part of this doc). - The option of using webcams in VideoFFmpeg is still particularly not well documented. I am planning to make a proposal about fixing T18634 (and its corresponding TODO in the list) by integrating OpenCV in the BGE (and Blender?). The idea would then probably be to add a new class, f.ex. ImageWebcam, making this functionnality more specialized. So for now I don't think it is worth to document that part much. This patch fixes T44284 too. Reviewers: moguri, kupoman, campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: hg1 Projects: #game_engine, #game_python, #documentation Maniphest Tasks: T44284 Differential Revision: https://developer.blender.org/D1352
Diffstat (limited to 'source/gameengine/VideoTexture/blendVideoTex.cpp')
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp37
1 files changed, 36 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 6c9294873a6..710eebc1c47 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -50,6 +50,12 @@
#include "Exception.h"
+// access to IMB_BLEND_* constants
+extern "C"
+{
+#include "IMB_imbuf.h"
+};
+
// get material id
static PyObject *getMaterialID (PyObject *self, PyObject *args)
@@ -208,7 +214,36 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
PyModule_AddIntConstant(m, "SOURCE_READY", SourceReady);
PyModule_AddIntConstant(m, "SOURCE_PLAYING", SourcePlaying);
PyModule_AddIntConstant(m, "SOURCE_STOPPED", SourceStopped);
-
+
+ PyModule_AddIntConstant(m, "IMB_BLEND_MIX", IMB_BLEND_MIX);
+ PyModule_AddIntConstant(m, "IMB_BLEND_ADD", IMB_BLEND_ADD);
+ PyModule_AddIntConstant(m, "IMB_BLEND_SUB", IMB_BLEND_SUB);
+ PyModule_AddIntConstant(m, "IMB_BLEND_MUL", IMB_BLEND_MUL);
+ PyModule_AddIntConstant(m, "IMB_BLEND_LIGHTEN", IMB_BLEND_LIGHTEN);
+ PyModule_AddIntConstant(m, "IMB_BLEND_DARKEN", IMB_BLEND_DARKEN);
+ PyModule_AddIntConstant(m, "IMB_BLEND_ERASE_ALPHA", IMB_BLEND_ERASE_ALPHA);
+ PyModule_AddIntConstant(m, "IMB_BLEND_ADD_ALPHA", IMB_BLEND_ADD_ALPHA);
+ PyModule_AddIntConstant(m, "IMB_BLEND_OVERLAY", IMB_BLEND_OVERLAY);
+ PyModule_AddIntConstant(m, "IMB_BLEND_HARDLIGHT", IMB_BLEND_HARDLIGHT);
+ PyModule_AddIntConstant(m, "IMB_BLEND_COLORBURN", IMB_BLEND_COLORBURN);
+ PyModule_AddIntConstant(m, "IMB_BLEND_LINEARBURN", IMB_BLEND_LINEARBURN);
+ PyModule_AddIntConstant(m, "IMB_BLEND_COLORDODGE", IMB_BLEND_COLORDODGE);
+ PyModule_AddIntConstant(m, "IMB_BLEND_SCREEN", IMB_BLEND_SCREEN);
+ PyModule_AddIntConstant(m, "IMB_BLEND_SOFTLIGHT", IMB_BLEND_SOFTLIGHT);
+ PyModule_AddIntConstant(m, "IMB_BLEND_PINLIGHT", IMB_BLEND_PINLIGHT);
+ PyModule_AddIntConstant(m, "IMB_BLEND_VIVIDLIGHT", IMB_BLEND_VIVIDLIGHT);
+ PyModule_AddIntConstant(m, "IMB_BLEND_LINEARLIGHT", IMB_BLEND_LINEARLIGHT);
+ PyModule_AddIntConstant(m, "IMB_BLEND_DIFFERENCE", IMB_BLEND_DIFFERENCE);
+ PyModule_AddIntConstant(m, "IMB_BLEND_EXCLUSION", IMB_BLEND_EXCLUSION);
+ PyModule_AddIntConstant(m, "IMB_BLEND_HUE", IMB_BLEND_HUE);
+ PyModule_AddIntConstant(m, "IMB_BLEND_SATURATION", IMB_BLEND_SATURATION);
+ PyModule_AddIntConstant(m, "IMB_BLEND_LUMINOSITY", IMB_BLEND_LUMINOSITY);
+ PyModule_AddIntConstant(m, "IMB_BLEND_COLOR", IMB_BLEND_COLOR);
+
+ PyModule_AddIntConstant(m, "IMB_BLEND_COPY", IMB_BLEND_COPY);
+ PyModule_AddIntConstant(m, "IMB_BLEND_COPY_RGB", IMB_BLEND_COPY_RGB);
+ PyModule_AddIntConstant(m, "IMB_BLEND_COPY_ALPHA", IMB_BLEND_COPY_ALPHA);
+
// init last error description
Exception::m_lastError = "";