diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:07 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:07 +0400 |
commit | cf9fe8f329cee363439c90a3b86dc99e25377088 (patch) | |
tree | 5b36a01d66da3688d1de9d6c2d905e4b31f768f3 /source/gameengine/VideoTexture | |
parent | f4762eb12ba5474fd883aa29d09bc23f0db5d076 (diff) |
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 7 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.h | 3 |
2 files changed, 2 insertions, 8 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index d83cd2dc6fd..68adb07b1f8 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -80,7 +80,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) : m_engine = KX_GetActiveEngine(); m_rasterizer = m_engine->GetRasterizer(); m_canvas = m_engine->GetCanvas(); - m_rendertools = m_engine->GetRenderTools(); } // destructor @@ -200,9 +199,8 @@ void ImageRender::Render() m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]); m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER); m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime()); - m_rendertools->BeginFrame(m_rasterizer); m_engine->SetWorldSettings(m_scene->GetWorldInfo()); - m_rendertools->SetAuxilaryClientInfo(m_scene); + m_rasterizer->SetAuxilaryClientInfo(m_scene); m_rasterizer->DisplayFog(); // matrix calculation, don't apply any of the stereo mode m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO); @@ -275,7 +273,7 @@ void ImageRender::Render() m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera); - m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); + m_scene->RenderBuckets(camtrans, m_rasterizer); m_scene->RenderFonts(); @@ -595,7 +593,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec m_engine = KX_GetActiveEngine(); m_rasterizer = m_engine->GetRasterizer(); m_canvas = m_engine->GetCanvas(); - m_rendertools = m_engine->GetRenderTools(); // locate the vertex assigned to mat and do following calculation in mesh coordinates for (int meshIndex = 0; meshIndex < mirror->GetMeshCount(); meshIndex++) { diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h index 680e1cc1d89..98dceeaafe1 100644 --- a/source/gameengine/VideoTexture/ImageRender.h +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -39,7 +39,6 @@ #include "DNA_screen_types.h" #include "RAS_ICanvas.h" #include "RAS_IRasterizer.h" -#include "RAS_IRenderTools.h" #include "ImageViewport.h" @@ -88,8 +87,6 @@ protected: RAS_ICanvas* m_canvas; /// rasterizer RAS_IRasterizer* m_rasterizer; - /// render tools - RAS_IRenderTools* m_rendertools; /// engine KX_KetsjiEngine* m_engine; |