diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-12 13:14:13 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-12 13:14:13 +0400 |
commit | 70eaf2fe44934da315753df30aff450333082630 (patch) | |
tree | a3dd92ddd4989a586fb64b475047fd645b148f2e /source/gameengine/VideoTexture | |
parent | 698f1b56037ea9c6eec170a0f3b74b7a46eaae1d (diff) |
Image paint: 2D painting now supports texture masks and does masking more
consistent with projection painting.
Also did some refactoring of this code, moving the brush image creation code
out of brush.c and making it consistent with image updating code.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r-- | source/gameengine/VideoTexture/ImageBuff.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index eb68ea2425d..6cc8d287e66 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -163,7 +163,7 @@ void ImageBuff::plot(unsigned char *img, short width, short height, short x, sho // assign temporarily our buffer to the ImBuf buffer, we use the same format tmpbuf->rect = (unsigned int*)img; m_imbuf->rect = m_image; - IMB_rectblend(m_imbuf, m_imbuf, tmpbuf, NULL, 0, x, y, x, y, 0, 0, width, height, (IMB_BlendMode)mode); + IMB_rectblend(m_imbuf, m_imbuf, tmpbuf, NULL, NULL, 0, x, y, x, y, 0, 0, width, height, (IMB_BlendMode)mode); // remove so that MB_freeImBuf will free our buffer m_imbuf->rect = NULL; tmpbuf->rect = NULL; @@ -186,7 +186,7 @@ void ImageBuff::plot(ImageBuff *img, short x, short y, short mode) // assign temporarily our buffer to the ImBuf buffer, we use the same format img->m_imbuf->rect = img->m_image; m_imbuf->rect = m_image; - IMB_rectblend(m_imbuf, m_imbuf, img->m_imbuf, NULL, 0, x, y, x, y, 0, 0, img->m_imbuf->x, img->m_imbuf->y, (IMB_BlendMode)mode); + IMB_rectblend(m_imbuf, m_imbuf, img->m_imbuf, NULL, NULL, 0, x, y, x, y, 0, 0, img->m_imbuf->x, img->m_imbuf->y, (IMB_BlendMode)mode); // remove so that MB_freeImBuf will free our buffer m_imbuf->rect = NULL; img->m_imbuf->rect = NULL; |