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authorThomas Szepe <HG1_public@gmx.net>2015-03-24 00:49:38 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-03-24 00:49:38 +0300
commit931c3e654404bbff05f1bcce9487fc6e91392300 (patch)
tree6b71c869a8827c2231f47db7a8d22a67cbc60380 /source/gameengine/VideoTexture
parentc73693d4a5c9b286333a90dd0fc6fd8a7e6ea753 (diff)
BGE: Code clean up for world (mist, background, ambient)
Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 57b2e85845c..9feb6141cc4 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -200,7 +200,7 @@ void ImageRender::Render()
m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
m_rasterizer->BeginFrame(m_engine->GetClockTime());
- m_engine->SetWorldSettings(m_scene->GetWorldInfo());
+ m_scene->GetWorldInfo()->UpdateWorldSettings();
m_rasterizer->SetAuxilaryClientInfo(m_scene);
m_rasterizer->DisplayFog();
// matrix calculation, don't apply any of the stereo mode