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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-04 16:56:30 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-04 16:56:30 +0400
commit20f39ec7d81af22d30700b3dde28938facfb2588 (patch)
tree3576a37a2a8fe4375142c6a1078b05d80f724261 /source/gameengine/VideoTexture
parent0e40abf642b4360212b72791a01b4e7fe0cfacf5 (diff)
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index ada878b74f2..0b35c019178 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -27,4 +27,4 @@ if env['WITH_BF_FFMPEG']:
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
defs.append('__STDC_CONSTANT_MACROS')
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 30], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core'], priority=[300], cxx_compileflags=env['BGE_CXXFLAGS'])