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authorMitchell Stokes <mogurijin@gmail.com>2010-06-16 12:36:18 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-06-16 12:36:18 +0400
commitaeb9c44461d0d1a86eda0f271115f4df70325929 (patch)
treefc1df85e1e64f94dced85b66b286a0f02df947b0 /source/gameengine/VideoTexture/blendVideoTex.cpp
parent6a70a6bee2803290c42821847597f43a0e084938 (diff)
A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix)
Diffstat (limited to 'source/gameengine/VideoTexture/blendVideoTex.cpp')
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 01e783edc10..5cb50900c89 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -206,7 +206,7 @@ PyObject* initVideoTexture(void)
PyModule_AddObject(m, (char*)"Texture", (PyObject*)&TextureType);
// init last error description
- Exception::m_lastError[0] = '\0';
+ Exception::m_lastError = "";
return m;
}