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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-18 13:24:38 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-18 13:24:38 +0300
commit81afa2953cab20a59f1997aaf12dc85f5acbea0b (patch)
tree398ee04194e66bc73a8f9bac21ee8fda3f3f1d72 /source/gameengine
parent3a8e73943e18c9df58381c744af020d69948f1e2 (diff)
BGE: Fix mesh not registered in scene libload.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 37ef44dafe2..723736906a9 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -2019,8 +2019,12 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
to->GetLogicManager()->RegisterGameObjectName(gameobj->GetName(), gameobj);
to->GetLogicManager()->RegisterGameObj(gameobj->GetBlenderObject(), gameobj);
- for (int i=0; i<gameobj->GetMeshCount(); ++i)
- to->GetLogicManager()->RegisterGameMeshName(gameobj->GetMesh(i)->GetName(), gameobj->GetBlenderObject());
+ for (int i = 0; i < gameobj->GetMeshCount(); ++i) {
+ RAS_MeshObject *meshobj = gameobj->GetMesh(i);
+ // Register the mesh object by name and blender object.
+ to->GetLogicManager()->RegisterGameMeshName(meshobj->GetName(), gameobj->GetBlenderObject());
+ to->GetLogicManager()->RegisterMeshName(meshobj->GetName(), meshobj);
+ }
}
bool KX_Scene::MergeScene(KX_Scene *other)