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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 06:03:19 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 06:03:19 +0400
commitdfe2f8dc03267e041102837e92f547fb04881510 (patch)
treed9582c4667ce5b9e39e2adce40832aa4f44b4fe7 /source/gameengine/VideoTexture
parentd7e08f2d33207fdf76b1b597ef0de9dec26e3987 (diff)
parent00e46ef739cf2bfddb8805af056aa59fd3b3c71c (diff)
Merged changes in the trunk up to revision 28247.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 0bb0cf59511..926468c662e 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -128,7 +128,7 @@ void ImageBuff::clear (short width, short height, unsigned char color)
memset(m_image, color, size*4);
// and change the alpha channel
p = &((unsigned char*)m_image)[3];
- for (size; size>0; size--)
+ for (; size>0; size--)
{
*p = 0xFF;
p += 4;