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authorCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-04 08:35:12 +0400
commitf6ae27daef0e0a27e0c14ef3412161eec229c539 (patch)
tree00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/VideoTexture
parent4f2976941fd7284c85e89c1de5038805e62a5c99 (diff)
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index aa8496431d9..9db85a0029a 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -294,7 +294,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
/*
* This thread is used to load video frame asynchronously.
* It provides a frame caching service.
- * The main thread is responsible for positionning the frame pointer in the
+ * The main thread is responsible for positioning the frame pointer in the
* file correctly before calling startCache() which starts this thread.
* The cache is organized in two layers: 1) a cache of 20-30 undecoded packets to keep
* memory and CPU low 2) a cache of 5 decoded frames.