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authorMike Erwin <significant.bit@gmail.com>2016-01-28 09:35:50 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-28 09:36:12 +0300
commitf91fe78af5145a2f5706acd17d0e793ab7b311f8 (patch)
tree5db34caf2503cfbe9772c87f739dfd2e0cc29df5 /source/gameengine/VideoTexture
parent05dbc470ad9c1f953b5e8d2da5e3f1bfba6d4814 (diff)
cleanup: spelling, comments, alignment
fixed pet peeve “frustrum” and other non-functional changes.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 9086b042537..a374fbba2df 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -141,14 +141,14 @@ void ImageRender::calcImage (unsigned int texId, double ts)
void ImageRender::Render()
{
- RAS_FrameFrustum frustrum;
+ RAS_FrameFrustum frustum;
if (!m_render)
return;
if (m_mirror)
{
- // mirror mode, compute camera frustrum, position and orientation
+ // mirror mode, compute camera frustum, position and orientation
// convert mirror position and normal in world space
const MT_Matrix3x3 & mirrorObjWorldOri = m_mirror->GetSGNode()->GetWorldOrientation();
const MT_Point3 & mirrorObjWorldPos = m_mirror->GetSGNode()->GetWorldPosition();
@@ -177,7 +177,7 @@ void ImageRender::Render()
mirrorWorldX[2], mirrorWorldY[2], mirrorWorldZ[2]);
m_camera->GetSGNode()->SetLocalOrientation(cameraWorldOri);
m_camera->GetSGNode()->UpdateWorldData(0.0);
- // compute camera frustrum:
+ // compute camera frustum:
// get position of mirror relative to camera: offset = mirrorPos-cameraPos
MT_Vector3 mirrorOffset = mirrorWorldPos - cameraWorldPos;
// convert to camera orientation
@@ -203,12 +203,12 @@ void ImageRender::Render()
// bottom = offsety-height
// near = -offsetz
// far = near+100
- frustrum.x1 = mirrorOffset[0]-width;
- frustrum.x2 = mirrorOffset[0]+width;
- frustrum.y1 = mirrorOffset[1]-height;
- frustrum.y2 = mirrorOffset[1]+height;
- frustrum.camnear = -mirrorOffset[2];
- frustrum.camfar = -mirrorOffset[2]+m_clip;
+ frustum.x1 = mirrorOffset[0]-width;
+ frustum.x2 = mirrorOffset[0]+width;
+ frustum.y1 = mirrorOffset[1]-height;
+ frustum.y2 = mirrorOffset[1]+height;
+ frustum.camnear = -mirrorOffset[2];
+ frustum.camfar = -mirrorOffset[2]+m_clip;
}
// Store settings to be restored later
const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode();
@@ -226,10 +226,10 @@ void ImageRender::Render()
m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
if (m_mirror)
{
- // frustrum was computed above
- // get frustrum matrix and set projection matrix
+ // frustum was computed above
+ // get frustum matrix and set projection matrix
MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
- frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
+ frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar);
m_camera->SetProjectionMatrix(projmat);
}
@@ -264,11 +264,11 @@ void ImageRender::Render()
m_camera->GetSensorFit(),
shift_x,
shift_y,
- frustrum
+ frustum
);
projmat = m_rasterizer->GetOrthoMatrix(
- frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
+ frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar);
}
else {
RAS_FramingManager::ComputeDefaultFrustum(
@@ -281,10 +281,10 @@ void ImageRender::Render()
shift_x,
shift_y,
aspect_ratio,
- frustrum);
+ frustum);
projmat = m_rasterizer->GetFrustumMatrix(
- frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
+ frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar);
}
m_camera->SetProjectionMatrix(projmat);
}
@@ -548,7 +548,7 @@ static int ImageMirror_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
exp.report();
return -1;
}
- // initialization succeded
+ // initialization succeeded
return 0;
}
@@ -607,7 +607,7 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec
m_clip(100.f)
{
// this constructor is used for automatic planar mirror
- // create a camera, take all data by default, in any case we will recompute the frustrum on each frame
+ // create a camera, take all data by default, in any case we will recompute the frustum on each frame
RAS_CameraData camdata;
vector<RAS_TexVert*> mirrorVerts;
vector<RAS_TexVert*>::iterator it;
@@ -641,7 +641,7 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec
RAS_TexVert *v1, *v2, *v3, *v4;
float normal[3];
float area;
- // this polygon is part of the mirror,
+ // this polygon is part of the mirror
v1 = polygon->GetVertex(0);
v2 = polygon->GetVertex(1);
v3 = polygon->GetVertex(2);