diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/VideoTexture/blendVideoTex.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/VideoTexture/blendVideoTex.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/blendVideoTex.cpp | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp deleted file mode 100644 index 9b046d46412..00000000000 --- a/source/gameengine/VideoTexture/blendVideoTex.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright (c) 2006 The Zdeno Ash Miklas - * - * This source file is part of VideoTexture library - * - * Contributor(s): - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/VideoTexture/blendVideoTex.cpp - * \ingroup bgevideotex - */ - -#include "EXP_PyObjectPlus.h" - -#include "KX_PythonInit.h" - -#include <RAS_IPolygonMaterial.h> - -//Old API -//#include "TexPlayer.h" -//#include "TexImage.h" -//#include "TexFrameBuff.h" - -//#include "TexPlayerGL.h" - -#include "ImageBase.h" -#include "VideoBase.h" -#include "FilterBase.h" -#include "Texture.h" - -#include "Exception.h" - -// access to IMB_BLEND_* constants -extern "C" -{ -#include "IMB_imbuf.h" -}; - - -// get material id -static PyObject *getMaterialID (PyObject *self, PyObject *args) -{ - // parameters - game object with video texture - PyObject *obj = NULL; - // material name - char * matName; - - // get parameters - if (!PyArg_ParseTuple(args, "Os:materialID", &obj, &matName)) - return NULL; - // get material id - short matID = getMaterialID(obj, matName); - // if material was not found, report errot - if (matID < 0) - { - PyErr_SetString(PyExc_RuntimeError, "VideoTexture.materialID(ob, string): Object doesn't have material with given name"); - return NULL; - } - // return material ID - return Py_BuildValue("h", matID); -} - - -// get last error description -static PyObject *getLastError (PyObject *self, PyObject *args) -{ - return PyUnicode_FromString(Exception::m_lastError.c_str()); -} - -// set log file -static PyObject *setLogFile (PyObject *self, PyObject *args) -{ - // get parameters - if (!PyArg_ParseTuple(args, "s:setLogFile", &Exception::m_logFile)) - return Py_BuildValue("i", -1); - // log file was loaded - return Py_BuildValue("i", 0); -} - - -// image to numpy array -static PyObject *imageToArray(PyObject *self, PyObject *args) -{ - // parameter is Image object - PyObject *pyImg; - char *mode = NULL; - if (!PyArg_ParseTuple(args, "O|s:imageToArray", &pyImg, &mode) || !pyImageTypes.in(Py_TYPE(pyImg))) - { - // if object is incorect, report error - PyErr_SetString(PyExc_TypeError, "VideoTexture.imageToArray(image): The value must be a image source object"); - return NULL; - } - // get image structure - PyImage * img = reinterpret_cast<PyImage*>(pyImg); - return Image_getImage(img, mode); -} - - -// metody modulu -static PyMethodDef moduleMethods[] = -{ - {"materialID", getMaterialID, METH_VARARGS, "Gets object's Blender Material ID"}, - {"getLastError", getLastError, METH_NOARGS, "Gets last error description"}, - {"setLogFile", setLogFile, METH_VARARGS, "Sets log file name"}, - {"imageToArray", imageToArray, METH_VARARGS, "get buffer from image source, color channels are selectable"}, - {NULL} /* Sentinel */ -}; - -#ifdef WITH_FFMPEG -extern PyTypeObject VideoFFmpegType; -extern PyTypeObject ImageFFmpegType; -#endif -#ifdef WITH_GAMEENGINE_DECKLINK -extern PyTypeObject VideoDeckLinkType; -extern PyTypeObject DeckLinkType; -#endif -extern PyTypeObject FilterBlueScreenType; -extern PyTypeObject FilterGrayType; -extern PyTypeObject FilterColorType; -extern PyTypeObject FilterLevelType; -extern PyTypeObject FilterNormalType; -extern PyTypeObject FilterRGB24Type; -extern PyTypeObject FilterRGBA32Type; -extern PyTypeObject FilterBGR24Type; -extern PyTypeObject ImageBuffType; -extern PyTypeObject ImageMixType; - -static void registerAllTypes(void) -{ -#ifdef WITH_FFMPEG - pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg"); - pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg"); -#endif -#ifdef WITH_GAMEENGINE_DECKLINK - pyImageTypes.add(&VideoDeckLinkType, "VideoDeckLink"); -#endif - pyImageTypes.add(&ImageBuffType, "ImageBuff"); - pyImageTypes.add(&ImageMixType, "ImageMix"); - pyImageTypes.add(&ImageRenderType, "ImageRender"); - pyImageTypes.add(&ImageMirrorType, "ImageMirror"); - pyImageTypes.add(&ImageViewportType, "ImageViewport"); - - pyFilterTypes.add(&FilterBlueScreenType, "FilterBlueScreen"); - pyFilterTypes.add(&FilterGrayType, "FilterGray"); - pyFilterTypes.add(&FilterColorType, "FilterColor"); - pyFilterTypes.add(&FilterLevelType, "FilterLevel"); - pyFilterTypes.add(&FilterNormalType, "FilterNormal"); - pyFilterTypes.add(&FilterRGB24Type, "FilterRGB24"); - pyFilterTypes.add(&FilterRGBA32Type, "FilterRGBA32"); - pyFilterTypes.add(&FilterBGR24Type, "FilterBGR24"); -} - -PyDoc_STRVAR(VideoTexture_module_documentation, -"Module that allows to play video files on textures in GameBlender." -); - -static struct PyModuleDef VideoTexture_module_def = { - PyModuleDef_HEAD_INIT, - "VideoTexture", /* m_name */ - VideoTexture_module_documentation, /* m_doc */ - 0, /* m_size */ - moduleMethods, /* m_methods */ - 0, /* m_reload */ - 0, /* m_traverse */ - 0, /* m_clear */ - 0, /* m_free */ -}; - -PyMODINIT_FUNC initVideoTexturePythonBinding(void) -{ - PyObject *m; - - // initialize GL extensions - //bgl::InitExtensions(0); - - // prepare classes - registerAllTypes(); - registerAllExceptions(); - - if (!pyImageTypes.ready()) - return NULL; - if (!pyFilterTypes.ready()) - return NULL; - if (PyType_Ready(&TextureType) < 0) - return NULL; -#ifdef WITH_GAMEENGINE_DECKLINK - if (PyType_Ready(&DeckLinkType) < 0) - return NULL; -#endif - - m = PyModule_Create(&VideoTexture_module_def); - PyDict_SetItemString(PySys_GetObject("modules"), VideoTexture_module_def.m_name, m); - - if (m == NULL) - return NULL; - - // initialize classes - pyImageTypes.reg(m); - pyFilterTypes.reg(m); - - Py_INCREF(&TextureType); - PyModule_AddObject(m, "Texture", (PyObject *)&TextureType); -#ifdef WITH_GAMEENGINE_DECKLINK - Py_INCREF(&DeckLinkType); - PyModule_AddObject(m, "DeckLink", (PyObject *)&DeckLinkType); -#endif - PyModule_AddIntConstant(m, "SOURCE_ERROR", SourceError); - PyModule_AddIntConstant(m, "SOURCE_EMPTY", SourceEmpty); - PyModule_AddIntConstant(m, "SOURCE_READY", SourceReady); - PyModule_AddIntConstant(m, "SOURCE_PLAYING", SourcePlaying); - PyModule_AddIntConstant(m, "SOURCE_STOPPED", SourceStopped); - - PyModule_AddIntConstant(m, "IMB_BLEND_MIX", IMB_BLEND_MIX); - PyModule_AddIntConstant(m, "IMB_BLEND_ADD", IMB_BLEND_ADD); - PyModule_AddIntConstant(m, "IMB_BLEND_SUB", IMB_BLEND_SUB); - PyModule_AddIntConstant(m, "IMB_BLEND_MUL", IMB_BLEND_MUL); - PyModule_AddIntConstant(m, "IMB_BLEND_LIGHTEN", IMB_BLEND_LIGHTEN); - PyModule_AddIntConstant(m, "IMB_BLEND_DARKEN", IMB_BLEND_DARKEN); - PyModule_AddIntConstant(m, "IMB_BLEND_ERASE_ALPHA", IMB_BLEND_ERASE_ALPHA); - PyModule_AddIntConstant(m, "IMB_BLEND_ADD_ALPHA", IMB_BLEND_ADD_ALPHA); - PyModule_AddIntConstant(m, "IMB_BLEND_OVERLAY", IMB_BLEND_OVERLAY); - PyModule_AddIntConstant(m, "IMB_BLEND_HARDLIGHT", IMB_BLEND_HARDLIGHT); - PyModule_AddIntConstant(m, "IMB_BLEND_COLORBURN", IMB_BLEND_COLORBURN); - PyModule_AddIntConstant(m, "IMB_BLEND_LINEARBURN", IMB_BLEND_LINEARBURN); - PyModule_AddIntConstant(m, "IMB_BLEND_COLORDODGE", IMB_BLEND_COLORDODGE); - PyModule_AddIntConstant(m, "IMB_BLEND_SCREEN", IMB_BLEND_SCREEN); - PyModule_AddIntConstant(m, "IMB_BLEND_SOFTLIGHT", IMB_BLEND_SOFTLIGHT); - PyModule_AddIntConstant(m, "IMB_BLEND_PINLIGHT", IMB_BLEND_PINLIGHT); - PyModule_AddIntConstant(m, "IMB_BLEND_VIVIDLIGHT", IMB_BLEND_VIVIDLIGHT); - PyModule_AddIntConstant(m, "IMB_BLEND_LINEARLIGHT", IMB_BLEND_LINEARLIGHT); - PyModule_AddIntConstant(m, "IMB_BLEND_DIFFERENCE", IMB_BLEND_DIFFERENCE); - PyModule_AddIntConstant(m, "IMB_BLEND_EXCLUSION", IMB_BLEND_EXCLUSION); - PyModule_AddIntConstant(m, "IMB_BLEND_HUE", IMB_BLEND_HUE); - PyModule_AddIntConstant(m, "IMB_BLEND_SATURATION", IMB_BLEND_SATURATION); - PyModule_AddIntConstant(m, "IMB_BLEND_LUMINOSITY", IMB_BLEND_LUMINOSITY); - PyModule_AddIntConstant(m, "IMB_BLEND_COLOR", IMB_BLEND_COLOR); - - PyModule_AddIntConstant(m, "IMB_BLEND_COPY", IMB_BLEND_COPY); - PyModule_AddIntConstant(m, "IMB_BLEND_COPY_RGB", IMB_BLEND_COPY_RGB); - PyModule_AddIntConstant(m, "IMB_BLEND_COPY_ALPHA", IMB_BLEND_COPY_ALPHA); - - // init last error description - Exception::m_lastError = ""; - - return m; -} - -// registration to Image types, put here because of silly linker bug |