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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:50 +0400
commit0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (patch)
treebc390a19c826721c1bef0b569226e0bc9c14304f /source/gameengine
parenta35e9daaef3c4342e7c4881dbb535c96ecc7bc34 (diff)
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp174
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp23
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt2
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp11
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp13
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp422
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.h156
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp2
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp10
12 files changed, 31 insertions, 794 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 0c259f1ad79..2b1c8a10cce 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -470,7 +470,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
else if (gs.matmode == GAME_MAT_GLSL)
usemat = false;
- if (usemat && (gs.matmode != GAME_MAT_TEXFACE))
+ if (usemat)
sceneconverter->SetMaterials(true);
if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index d87541ce080..b753f667e70 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -42,7 +42,6 @@
#include "KX_BlenderScalarInterpolator.h"
#include "RAS_IPolygonMaterial.h"
-#include "KX_PolygonMaterial.h"
// Expressions
#include "ListValue.h"
@@ -891,167 +890,33 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
RAS_IPolyMaterial* polymat = converter->FindCachedPolyMaterial(scene, ma);
BL_Material* bl_mat = converter->FindCachedBlenderMaterial(scene, ma);
KX_BlenderMaterial* kx_blmat = NULL;
- KX_PolygonMaterial* kx_polymat = NULL;
-
- if (converter->GetMaterials()) {
- /* do Blender Multitexture and Blender GLSL materials */
-
- /* first is the BL_Material */
- if (!bl_mat)
- {
- bl_mat = new BL_Material();
-
- ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
- converter->GetGLSLMaterials());
- if (ma && (ma->mode & MA_FACETEXTURE) == 0)
- converter->CacheBlenderMaterial(scene, ma, bl_mat);
- }
-
- const bool use_vcol = GetMaterialUseVColor(ma, bl_mat->glslmat);
- GetRGB(use_vcol, mface, mcol, ma, rgb);
+ /* first is the BL_Material */
+ if (!bl_mat)
+ {
+ bl_mat = new BL_Material();
- GetUVs(bl_mat, layers, mface, tface, uvs);
-
- /* then the KX_BlenderMaterial */
- if (polymat == NULL)
- {
- kx_blmat = new KX_BlenderMaterial();
+ ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
+ converter->GetGLSLMaterials());
- kx_blmat->Initialize(scene, bl_mat, (ma?&ma->game:NULL), lightlayer);
- polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat);
- if (ma && (ma->mode & MA_FACETEXTURE) == 0)
- converter->CachePolyMaterial(scene, ma, polymat);
- }
+ if (ma && (ma->mode & MA_FACETEXTURE) == 0)
+ converter->CacheBlenderMaterial(scene, ma, bl_mat);
}
- else {
- /* do Texture Face materials */
- Image* bima = (tface)? (Image*)tface->tpage: NULL;
- STR_String imastr = (tface)? (bima? (bima)->id.name : "" ) : "";
-
- char alpha_blend=0;
- short tile=0;
- int tilexrep=4,tileyrep = 4;
-
- /* set material properties - old TexFace */
- if (ma) {
- alpha_blend = ma->game.alpha_blend;
- /* Commented out for now. If we ever get rid of
- * "Texture Face/Singletexture" we can then think about it */
-
- /* Texture Face mode ignores texture but requires "Face Textures to be True "*/
- #if 0
- if ((ma->mode &MA_FACETEXTURE)==0 && (ma->game.flag &GEMAT_TEXT)==0) {
- bima = NULL;
- imastr = "";
- alpha_blend = GEMAT_SOLID;
- }
- else {
- alpha_blend = ma->game.alpha_blend;
- }
- #endif
- }
- /* check for tface tex to fallback on */
- else {
- if (bima) {
- /* see if depth of the image is 32 */
- if (BKE_image_has_alpha(bima))
- alpha_blend = GEMAT_ALPHA;
- else
- alpha_blend = GEMAT_SOLID;
- }
- else {
- alpha_blend = GEMAT_SOLID;
- }
- }
- if (bima) {
- tilexrep = bima->xrep;
- tileyrep = bima->yrep;
- }
+ const bool use_vcol = GetMaterialUseVColor(ma, bl_mat->glslmat);
+ GetRGB(use_vcol, mface, mcol, ma, rgb);
- /* set UV properties */
- if (tface) {
- uvs[0][0].setValue(tface->uv[0]);
- uvs[1][0].setValue(tface->uv[1]);
- uvs[2][0].setValue(tface->uv[2]);
-
- if (mface->v4)
- uvs[3][0].setValue(tface->uv[3]);
+ GetUVs(bl_mat, layers, mface, tface, uvs);
- tile = tface->tile;
- }
- else {
- /* no texfaces */
- tile = 0;
- }
-
- /* get vertex colors */
- if (mcol) {
- /* we have vertex colors */
- rgb[0] = KX_Mcol2uint_new(mcol[0]);
- rgb[1] = KX_Mcol2uint_new(mcol[1]);
- rgb[2] = KX_Mcol2uint_new(mcol[2]);
-
- if (mface->v4)
- rgb[3] = KX_Mcol2uint_new(mcol[3]);
- }
- else {
- /* no vertex colors, take from material, otherwise white */
- unsigned int color = 0xFFFFFFFFL;
-
- if (ma)
- {
- union
- {
- unsigned char cp[4];
- unsigned int integer;
- } col_converter;
-
- col_converter.cp[3] = (unsigned char) (ma->r*255.0);
- col_converter.cp[2] = (unsigned char) (ma->g*255.0);
- col_converter.cp[1] = (unsigned char) (ma->b*255.0);
- col_converter.cp[0] = (unsigned char) (ma->alpha*255.0);
-
- color = col_converter.integer;
- }
-
- rgb[0] = KX_rgbaint2uint_new(color);
- rgb[1] = KX_rgbaint2uint_new(color);
- rgb[2] = KX_rgbaint2uint_new(color);
-
- if (mface->v4)
- rgb[3] = KX_rgbaint2uint_new(color);
- }
-
- // only zsort alpha + add
- const bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT);
- const bool zsort = (alpha_blend == GEMAT_ALPHA_SORT);
- const bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode;
-
- // don't need zort anymore, deal as if it it's alpha blend
- if (alpha_blend == GEMAT_ALPHA_SORT) alpha_blend = GEMAT_ALPHA;
-
- if (polymat == NULL)
- {
- kx_polymat = new KX_PolygonMaterial();
- kx_polymat->Initialize(imastr, ma, (int)mface->mat_nr,
- tile, tilexrep, tileyrep,
- alpha_blend, alpha, zsort, light, lightlayer, tface, (unsigned int*)mcol);
- polymat = static_cast<RAS_IPolyMaterial*>(kx_polymat);
-
- if (ma) {
- polymat->m_specular = MT_Vector3(ma->specr, ma->specg, ma->specb)*ma->spec;
- polymat->m_shininess = (float)ma->har/4.0f; // 0 < ma->har <= 512
- polymat->m_diffuse = MT_Vector3(ma->r, ma->g, ma->b)*(ma->emit + ma->ref);
- }
- else {
- polymat->m_specular.setValue(0.0f,0.0f,0.0f);
- polymat->m_shininess = 35.0;
- }
+ /* then the KX_BlenderMaterial */
+ if (polymat == NULL)
+ {
+ kx_blmat = new KX_BlenderMaterial();
+ kx_blmat->Initialize(scene, bl_mat, (ma?&ma->game:NULL), lightlayer);
+ polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat);
+ if (ma && (ma->mode & MA_FACETEXTURE) == 0)
converter->CachePolyMaterial(scene, ma, polymat);
- }
}
// see if a bucket was reused or a new one was created
@@ -1061,8 +926,7 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
if (bucketCreated) {
// this is needed to free up memory afterwards
converter->RegisterPolyMaterial(polymat);
- if (converter->GetMaterials())
- converter->RegisterBlenderMaterial(bl_mat);
+ converter->RegisterBlenderMaterial(bl_mat);
}
return bucket;
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 05a2c344c1a..f642fd43aef 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -46,7 +46,6 @@
#include "BL_Material.h"
#include "BL_ActionActuator.h"
#include "KX_BlenderMaterial.h"
-#include "KX_PolygonMaterial.h"
#include "BL_System.h"
@@ -1419,15 +1418,8 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
RAS_IPolyMaterial *mat= (*polymit).second;
Material *bmat= NULL;
- /* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject *)? - Campbell */
- if (mat->GetFlag() & RAS_BLENDERMAT) {
- KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
- bmat= bl_mat->GetBlenderMaterial();
-
- } else {
- KX_PolygonMaterial *kx_mat = static_cast<KX_PolygonMaterial*>(mat);
- bmat= kx_mat->GetBlenderMaterial();
- }
+ KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
+ bmat= bl_mat->GetBlenderMaterial();
if (IS_TAGGED(bmat)) {
/* only remove from bucket */
@@ -1444,15 +1436,8 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
RAS_IPolyMaterial *mat= (*polymit).second;
Material *bmat= NULL;
- /* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject *)? - Campbell */
- if (mat->GetFlag() & RAS_BLENDERMAT) {
- KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
- bmat= bl_mat->GetBlenderMaterial();
-
- } else {
- KX_PolygonMaterial *kx_mat = static_cast<KX_PolygonMaterial*>(mat);
- bmat= kx_mat->GetBlenderMaterial();
- }
+ KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
+ bmat= bl_mat->GetBlenderMaterial();
if (bmat) {
//printf("FOUND MAT '%s' !!! ", ((ID*)bmat)->name+2);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index d8eb224d5f7..d51d0bf5c10 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -703,7 +703,7 @@ bool GPG_Application::startEngine(void)
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
- if (m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE))
+ if (m_blendermat)
m_sceneconverter->SetMaterials(true);
if (m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL))
m_sceneconverter->SetGLSLMaterials(true);
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 7da63dcc6f4..c3c733c66ba 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -103,7 +103,6 @@ set(SRC
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PolyProxy.cpp
- KX_PolygonMaterial.cpp
KX_PositionInterpolator.cpp
KX_PyConstraintBinding.cpp
KX_PyMath.cpp
@@ -186,7 +185,6 @@ set(SRC
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
KX_PolyProxy.h
- KX_PolygonMaterial.h
KX_PositionInterpolator.h
KX_PyConstraintBinding.h
KX_PyMath.h
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 2a9d59e8b7b..c288c647fa2 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -39,7 +39,6 @@
#include "KX_VertexProxy.h"
#include "KX_PolyProxy.h"
-#include "KX_PolygonMaterial.h"
#include "KX_BlenderMaterial.h"
#include "KX_PyMath.h"
@@ -388,14 +387,8 @@ PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
for (i=0; i<tot; mit++, i++) {
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
- if (polymat->GetFlag() & RAS_BLENDERMAT) {
- KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial *>(polymat);
- PyList_SET_ITEM(materials, i, mat->GetProxy());
- }
- else {
- KX_PolygonMaterial *mat = static_cast<KX_PolygonMaterial *>(polymat);
- PyList_SET_ITEM(materials, i, mat->GetProxy());
- }
+ KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial *>(polymat);
+ PyList_SET_ITEM(materials, i, mat->GetProxy());
}
return materials;
}
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 83092c7d89c..ea26cb56e52 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -36,7 +36,6 @@
#include "KX_MeshProxy.h"
#include "RAS_MeshObject.h"
#include "KX_BlenderMaterial.h"
-#include "KX_PolygonMaterial.h"
#include "KX_PyMath.h"
@@ -259,16 +258,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_PolyProxy, getMaterial,
"getMaterial() : returns a material\n")
{
RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
- if (polymat->GetFlag() & RAS_BLENDERMAT)
- {
- KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
- return mat->GetProxy();
- }
- else
- {
- KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
- return mat->GetProxy();
- }
+ KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
+ return mat->GetProxy();
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
deleted file mode 100644
index 0f53c510cf7..00000000000
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ /dev/null
@@ -1,422 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_PolygonMaterial.cpp
- * \ingroup ketsji
- */
-
-
-#include <stddef.h>
-
-#include "KX_PolygonMaterial.h"
-
-#include "BKE_mesh.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-
-#include "DNA_material_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_image_types.h"
-#include "DNA_meshdata_types.h"
-
-#include "IMB_imbuf_types.h"
-
-#include "GPU_draw.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "RAS_LightObject.h"
-#include "RAS_MaterialBucket.h"
-
-#include "KX_PyMath.h"
-
-#define KX_POLYGONMATERIAL_CAPSULE_ID "KX_POLYGONMATERIAL_PTR"
-
-KX_PolygonMaterial::KX_PolygonMaterial()
- : PyObjectPlus(),
- RAS_IPolyMaterial(),
-
- m_material(NULL),
-#ifdef WITH_PYTHON
- m_pymaterial(NULL),
-#endif
- m_pass(0)
-{
- memset(&m_tface, 0, sizeof(m_tface));
- memset(&m_mcol, 0, sizeof(m_mcol));
-}
-
-void KX_PolygonMaterial::Initialize(
- const STR_String &texname,
- Material* ma,
- int materialindex,
- int tile,
- int tilexrep,
- int tileyrep,
- int alphablend,
- bool alpha,
- bool zsort,
- bool light,
- int lightlayer,
- struct MTFace* tface,
- unsigned int* mcol)
-{
- RAS_IPolyMaterial::Initialize(
- texname,
- ma?ma->id.name:"",
- materialindex,
- tile,
- tilexrep,
- tileyrep,
- alphablend,
- alpha,
- zsort,
- light,
- (texname && texname != ""?true:false), /* if we have a texture we have image */
- ma?&ma->game:NULL);
-
- if (tface) {
- m_tface = *tface;
- }
- else {
- memset(&m_tface, 0, sizeof(m_tface));
- }
- if (mcol) {
- m_mcol = *mcol;
- }
- else {
- memset(&m_mcol, 0, sizeof(m_mcol));
- }
-
- m_material = ma;
-#ifdef WITH_PYTHON
- m_pymaterial = 0;
-#endif
- m_pass = 0;
-}
-
-KX_PolygonMaterial::~KX_PolygonMaterial()
-{
-#ifdef WITH_PYTHON
- if (m_pymaterial)
- {
- Py_DECREF(m_pymaterial);
- }
-#endif // WITH_PYTHON
-}
-
-Image *KX_PolygonMaterial::GetBlenderImage() const
-{
- return m_tface.tpage;
-}
-
-bool KX_PolygonMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
-{
- bool dopass = false;
-
-#ifdef WITH_PYTHON
- if (m_pymaterial)
- {
- PyObject *pyRasty = PyCapsule_New((void*)rasty, KX_POLYGONMATERIAL_CAPSULE_ID, NULL); /* new reference */
- PyObject *pyCachingInfo = PyCapsule_New((void*) &cachingInfo, KX_POLYGONMATERIAL_CAPSULE_ID, NULL); /* new reference */
- PyObject *ret = PyObject_CallMethod(m_pymaterial, (char *)"activate", (char *)"(NNO)", pyRasty, pyCachingInfo, (PyObject *) this->m_proxy);
- if (ret)
- {
- bool value = PyLong_AsLong(ret);
- Py_DECREF(ret);
- dopass = value;
- }
- else
- {
- PyErr_Print();
- PyErr_Clear();
- PySys_SetObject("last_traceback", NULL);
- }
- }
- else
-#endif // WITH_PYTHON
- {
- switch (m_pass++)
- {
- case 0:
- DefaultActivate(rasty, cachingInfo);
- dopass = true;
- break;
- default:
- m_pass = 0;
- dopass = false;
- break;
- }
- }
-
- return dopass;
-}
-
-void KX_PolygonMaterial::DefaultActivate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
-{
- if (GetCachingInfo() != cachingInfo)
- {
- if (!cachingInfo)
- GPU_set_tpage(NULL, 0, 0);
-
- cachingInfo = GetCachingInfo();
-
- if ((m_drawingmode & RAS_IRasterizer::KX_TEX)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
- {
- Image *ima = m_tface.tpage;
- GPU_update_image_time(ima, rasty->GetTime());
- GPU_set_tpage(&m_tface, 1, m_alphablend);
- }
- else
- GPU_set_tpage(NULL, 0, 0);
-
- if (m_drawingmode & RAS_IRasterizer::KX_BACKCULL)
- rasty->SetCullFace(true);
- else
- rasty->SetCullFace(false);
-
- if ((m_drawingmode & RAS_IRasterizer::KX_LINES) ||
- (rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
- rasty->SetLines(true);
- else
- rasty->SetLines(false);
- rasty->SetSpecularity(m_specular[0],m_specular[1],m_specular[2],m_specularity);
- rasty->SetShinyness(m_shininess);
- rasty->SetDiffuse(m_diffuse[0], m_diffuse[1],m_diffuse[2], 1.0);
- if (m_material)
- rasty->SetPolygonOffset(-m_material->zoffs, 0.0);
- }
-
- //rasty->SetSpecularity(m_specular[0],m_specular[1],m_specular[2],m_specularity);
- //rasty->SetShinyness(m_shininess);
- //rasty->SetDiffuse(m_diffuse[0], m_diffuse[1],m_diffuse[2], 1.0);
- //if (m_material)
- // rasty->SetPolygonOffset(-m_material->zoffs, 0.0);
-}
-
-void KX_PolygonMaterial::GetMaterialRGBAColor(unsigned char *rgba) const
-{
- if (m_material) {
- *rgba++ = (unsigned char) (m_material->r*255.0);
- *rgba++ = (unsigned char) (m_material->g*255.0);
- *rgba++ = (unsigned char) (m_material->b*255.0);
- *rgba++ = (unsigned char) (m_material->alpha*255.0);
- } else
- RAS_IPolyMaterial::GetMaterialRGBAColor(rgba);
-}
-
-#ifdef WITH_PYTHON
-
-//----------------------------------------------------------------------------
-//Python
-
-
-PyMethodDef KX_PolygonMaterial::Methods[] = {
- KX_PYMETHODTABLE(KX_PolygonMaterial, setCustomMaterial),
- KX_PYMETHODTABLE(KX_PolygonMaterial, updateTexture),
- KX_PYMETHODTABLE(KX_PolygonMaterial, setTexture),
- KX_PYMETHODTABLE(KX_PolygonMaterial, activate),
-// KX_PYMETHODTABLE(KX_PolygonMaterial, setPerPixelLights),
-
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef KX_PolygonMaterial::Attributes[] = {
- KX_PYATTRIBUTE_RO_FUNCTION("texture", KX_PolygonMaterial, pyattr_get_texture),
- KX_PYATTRIBUTE_RO_FUNCTION("material", KX_PolygonMaterial, pyattr_get_material), /* should probably be .name ? */
-
- KX_PYATTRIBUTE_INT_RW("tile", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_tile),
- KX_PYATTRIBUTE_INT_RW("tilexrep", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_tilexrep),
- KX_PYATTRIBUTE_INT_RW("tileyrep", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_tileyrep),
- KX_PYATTRIBUTE_INT_RW("drawingmode", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_drawingmode),
- //KX_PYATTRIBUTE_INT_RW("lightlayer", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_lightlayer),
-
- KX_PYATTRIBUTE_BOOL_RW("transparent", KX_PolygonMaterial, m_alpha),
- KX_PYATTRIBUTE_BOOL_RW("zsort", KX_PolygonMaterial, m_zsort),
-
- KX_PYATTRIBUTE_FLOAT_RW("shininess", 0.0f, 1000.0f, KX_PolygonMaterial, m_shininess),
- KX_PYATTRIBUTE_FLOAT_RW("specularity", 0.0f, 1000.0f, KX_PolygonMaterial, m_specularity),
-
- KX_PYATTRIBUTE_RW_FUNCTION("diffuse", KX_PolygonMaterial, pyattr_get_diffuse, pyattr_set_diffuse),
- KX_PYATTRIBUTE_RW_FUNCTION("specular",KX_PolygonMaterial, pyattr_get_specular, pyattr_set_specular),
-
- KX_PYATTRIBUTE_RO_FUNCTION("tface", KX_PolygonMaterial, pyattr_get_tface), /* How the heck is this even useful??? - Campbell */
- KX_PYATTRIBUTE_RO_FUNCTION("gl_texture", KX_PolygonMaterial, pyattr_get_gl_texture), /* could be called 'bindcode' */
- { NULL } //Sentinel
-};
-
-PyTypeObject KX_PolygonMaterial::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_PolygonMaterial",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &PyObjectPlus::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-KX_PYMETHODDEF_DOC(KX_PolygonMaterial, setCustomMaterial, "setCustomMaterial(material)")
-{
- PyObject *material;
- if (PyArg_ParseTuple(args, "O:setCustomMaterial", &material))
- {
- if (m_pymaterial) {
- Py_DECREF(m_pymaterial);
- }
- m_pymaterial = material;
- Py_INCREF(m_pymaterial);
- Py_RETURN_NONE;
- }
-
- return NULL;
-}
-
-KX_PYMETHODDEF_DOC(KX_PolygonMaterial, updateTexture, "updateTexture(tface, rasty)")
-{
- PyObject *pyrasty, *pytface;
- if (PyArg_ParseTuple(args, "O!O!:updateTexture", &PyCapsule_Type, &pytface, &PyCapsule_Type, &pyrasty))
- {
- MTFace *tface = (MTFace*) PyCapsule_GetPointer(pytface, KX_POLYGONMATERIAL_CAPSULE_ID);
- RAS_IRasterizer *rasty = (RAS_IRasterizer*) PyCapsule_GetPointer(pyrasty, KX_POLYGONMATERIAL_CAPSULE_ID);
- Image *ima = (Image*)tface->tpage;
- GPU_update_image_time(ima, rasty->GetTime());
-
- Py_RETURN_NONE;
- }
-
- return NULL;
-}
-
-KX_PYMETHODDEF_DOC(KX_PolygonMaterial, setTexture, "setTexture(tface)")
-{
- PyObject *pytface;
- if (PyArg_ParseTuple(args, "O!:setTexture", &PyCapsule_Type, &pytface))
- {
- MTFace *tface = (MTFace*) PyCapsule_GetPointer(pytface, KX_POLYGONMATERIAL_CAPSULE_ID);
- GPU_set_tpage(tface, 1, m_alphablend);
- Py_RETURN_NONE;
- }
-
- return NULL;
-}
-
-KX_PYMETHODDEF_DOC(KX_PolygonMaterial, activate, "activate(rasty, cachingInfo)")
-{
- PyObject *pyrasty, *pyCachingInfo;
- if (PyArg_ParseTuple(args, "O!O!:activate", &PyCapsule_Type, &pyrasty, &PyCapsule_Type, &pyCachingInfo))
- {
- RAS_IRasterizer *rasty = static_cast<RAS_IRasterizer*>(PyCapsule_GetPointer(pyrasty, KX_POLYGONMATERIAL_CAPSULE_ID));
- TCachingInfo *cachingInfo = static_cast<TCachingInfo*>(PyCapsule_GetPointer(pyCachingInfo, KX_POLYGONMATERIAL_CAPSULE_ID));
- if (rasty && cachingInfo)
- {
- DefaultActivate(rasty, *cachingInfo);
- Py_RETURN_NONE;
- }
- }
-
- return NULL;
-}
-
-PyObject *KX_PolygonMaterial::pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- return PyUnicode_From_STR_String(self->m_texturename);
-}
-
-PyObject *KX_PolygonMaterial::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- return PyUnicode_From_STR_String(self->m_materialname);
-}
-
-/* this does not seem useful */
-PyObject *KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- return PyCapsule_New(&self->m_tface, KX_POLYGONMATERIAL_CAPSULE_ID, NULL);
-}
-
-PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- int bindcode= 0;
- if (self->m_tface.tpage)
- bindcode= self->m_tface.tpage->bindcode;
-
- return PyLong_FromLong(bindcode);
-}
-
-
-PyObject *KX_PolygonMaterial::pyattr_get_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- return PyObjectFrom(self->m_diffuse);
-}
-
-int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- MT_Vector3 vec;
-
- if (!PyVecTo(value, vec))
- return PY_SET_ATTR_FAIL;
-
- self->m_diffuse= vec;
- return PY_SET_ATTR_SUCCESS;
-}
-
-PyObject *KX_PolygonMaterial::pyattr_get_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- return PyObjectFrom(self->m_specular);
-}
-
-int KX_PolygonMaterial::pyattr_set_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
- MT_Vector3 vec;
-
- if (!PyVecTo(value, vec))
- return PY_SET_ATTR_FAIL;
-
- self->m_specular= vec;
- return PY_SET_ATTR_SUCCESS;
-}
-
-#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h
deleted file mode 100644
index 380ac5f523d..00000000000
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.h
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_PolygonMaterial.h
- * \ingroup ketsji
- */
-
-#ifndef __KX_POLYGONMATERIAL_H__
-#define __KX_POLYGONMATERIAL_H__
-
-#include "PyObjectPlus.h"
-
-#include "RAS_MaterialBucket.h"
-#include "RAS_IRasterizer.h"
-#include "DNA_ID.h"
-#include "DNA_meshdata_types.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-struct MTFace;
-struct Material;
-struct MTex;
-struct Image;
-
-/**
- * Material class.
- *
- * This holds the shader, textures and python methods for setting the render state before
- * rendering.
- */
-class KX_PolygonMaterial : public PyObjectPlus, public RAS_IPolyMaterial
-{
- Py_Header
-private:
- /** Blender texture face structure. */
- mutable MTFace m_tface;
- mutable unsigned int m_mcol;
- Material* m_material;
-
-#ifdef WITH_PYTHON
- PyObject* m_pymaterial;
-#endif
-
- mutable int m_pass;
-public:
-
- KX_PolygonMaterial();
- void Initialize(const STR_String &texname,
- Material* ma,
- int materialindex,
- int tile,
- int tilexrep,
- int tileyrep,
- int alphablend,
- bool alpha,
- bool zsort,
- bool light,
- int lightlayer,
- struct MTFace* tface,
- unsigned int* mcol);
-
- virtual ~KX_PolygonMaterial();
-
- /**
- * Returns the caching information for this material,
- * This can be used to speed up the rasterizing process.
- * \return The caching information.
- */
- virtual TCachingInfo GetCachingInfo(void) const
- {
- return (void*) this;
- }
-
- /**
- * Activates the material in the (OpenGL) rasterizer.
- * On entry, the cachingInfo contains info about the last activated material.
- * On exit, the cachingInfo should contain updated info about this material.
- * \param rasty The rasterizer in which the material should be active.
- * \param cachingInfo The information about the material used to speed up rasterizing.
- */
- void DefaultActivate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
- virtual bool Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
-
- Material *GetBlenderMaterial() const
- {
- return m_material;
- }
-
- Image *GetBlenderImage() const;
-
- /**
- * Returns the Blender texture face structure that is used for this material.
- * \return The material's texture face.
- */
- MTFace* GetMTFace() const
- {
- return &m_tface;
- }
-
- unsigned int* GetMCol() const
- {
- return &m_mcol;
- }
- virtual void GetMaterialRGBAColor(unsigned char *rgba) const;
-
-#ifdef WITH_PYTHON
- KX_PYMETHOD_DOC(KX_PolygonMaterial, updateTexture);
- KX_PYMETHOD_DOC(KX_PolygonMaterial, setTexture);
- KX_PYMETHOD_DOC(KX_PolygonMaterial, activate);
-
- KX_PYMETHOD_DOC(KX_PolygonMaterial, setCustomMaterial);
- KX_PYMETHOD_DOC(KX_PolygonMaterial, loadProgram);
-
- virtual PyObject *py_repr(void) { return PyUnicode_FromString(m_material ? ((ID *)m_material)->name+2 : ""); }
-
- static PyObject* pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
- static PyObject* pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
- static PyObject* pyattr_get_diffuse(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_specular(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif
-
-};
-
-#endif /* __KX_POLYGONMATERIAL_H__ */
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 29f28b7cc24..311653e72e7 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1226,7 +1226,6 @@ static PyObject *gPyGetGLSLMaterialSetting(PyObject *,
return PyLong_FromLong(enabled);
}
-#define KX_TEXFACE_MATERIAL 0
#define KX_BLENDER_MULTITEX_MATERIAL 1
#define KX_BLENDER_GLSL_MATERIAL 2
@@ -1244,8 +1243,6 @@ static PyObject *gPySetMaterialType(PyObject *,
gs->matmode= GAME_MAT_GLSL;
else if (type == KX_BLENDER_MULTITEX_MATERIAL)
gs->matmode= GAME_MAT_MULTITEX;
- else if (type == KX_TEXFACE_MATERIAL)
- gs->matmode= GAME_MAT_TEXFACE;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
return NULL;
@@ -1261,10 +1258,8 @@ static PyObject *gPyGetMaterialType(PyObject *)
if (gs->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
- else if (gs->matmode == GAME_MAT_MULTITEX)
- flag = KX_BLENDER_MULTITEX_MATERIAL;
else
- flag = KX_TEXFACE_MATERIAL;
+ flag = KX_BLENDER_MULTITEX_MATERIAL;
return PyLong_FromLong(flag);
}
@@ -2209,7 +2204,6 @@ PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
Py_DECREF(ErrorObject);
/* needed for get/setMaterialType */
- KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 05bdb3463a6..bacace9199a 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -57,7 +57,6 @@
#include "KX_ObjectActuator.h"
#include "KX_ParentActuator.h"
#include "KX_PolyProxy.h"
-#include "KX_PolygonMaterial.h"
#include "KX_PythonSeq.h"
#include "KX_SCA_AddObjectActuator.h"
#include "KX_SCA_EndObjectActuator.h"
@@ -211,7 +210,6 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, KX_ObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_ParentActuator, init_getset);
PyType_Ready_Attr(dict, KX_PolyProxy, init_getset);
- PyType_Ready_Attr(dict, KX_PolygonMaterial, init_getset);
PyType_Ready_Attr(dict, KX_RadarSensor, init_getset);
PyType_Ready_Attr(dict, KX_RaySensor, init_getset);
PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator, init_getset);
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 1efbc50bfe0..c187f7c41c1 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -40,7 +40,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_image_types.h"
#include "IMB_imbuf_types.h"
-#include "KX_PolygonMaterial.h"
#include "MEM_guardedalloc.h"
@@ -229,19 +228,12 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
{
self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID);
self->m_useMatTexture = false;
- } else if (mat->GetFlag() & RAS_BLENDERMAT)
+ } else
{
// get blender material texture
self->m_matTexture = static_cast<KX_BlenderMaterial*>(mat)->getTex(texID);
self->m_useMatTexture = true;
}
- else
- {
- // get texture pointer from polygon material
- MTFace * tface = static_cast<KX_PolygonMaterial*>(mat)->GetMTFace();
- self->m_imgTexture = (Image*)tface->tpage;
- self->m_useMatTexture = false;
- }
}
else if (lamp != NULL)
{