diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-11-16 15:57:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-16 15:57:58 +0300 |
commit | 7d040d2a088ec425550da4242650f1ff75680e0d (patch) | |
tree | 314d60e0b547a187c1c536a577cf340a42fe6fd1 /source/gameengine | |
parent | 080c1d4567344a4a4cbcb6ff38a64a39f7102fb8 (diff) |
Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 87b64582e11..246d823ce90 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1568,7 +1568,7 @@ static KX_GameObject *gameobject_from_blenderobject( gameobj->AddMesh(meshobj); // gather levels of detail - if (BLI_countlist(&ob->lodlevels) > 1) { + if (BLI_listbase_count(&ob->lodlevels) > 1) { LodLevel *lod = ((LodLevel*)ob->lodlevels.first)->next; Mesh* lodmesh = mesh; Object* lodmatob = ob; diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index e7137a5c379..bf5e3860e16 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -200,7 +200,7 @@ void BL_SkinDeformer::BGEDeformVerts() Object *par_arma = m_armobj->GetArmatureObject(); MDeformVert *dverts = m_bmesh->dvert; bDeformGroup *dg; - int defbase_tot = BLI_countlist(&m_objMesh->defbase); + int defbase_tot = BLI_listbase_count(&m_objMesh->defbase); Eigen::Matrix4f pre_mat, post_mat, chan_mat, norm_chan_mat; if (!dverts) |