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authorDalai Felinto <dfelinto@gmail.com>2011-05-28 01:13:44 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-05-28 01:13:44 +0400
commita9467182fb00be9fb6dd276e80b69fb650b2cac3 (patch)
treec79216f169b5a2cfdd65e0742552109ecbf2d303 /source/gameengine/VideoTexture
parent18ff3d5200842ac87d783442580d42e00b0ab8f6 (diff)
fix for ffmpeg linking in BGE (patch by Jens Verwiebe (jensverwiebe) over IRC)
- av_parse_video_rate(&frameRate, rateStr); + av_parse_video_frame_rate(&frameRate, rateStr);
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index f8274756c8b..532467abf77 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -641,7 +641,7 @@ void VideoFFmpeg::openCam (char * file, short camIdx)
if (m_captRate <= 0.f)
m_captRate = defFrameRate;
sprintf(rateStr, "%f", m_captRate);
- av_parse_video_rate(&frameRate, rateStr);
+ av_parse_video_frame_rate(&frameRate, rateStr);
// populate format parameters
// need to specify the time base = inverse of rate
formatParams.time_base.num = frameRate.den;