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authorQuentin Wenger <matpi@protonmail.ch>2015-06-24 13:52:54 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-06-24 14:03:23 +0300
commit49aa7b1261a45e5e290c12ebc35ef15687971556 (patch)
treec55b1bac83c926f8005882485d5523c81a406cf2 /source/gameengine/VideoTexture
parent1676fcded0ff5a93988444f4d3189a398b004a79 (diff)
BGE: Fix color used as background in VideoTexture.
Now we use color converted (if we do a color management) by the setter for background color in VideoTexture (ImageRender & ImageMirror). Reviewers:panzergame
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 2f85122cae8..0850995eaaf 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -109,7 +109,7 @@ void ImageRender::setBackground (float red, float green, float blue, float alpha
void ImageRender::setBackgroundFromScene (KX_Scene *scene)
{
if (scene) {
- const float *background_color = scene->GetWorldInfo()->getBackColor();
+ const float *background_color = scene->GetWorldInfo()->getBackColorConverted();
copy_v3_v3(m_background, background_color);
m_background[3] = 1.0f;
}