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authorCampbell Barton <ideasman42@gmail.com>2012-08-04 02:12:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-04 02:12:57 +0400
commit6972e19fd55470700618174bbba5893d53b1deaa (patch)
tree51f3fcbd3fa978e9053c9a0763f15232e08ff8ed /source/gameengine/VideoTexture
parent84df85164d4d869d0830ea23467bcd0e1f127d48 (diff)
code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)). - reduce some double promotions.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 9fdd0cd393b..c8763671dd1 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -138,7 +138,7 @@ void ImageRender::Render()
// compute distance of observer to mirror = D - observerPos . normal
MT_Scalar observerDistance = mirrorPlaneDTerm - observerWorldPos.dot(mirrorWorldZ);
// if distance < 0.01 => observer is on wrong side of mirror, don't render
- if (observerDistance < 0.01f)
+ if (observerDistance < 0.01)
return;
// set camera world position = observerPos + normal * 2 * distance
MT_Point3 cameraWorldPos = observerWorldPos + (MT_Scalar(2.0)*observerDistance)*mirrorWorldZ;