Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-02-25 06:26:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 06:26:02 +0300
commit2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (patch)
treeba17d1fecef75d17946361484c48be4361406875 /source/gameengine/VideoTexture
parent56e9c87309e155d6710067759c415279848b6bea (diff)
remove warnings for the BGE
- variables that shadow vers declared earlier - Py_Fatal print an error to the stderr - gcc was complaining about the order of initialized vars (for classes) - const return values for ints and bools didnt do anything. - braces for ambiguous if statements
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/FilterBase.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterSource.h8
2 files changed, 7 insertions, 3 deletions
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp
index b0112cd355b..b2abd4354fd 100644
--- a/source/gameengine/VideoTexture/FilterBase.cpp
+++ b/source/gameengine/VideoTexture/FilterBase.cpp
@@ -69,7 +69,7 @@ FilterBase * FilterBase::findFirst (void)
{
// find first filter in chain
FilterBase * frst;
- for (frst = this; frst->m_previous != NULL; frst = frst->m_previous->m_filter);
+ for (frst = this; frst->m_previous != NULL; frst = frst->m_previous->m_filter) {};
// set first filter
return frst;
}
diff --git a/source/gameengine/VideoTexture/FilterSource.h b/source/gameengine/VideoTexture/FilterSource.h
index 7e90747d252..6385ed5108f 100644
--- a/source/gameengine/VideoTexture/FilterSource.h
+++ b/source/gameengine/VideoTexture/FilterSource.h
@@ -189,9 +189,10 @@ protected:
int d = m_buffU[offset] - 128;
int e = m_buffV[offset] - 128;
// if horizontal interpolation is needed
- if ((x & 1) == 1)
+ if ((x & 1) == 1) {
// if vertical interpolation is needed too
if ((y & 1) == 1)
+ {
// if this pixel is on the edge
if (isEdge(x, y, size))
{
@@ -206,7 +207,8 @@ protected:
e = interpolVH(m_buffV + offset) - 128;
}
// otherwise use horizontal interpolation only
- else
+ }
+ else {
// if this pixel is on the edge
if (isEdge(x, y, size))
{
@@ -221,6 +223,8 @@ protected:
e = interpolH(m_buffV + offset) - 128;
}
// otherwise if only vertical interpolation is needed
+ }
+ }
else if ((y & 1) == 1)
// if this pixel is on the edge
if (isEdge(x, y, size))