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authorMitchell Stokes <mogurijin@gmail.com>2013-04-14 04:40:24 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-04-14 04:40:24 +0400
commitd2b14ed4f007d7eb1160b67c6b3722cec52df375 (patch)
treed42d26d45f701030a2d11eeef8da9e21c41c2335 /source/gameengine
parent6b37baf34c0cfa94619a3106a25a10fc9626920c (diff)
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp7
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp36
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h14
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp29
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h3
5 files changed, 88 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 426392305ab..38302a51a45 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -285,13 +285,15 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
-
//Don't use displaylists with VBOs
//If auto starts using VBOs, make sure to check for that here
if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
else
rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
+
+ RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
+
// create the inputdevices
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
@@ -618,6 +620,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+
+ // set mipmap setting back to its original value
+ rasterizer->SetMipmapping(mipmapval);
}
// clean up some stuff
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index af6297369bd..da605508762 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1338,6 +1338,36 @@ static PyObject *gPyGetFullScreen(PyObject *)
return PyBool_FromLong(gp_Canvas->GetFullScreen());
}
+static PyObject *gPySetMipmapping(PyObject *, PyObject *args)
+{
+ int val = 0;
+
+ if (!PyArg_ParseTuple(args, "i:setMipmapping", &val))
+ return NULL;
+
+ if (val < 0 || val > RAS_IRasterizer::RAS_MIPMAP_MAX) {
+ PyErr_SetString(PyExc_ValueError, "Rasterizer.setMipmapping(val): invalid mipmaping option");
+ return NULL;
+ }
+
+ if (!gp_Rasterizer) {
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMipmapping(val): Rasterizer not available");
+ return NULL;
+ }
+
+ gp_Rasterizer->SetMipmapping((RAS_IRasterizer::MipmapOption)val);
+ Py_RETURN_NONE;
+}
+
+static PyObject *gPyGetMipmapping(PyObject *)
+{
+ if (!gp_Rasterizer) {
+ PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getMipmapping(): Rasterizer not available");
+ return NULL;
+ }
+ return PyLong_FromLong(gp_Rasterizer->GetMipmapping());
+}
+
static struct PyMethodDef rasterizer_methods[] = {
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
METH_VARARGS, "getWindowWidth doc"},
@@ -1381,6 +1411,8 @@ static struct PyMethodDef rasterizer_methods[] = {
{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
{"setFullScreen", (PyCFunction) gPySetFullScreen, METH_O, ""},
{"getFullScreen", (PyCFunction) gPyGetFullScreen, METH_NOARGS, ""},
+ {"setMipmapping", (PyCFunction) gPySetMipmapping, METH_VARARGS, ""},
+ {"getMipmapping", (PyCFunction) gPyGetMipmapping, METH_NOARGS, ""},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
@@ -2147,6 +2179,10 @@ PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
+ KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NONE, RAS_IRasterizer::RAS_MIPMAP_NONE);
+ KX_MACRO_addTypesToDict(d, RAS_MIPMAP_NEAREST, RAS_IRasterizer::RAS_MIPMAP_NEAREST);
+ KX_MACRO_addTypesToDict(d, RAS_MIPMAP_LINEAR, RAS_IRasterizer::RAS_MIPMAP_LINEAR);
+
// XXXX Add constants here
// Check for errors
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index c04b62bc5da..ace91f6dd51 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -151,6 +151,17 @@ public:
};
/**
+ * Mipmap options
+ */
+ enum MipmapOption {
+ RAS_MIPMAP_NONE,
+ RAS_MIPMAP_NEAREST,
+ RAS_MIPMAP_LINEAR,
+
+ RAS_MIPMAP_MAX, // Should always be last
+ };
+
+ /**
* SetDepthMask enables or disables writing a fragment's depth value
* to the Z buffer.
*/
@@ -417,6 +428,9 @@ public:
virtual void SetAnisotropicFiltering(short level)=0;
virtual short GetAnisotropicFiltering()=0;
+ virtual void SetMipmapping(MipmapOption val)=0;
+ virtual MipmapOption GetMipmapping()=0;
+
virtual void SetUsingOverrideShader(bool val)=0;
virtual bool GetUsingOverrideShader()=0;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index f995f7ddb3d..e90f7573ab1 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -1064,6 +1064,35 @@ short RAS_OpenGLRasterizer::GetAnisotropicFiltering()
return (short)GPU_get_anisotropic();
}
+void RAS_OpenGLRasterizer::SetMipmapping(MipmapOption val)
+{
+ if (val == RAS_IRasterizer::RAS_MIPMAP_LINEAR)
+ {
+ GPU_set_linear_mipmap(1);
+ GPU_set_mipmap(1);
+ }
+ else if (val == RAS_IRasterizer::RAS_MIPMAP_NEAREST)
+ {
+ GPU_set_linear_mipmap(0);
+ GPU_set_mipmap(1);
+ }
+ else
+ {
+ GPU_set_linear_mipmap(0);
+ GPU_set_mipmap(0);
+ }
+}
+
+RAS_IRasterizer::MipmapOption RAS_OpenGLRasterizer::GetMipmapping()
+{
+ if (GPU_get_linear_mipmap())
+ return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
+ else if (GPU_get_mipmap())
+ return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
+ else
+ return RAS_IRasterizer::RAS_MIPMAP_NONE;
+}
+
void RAS_OpenGLRasterizer::SetUsingOverrideShader(bool val)
{
m_usingoverrideshader = val;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 94589f84197..04f27360c6b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -324,6 +324,9 @@ public:
virtual void SetAnisotropicFiltering(short level);
virtual short GetAnisotropicFiltering();
+ virtual void SetMipmapping(MipmapOption val);
+ virtual MipmapOption GetMipmapping();
+
virtual void SetUsingOverrideShader(bool val);
virtual bool GetUsingOverrideShader();