diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 16:53:09 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 17:08:03 +0300 |
commit | 6b9ab1f7a2f748eb9d7b3734b3eeab23ecd61a5c (patch) | |
tree | 94e70f5671af7ac48fdc6f42b8e6d2a04f1275b1 /source/gameengine/VideoTexture | |
parent | 15038975a3fb9f2232a53745ea7ed08a2145479f (diff) |
Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r-- | source/gameengine/VideoTexture/ImageBase.h | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/ImageViewport.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/Texture.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/VideoDeckLink.h | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h index 4c9fc5a58fb..5a09c9a67b3 100644 --- a/source/gameengine/VideoTexture/ImageBase.h +++ b/source/gameengine/VideoTexture/ImageBase.h @@ -40,7 +40,7 @@ #include "FilterBase.h" -#include "glew-mx.h" +#include "GPU_glew.h" // forward declarations struct PyImage; diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 7e8c534d7d5..57062343b67 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -36,7 +36,7 @@ #include <math.h> -#include "glew-mx.h" +#include "GPU_glew.h" #include "KX_PythonInit.h" #include "DNA_scene_types.h" diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp index 8852c190053..ad3d8875e28 100644 --- a/source/gameengine/VideoTexture/ImageViewport.cpp +++ b/source/gameengine/VideoTexture/ImageViewport.cpp @@ -33,7 +33,7 @@ #include "EXP_PyObjectPlus.h" #include <structmember.h> -#include "glew-mx.h" +#include "GPU_glew.h" #include "KX_PythonInit.h" #include "RAS_ICanvas.h" diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index bb995747360..48dc4c705bf 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -55,7 +55,7 @@ #include "Exception.h" #include <memory.h> -#include "glew-mx.h" +#include "GPU_glew.h" extern "C" { #include "IMB_imbuf.h" diff --git a/source/gameengine/VideoTexture/VideoDeckLink.h b/source/gameengine/VideoTexture/VideoDeckLink.h index 50099d2ead4..d5419176691 100644 --- a/source/gameengine/VideoTexture/VideoDeckLink.h +++ b/source/gameengine/VideoTexture/VideoDeckLink.h @@ -47,7 +47,7 @@ extern "C" { #include "BLI_threads.h" #include "BLI_blenlib.h" } -#include "GL/glew.h" +#include "GPU_glew.h" #ifdef WIN32 #include "dvpapi.h" #endif |