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authorCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch)
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine
parent30fd258a0b407419a369fbb2818c49df6b70968e (diff)
style cleanup
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp31
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp20
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp6
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp84
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp30
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp20
-rw-r--r--source/gameengine/Expressions/ListValue.cpp4
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp10
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_IController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp16
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp3
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp30
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp4
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp12
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp34
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp34
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp122
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp32
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp52
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp60
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp62
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp92
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp4
52 files changed, 475 insertions, 475 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 96cc84879c1..e32239b148d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -164,11 +164,11 @@ bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* resu
left = (dir.cross(resultnormal)).safe_normalized();
// for the up vector, we take the 'resultnormal' returned by the physics
- double maat[16]={
- left[0], left[1], left[2], 0,
- dir[0], dir[1], dir[2], 0,
- resultnormal[0],resultnormal[1],resultnormal[2], 0,
- 0, 0, 0, 1};
+ double maat[16] = {left[0], left[1], left[2], 0,
+ dir[0], dir[1], dir[2], 0,
+ resultnormal[0], resultnormal[1], resultnormal[2], 0,
+ 0, 0, 0, 1};
+
glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]);
//glMultMatrixd(oglmatrix);
glMultMatrixd(maat);
@@ -227,16 +227,17 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
left *= size[0];
dir *= size[1];
up *= size[2];
- double maat[16]={
- left[0], left[1],left[2], 0,
- dir[0], dir[1],dir[2],0,
- up[0],up[1],up[2],0,
- 0,0,0,1};
- glTranslated(objpos[0],objpos[1],objpos[2]);
- glMultMatrixd(maat);
-
- } else
- {
+
+ double maat[16] = {left[0], left[1], left[2], 0,
+ dir[0], dir[1], dir[2], 0,
+ up[0], up[1], up[2], 0,
+ 0, 0, 0, 1};
+
+ glTranslated(objpos[0],objpos[1],objpos[2]);
+ glMultMatrixd(maat);
+
+ }
+ else {
if (objectdrawmode & RAS_IPolyMaterial::SHADOW)
{
// shadow must be cast to the ground, physics system needed here!
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 4969eae67f2..0bd09146f3a 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -489,9 +489,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
// for some reason loc.setValue(pchan->loc) fails
if (pchan) {
- pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2];
- pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2];
- pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */
+ pchan->loc[0] = loc[0]; pchan->loc[1] = loc[1]; pchan->loc[2] = loc[2];
+ pchan->size[0] = size[0]; pchan->size[1] = size[1]; pchan->size[2] = size[2];
+ pchan->quat[0] = quat[3]; pchan->quat[1] = quat[0]; pchan->quat[2] = quat[1]; pchan->quat[3] = quat[2]; /* notice xyzw -> wxyz is intentional */
}
}
@@ -554,13 +554,13 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
PyObject *BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
}
int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
if (!PyUnicode_Check(value))
{
@@ -592,7 +592,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
return NULL;
#if 0 // XXX To be removed in a later version (first removed in 2.64)
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
PyObject *ret= PyList_New(0);
PyObject *item;
@@ -619,13 +619,13 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
PyObject *BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
return PyBool_FromLong(self->m_flag & ACT_FLAG_CONTINUE);
}
int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
if (PyObject_IsTrue(value))
self->m_flag |= ACT_FLAG_CONTINUE;
@@ -637,13 +637,13 @@ int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUT
PyObject *BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
return PyFloat_FromDouble(((KX_GameObject*)self->m_gameobj)->GetActionFrame(self->m_layer));
}
int BL_ActionActuator::pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
+ BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
((KX_GameObject*)self->m_gameobj)->SetActionFrame(self->m_layer, PyFloat_AsDouble(value));
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 8f5547c337c..7cf895255ba 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -149,7 +149,7 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
+ BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* channel = self->m_posechannel;
int attr_order = attrdef-Attributes;
@@ -177,7 +177,7 @@ PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYAT
int BL_ArmatureChannel::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
+ BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* channel = self->m_posechannel;
int attr_order = attrdef-Attributes;
@@ -300,7 +300,7 @@ PyObject *BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
+ BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* pchan = self->m_posechannel;
PyObject *item;
float joints[3];
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 169205d79e7..b8ad117a220 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -288,7 +288,7 @@ PyAttributeDef BL_ArmatureConstraint::Attributes[] = {
PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ArmatureConstraint* self= static_cast<BL_ArmatureConstraint*>(self_v);
+ BL_ArmatureConstraint* self = static_cast<BL_ArmatureConstraint*>(self_v);
bConstraint* constraint = self->m_constraint;
bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL;
int attr_order = attrdef-Attributes;
@@ -353,7 +353,7 @@ PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_P
int BL_ArmatureConstraint::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ArmatureConstraint* self= static_cast<BL_ArmatureConstraint*>(self_v);
+ BL_ArmatureConstraint* self = static_cast<BL_ArmatureConstraint*>(self_v);
bConstraint* constraint = self->m_constraint;
bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL;
int attr_order = attrdef-Attributes;
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index e23fbd57d49..982988cc088 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -626,7 +626,7 @@ static bool ConvertMaterial(
if (!material->cubemap[i]->cube[0])
BL_Texture::SplitEnvMap(material->cubemap[i]);
- material->texname[i]= material->cubemap[i]->ima->id.name;
+ material->texname[i] = material->cubemap[i]->ima->id.name;
material->mapping[i].mapping |= USEENV;
}
}
@@ -777,7 +777,7 @@ static bool ConvertMaterial(
const char *uvName = "", *uv2Name = "";
- uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f);
+ uv2[0] = uv2[1] = uv2[2] = uv2[3] = MT_Point2(0.0f, 0.0f);
/* No material, what to do? let's see what is in the UV and set the material accordingly
* light and visible is always on */
@@ -798,7 +798,7 @@ static bool ConvertMaterial(
material->alphablend = GEMAT_SOLID;
material->tile = 0;
- uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
+ uv[0] = uv[1] = uv[2] = uv[3] = MT_Point2(0.0f, 0.0f);
}
if (validmat && validface) {
@@ -1389,32 +1389,30 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
}
if (me->totvert) {
- loc[0]= (min[0]+max[0])/2.0f;
- loc[1]= (min[1]+max[1])/2.0f;
- loc[2]= (min[2]+max[2])/2.0f;
+ loc[0] = (min[0] + max[0]) / 2.0f;
+ loc[1] = (min[1] + max[1]) / 2.0f;
+ loc[2] = (min[2] + max[2]) / 2.0f;
- size[0]= (max[0]-min[0])/2.0f;
- size[1]= (max[1]-min[1])/2.0f;
- size[2]= (max[2]-min[2])/2.0f;
+ size[0] = (max[0] - min[0]) / 2.0f;
+ size[1] = (max[1] - min[1]) / 2.0f;
+ size[2] = (max[2] - min[2]) / 2.0f;
}
else {
- loc[0]= loc[1]= loc[2]= 0.0f;
- size[0]= size[1]= size[2]= 0.0f;
+ loc[0] = loc[1] = loc[2] = 0.0f;
+ size[0] = size[1] = size[2] = 0.0f;
}
- bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= loc[0]-size[0];
- bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= loc[0]+size[0];
+ bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = loc[0]-size[0];
+ bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = loc[0]+size[0];
- bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= loc[1]-size[1];
- bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= loc[1]+size[1];
+ bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = loc[1]-size[1];
+ bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = loc[1]+size[1];
- bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= loc[2]-size[2];
- bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= loc[2]+size[2];
+ bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = loc[2]-size[2];
+ bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = loc[2]+size[2];
return sqrt(radius);
}
-
-
static void my_tex_space_mesh(Mesh *me)
@@ -1437,12 +1435,12 @@ static void my_tex_space_mesh(Mesh *me)
minmax_v3v3_v3(min, max, fp);
}
if (kb->totelem) {
- loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
- size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
+ loc[0] = (min[0]+max[0])/2.0f; loc[1] = (min[1]+max[1])/2.0f; loc[2] = (min[2]+max[2])/2.0f;
+ size[0] = (max[0]-min[0])/2.0f; size[1] = (max[1]-min[1])/2.0f; size[2] = (max[2]-min[2])/2.0f;
}
else {
- loc[0]= loc[1]= loc[2]= 0.0;
- size[0]= size[1]= size[2]= 0.0;
+ loc[0] = loc[1] = loc[2] = 0.0;
+ size[0] = size[1] = size[2] = 0.0;
}
}
@@ -1450,19 +1448,19 @@ static void my_tex_space_mesh(Mesh *me)
copy_v3_v3(me->loc, loc);
copy_v3_v3(me->size, size);
- me->rot[0]= me->rot[1]= me->rot[2]= 0.0f;
+ me->rot[0] = me->rot[1] = me->rot[2] = 0.0f;
if (me->size[0] == 0.0f) me->size[0] = 1.0f;
- else if (me->size[0] > 0.0f && me->size[0]< 0.00001f) me->size[0]= 0.00001f;
- else if (me->size[0] < 0.0f && me->size[0]> -0.00001f) me->size[0]= -0.00001f;
+ else if (me->size[0] > 0.0f && me->size[0]< 0.00001f) me->size[0] = 0.00001f;
+ else if (me->size[0] < 0.0f && me->size[0]> -0.00001f) me->size[0] = -0.00001f;
- if (me->size[1] == 0.0f) me->size[1]= 1.0f;
- else if (me->size[1] > 0.0f && me->size[1]< 0.00001f) me->size[1]= 0.00001f;
- else if (me->size[1] < 0.0f && me->size[1]> -0.00001f) me->size[1]= -0.00001f;
+ if (me->size[1] == 0.0f) me->size[1] = 1.0f;
+ else if (me->size[1] > 0.0f && me->size[1]< 0.00001f) me->size[1] = 0.00001f;
+ else if (me->size[1] < 0.0f && me->size[1]> -0.00001f) me->size[1] = -0.00001f;
- if (me->size[2] == 0.0f) me->size[2]= 1.0f;
- else if (me->size[2] > 0.0f && me->size[2]< 0.00001f) me->size[2]= 0.00001f;
- else if (me->size[2] < 0.0f && me->size[2]> -0.00001f) me->size[2]= -0.00001f;
+ if (me->size[2] == 0.0f) me->size[2] = 1.0f;
+ else if (me->size[2] > 0.0f && me->size[2]< 0.00001f) me->size[2] = 0.00001f;
+ else if (me->size[2] < 0.0f && me->size[2]> -0.00001f) me->size[2] = -0.00001f;
}
}
@@ -1479,13 +1477,13 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
float min_r[3], max_r[3];
INIT_MINMAX(min_r, max_r);
dm->getMinMax(dm, min_r, max_r);
- size[0]= 0.5f*fabsf(max_r[0] - min_r[0]);
- size[1]= 0.5f*fabsf(max_r[1] - min_r[1]);
- size[2]= 0.5f*fabsf(max_r[2] - min_r[2]);
+ size[0] = 0.5f * fabsf(max_r[0] - min_r[0]);
+ size[1] = 0.5f * fabsf(max_r[1] - min_r[1]);
+ size[2] = 0.5f * fabsf(max_r[2] - min_r[2]);
- center[0]= 0.5f*(max_r[0] + min_r[0]);
- center[1]= 0.5f*(max_r[1] + min_r[1]);
- center[2]= 0.5f*(max_r[2] + min_r[2]);
+ center[0] = 0.5f * (max_r[0] + min_r[0]);
+ center[1] = 0.5f * (max_r[1] + min_r[1]);
+ center[2] = 0.5f * (max_r[2] + min_r[2]);
return;
} else
{
@@ -1499,11 +1497,11 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
break;
case OB_CURVE:
case OB_SURF:
- center[0]= center[1]= center[2]= 0.0;
+ center[0] = center[1] = center[2] = 0.0;
size[0] = size[1]=size[2]=0.0;
break;
case OB_FONT:
- center[0]= center[1]= center[2]= 0.0;
+ center[0] = center[1] = center[2] = 0.0;
size[0] = size[1]=size[2]=1.0;
break;
case OB_MBALL:
@@ -1513,15 +1511,15 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa
if (bb==NULL)
{
- center[0]= center[1]= center[2]= 0.0;
- size[0] = size[1]=size[2]=1.0;
+ center[0] = center[1] = center[2] = 0.0;
+ size[0] = size[1] = size[2] = 1.0;
}
else
{
size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
-
+
center[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]);
center[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]);
center[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]);
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 0d3c0d269fc..911ff245ab4 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -154,27 +154,27 @@ void BL_MeshDeformer::RecalcNormals()
v4 = &it.vertex[it.index[i+3]];
co4 = m_transverts[v4->getOrigIndex()];
- n1[0]= co1[0]-co3[0];
- n1[1]= co1[1]-co3[1];
- n1[2]= co1[2]-co3[2];
+ n1[0] = co1[0] - co3[0];
+ n1[1] = co1[1] - co3[1];
+ n1[2] = co1[2] - co3[2];
- n2[0]= co2[0]-co4[0];
- n2[1]= co2[1]-co4[1];
- n2[2]= co2[2]-co4[2];
+ n2[0] = co2[0] - co4[0];
+ n2[1] = co2[1] - co4[1];
+ n2[2] = co2[2] - co4[2];
}
else {
- n1[0]= co1[0]-co2[0];
- n2[0]= co2[0]-co3[0];
- n1[1]= co1[1]-co2[1];
+ n1[0] = co1[0] - co2[0];
+ n2[0] = co2[0] - co3[0];
+ n1[1] = co1[1] - co2[1];
- n2[1]= co2[1]-co3[1];
- n1[2]= co1[2]-co2[2];
- n2[2]= co2[2]-co3[2];
+ n2[1] = co2[1] - co3[1];
+ n1[2] = co1[2] - co2[2];
+ n2[2] = co2[2] - co3[2];
}
- fnor[0]= n1[1]*n2[2] - n1[2]*n2[1];
- fnor[1]= n1[2]*n2[0] - n1[0]*n2[2];
- fnor[2]= n1[0]*n2[1] - n1[1]*n2[0];
+ fnor[0] = n1[1] * n2[2] - n1[2] * n2[1];
+ fnor[1] = n1[2] * n2[0] - n1[0] * n2[2];
+ fnor[2] = n1[0] * n2[1] - n1[1] * n2[0];
normalize_v3(fnor);
/* add to vertices for smooth normals */
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 8325e80db78..d8b4f6aaf1c 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -528,13 +528,13 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
PyObject *BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
+ BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v);
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
}
int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v);
+ BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v);
/* exact copy of BL_ActionActuator's function from here down */
if (!PyUnicode_Check(value))
{
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index c027d8aec94..30a4209965e 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -818,13 +818,13 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu_rz) icu_rz->ipo = IPO_LIN;
}
- if (icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
- if (icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
- if (icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_rx) eulerAnglesOld[0] = eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_ry) eulerAnglesOld[1] = eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
+ if (icu_rz) eulerAnglesOld[2] = eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
- for (int r=0;r<3;r++)
- for (int c=0;c<3;c++)
+ for (int r = 0; r < 3; r++)
+ for (int c = 0; c < 3; c++)
tmat[r][c] = orn[c][r];
// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
@@ -1450,14 +1450,12 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
BLI_remlink(&m_maggie->mat, mat_new);
BLI_addtail(&maggie->mat, mat_new);
- mesh->mat[i]= mat_new;
+ mesh->mat[i] = mat_new;
/* the same material may be used twice */
- for (int j=i+1; j<mesh->totcol; j++)
- {
- if (mesh->mat[j]==mat_old)
- {
- mesh->mat[j]= mat_new;
+ for (int j = i + 1; j < mesh->totcol; j++) {
+ if (mesh->mat[j] == mat_old) {
+ mesh->mat[j] = mat_new;
mat_new->id.us++;
mat_old->id.us--;
}
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 43f84d273fd..8cff5a01c0e 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -468,9 +468,9 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
static int listvalue_buffer_contains(PyObject *self_v, PyObject *value)
{
- CListValue *self= static_cast<CListValue *>(BGE_PROXY_REF(self_v));
+ CListValue *self = static_cast<CListValue *>(BGE_PROXY_REF(self_v));
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in CList, "BGE_PROXY_ERROR_MSG);
return -1;
}
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 48fa3257d20..b103c8c4050 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -51,11 +51,11 @@ SCA_Joystick::SCA_Joystick(short int index)
m_istrig_button(0),
m_istrig_hat(0)
{
- for (int i=0; i<JOYAXIS_MAX; i++)
- m_axis_array[i]= 0;
+ for (int i=0; i < JOYAXIS_MAX; i++)
+ m_axis_array[i] = 0;
- for (int i=0; i<JOYHAT_MAX; i++)
- m_hat_array[i]= 0;
+ for (int i=0; i < JOYHAT_MAX; i++)
+ m_hat_array[i] = 0;
#ifdef WITH_SDL
m_private = new PrivateData();
@@ -127,7 +127,7 @@ void SCA_Joystick::ReleaseInstance()
m_instance[i]->DestroyJoystickDevice();
delete m_instance[i];
}
- m_instance[i]= NULL;
+ m_instance[i] = NULL;
}
// The video subsystem is required for joystick input to work. However,
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
index 21619d8c63f..f50137cfcf6 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
@@ -43,7 +43,7 @@ void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event)
if (sdl_event->jaxis.axis >= JOYAXIS_MAX)
return;
- m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value;
+ m_axis_array[sdl_event->jaxis.axis] = sdl_event->jaxis.value;
m_istrig_axis = 1;
}
@@ -53,7 +53,7 @@ void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event)
if (sdl_event->jhat.hat >= JOYHAT_MAX)
return;
- m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value;
+ m_hat_array[sdl_event->jhat.hat] = sdl_event->jhat.value;
m_istrig_hat = 1;
}
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index 6d76f122163..57f7dd64287 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -240,7 +240,7 @@ PyAttributeDef SCA_IController::Attributes[] = {
PyObject *SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_IController* self= static_cast<SCA_IController*>(self_v);
+ SCA_IController* self = static_cast<SCA_IController*>(self_v);
return PyLong_FromSsize_t(self->m_statemask);
}
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index cfbdc1e750f..ab0e6c5edcb 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -233,7 +233,7 @@ int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
/*Attribute functions */
PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ILogicBrick* self= static_cast<SCA_ILogicBrick*>(self_v);
+ SCA_ILogicBrick* self = static_cast<SCA_ILogicBrick*>(self_v);
CValue* parent = self->GetParent();
if (parent)
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 7cf0b18c3b5..bfb78abef04 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -382,7 +382,7 @@ PyAttributeDef SCA_ISensor::Attributes[] = {
PyObject *SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
int retval = 0;
if (SCA_PythonController::m_sCurrentController)
retval = SCA_PythonController::m_sCurrentController->IsTriggered(self);
@@ -391,13 +391,13 @@ PyObject *SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_D
PyObject *SCA_ISensor::pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
return PyLong_FromSsize_t(self->GetState());
}
PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
int status = 0;
if (self->GetState())
{
@@ -419,19 +419,19 @@ PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *SCA_ISensor::pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
return PyLong_FromLong(self->GetPosTicks());
}
PyObject *SCA_ISensor::pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
return PyLong_FromLong(self->GetNegTicks());
}
int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
if (self->m_level)
self->m_tap = false;
return 0;
@@ -439,7 +439,7 @@ int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attr
int SCA_ISensor::pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
+ SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
if (self->m_tap)
self->m_level = false;
return 0;
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index b4e461a9c2b..0c4dcae16f7 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -348,7 +348,7 @@ PyObject *SCA_JoystickSensor::PyGetButtonStatus( PyObject *args )
PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
int axis_index= joy->GetNumberOfAxes();
@@ -363,7 +363,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYAT
PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
if (self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) {
@@ -376,7 +376,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT
PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
int hat_index= joy->GetNumberOfHats();
@@ -391,7 +391,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATT
PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t(joy->GetHat(self->m_hat-1));
@@ -399,28 +399,28 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATT
PyObject *SCA_JoystickSensor::pyattr_get_num_axis(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t( joy ? joy->GetNumberOfAxes() : 0 );
}
PyObject *SCA_JoystickSensor::pyattr_get_num_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t( joy ? joy->GetNumberOfButtons() : 0 );
}
PyObject *SCA_JoystickSensor::pyattr_get_num_hats(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t( joy ? joy->GetNumberOfHats() : 0 );
}
PyObject *SCA_JoystickSensor::pyattr_get_connected(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
+ SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyBool_FromLong( joy ? joy->Connected() : 0 );
}
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 64bcae9f6d7..b3346270b61 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -497,7 +497,7 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_KeyboardSensor* self= static_cast<SCA_KeyboardSensor*>(self_v);
+ SCA_KeyboardSensor* self = static_cast<SCA_KeyboardSensor*>(self_v);
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)self->m_eventmgr)->GetInputDevice();
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index f857d59b121..ece9d7b6c8f 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -484,10 +484,10 @@ PyObject *SCA_PythonController::PyDeActivate(PyObject *value)
PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- //SCA_PythonController* self= static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
+ //SCA_PythonController* self = static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
// static_cast<void *>(dynamic_cast<Derived *>(obj)) - static_cast<void *>(obj)
- SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
+ SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
return PyUnicode_From_STR_String(self->m_scriptText);
}
@@ -495,7 +495,7 @@ PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRI
int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
+ SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
const char *scriptArg = _PyUnicode_AsString(value);
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 17784755421..7199ee6cf22 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -167,13 +167,13 @@ PyAttributeDef SCA_RandomSensor::Attributes[] = {
PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
+ SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
return PyLong_FromSsize_t(self->m_basegenerator->GetSeed());
}
int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
+ SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v);
if (!PyLong_Check(value)) {
PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
return PY_SET_ATTR_FAIL;
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
index adf0bcd8e57..c4022d69153 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
@@ -38,7 +38,8 @@ void GetRawLoadingAnimation(unsigned char **data, int *dataSize)
{
// create an array that will automatically be deleted when)
// we're outta this scope
- static unsigned char load_blend[]= { 66, 76, 69, 78, 68, 70,
+ static unsigned char load_blend[] = {
+ 66, 76, 69, 78, 68, 70,
73, 10, 0, 2, 21, 0, 0, 2, 22, 0, 0, 0, 0, 0, 0,
2, 30, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
65, 25, 242, 2, 0, 2, 29, 253, 0, 0, 0, 4, 160, 249, 227,
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
index 2471b528eac..2f58e9a692f 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
@@ -38,7 +38,8 @@ void GetRawBlenderLogo(unsigned char **data, int *width, int *height)
{
// create an array that will automatically be deleted when)
// we're outta this scope
- static unsigned char logo_blender_raw[]= { 0, 0, 0, 0, 0,
+ static unsigned char logo_blender_raw[] = {
+ 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -1041,7 +1042,8 @@ void GetRawBlender3DLogo(unsigned char **data, int *width, int *height)
{
// create an array that will automatically be deleted when)
// we're outta this scope
- static unsigned char logo_blender3d_raw[]= {255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
+ static unsigned char logo_blender3d_raw[] = {
+ 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255,
255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255,
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 4bf81bf543e..dfc866526eb 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -173,11 +173,11 @@ bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, vo
left = (dir.cross(resultnormal)).safe_normalized();
// for the up vector, we take the 'resultnormal' returned by the physics
- double maat[16]={
- left[0], left[1], left[2], 0,
- dir[0], dir[1], dir[2], 0,
- resultnormal[0],resultnormal[1],resultnormal[2], 0,
- 0, 0, 0, 1};
+ double maat[16] = {left[0], left[1], left[2], 0,
+ dir[0], dir[1], dir[2], 0,
+ resultnormal[0], resultnormal[1], resultnormal[2], 0,
+ 0, 0, 0, 1};
+
glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]);
//glMultMatrixd(oglmatrix);
glMultMatrixd(maat);
@@ -236,16 +236,16 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in
left *= size[0];
dir *= size[1];
up *= size[2];
- double maat[16]={
- left[0], left[1],left[2], 0,
- dir[0], dir[1],dir[2],0,
- up[0],up[1],up[2],0,
- 0,0,0,1};
- glTranslated(objpos[0],objpos[1],objpos[2]);
- glMultMatrixd(maat);
-
- } else
- {
+
+ double maat[16] = {left[0], left[1], left[2], 0,
+ dir[0], dir[1], dir[2], 0,
+ up[0], up[1], up[2], 0,
+ 0, 0, 0, 1};
+
+ glTranslated(objpos[0],objpos[1],objpos[2]);
+ glMultMatrixd(maat);
+ }
+ else {
if (objectdrawmode & RAS_IPolyMaterial::SHADOW)
{
// shadow must be cast to the ground, physics system needed here!
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 122d692b599..b2dfefd9e0b 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -143,9 +143,9 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
viewinv.getValue((float*)viewinvmat);
if (ms.m_bObjectColor)
- ms.m_RGBAcolor.getValue((float*)obcol);
+ ms.m_RGBAcolor.getValue((float *)obcol);
else
- obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
+ obcol[0] = obcol[1] = obcol[2] = obcol[3] = 1.0f;
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
GPU_material_bind_uniforms(gpumat, obmat, viewmat, viewinvmat, obcol, auto_bump_scale);
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 144ad61212d..fb8e7beb157 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -966,7 +966,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f, "setUniform2f(name, fx, fy)")
Py_RETURN_NONE;
}
const char *uniform="";
- float array[2]={ 0,0 };
+ float array[2] = {0, 0};
if (PyArg_ParseTuple(args, "sff:setUniform2f", &uniform, &array[0],&array[1] ))
{
int loc = GetUniformLocation(uniform);
@@ -990,7 +990,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
Py_RETURN_NONE;
}
const char *uniform="";
- float array[3]={0,0,0};
+ float array[3] = {0, 0, 0};
if (PyArg_ParseTuple(args, "sfff:setUniform3f", &uniform, &array[0],&array[1],&array[2]))
{
int loc = GetUniformLocation(uniform);
@@ -1015,7 +1015,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
Py_RETURN_NONE;
}
const char *uniform="";
- float array[4]={0,0,0,0};
+ float array[4] = {0, 0, 0, 0};
if (PyArg_ParseTuple(args, "sffff:setUniform4f", &uniform, &array[0],&array[1],&array[2], &array[3]))
{
int loc = GetUniformLocation(uniform);
@@ -1063,7 +1063,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i, "setUniform2i(name, ix, iy)")
Py_RETURN_NONE;
}
const char *uniform="";
- int array[2]={ 0,0 };
+ int array[2] = {0, 0};
if (PyArg_ParseTuple(args, "sii:setUniform2i", &uniform, &array[0],&array[1] ))
{
int loc = GetUniformLocation(uniform);
@@ -1088,7 +1088,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
}
const char *uniform="";
- int array[3]={0,0,0};
+ int array[3] = {0, 0, 0};
if (PyArg_ParseTuple(args, "siii:setUniform3i", &uniform, &array[0],&array[1],&array[2]))
{
int loc = GetUniformLocation(uniform);
@@ -1111,7 +1111,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
Py_RETURN_NONE;
}
const char *uniform="";
- int array[4]={0,0,0, 0};
+ int array[4] = {0, 0, 0, 0};
if (PyArg_ParseTuple(args, "siiii:setUniform4i", &uniform, &array[0],&array[1],&array[2], &array[3] ))
{
int loc = GetUniformLocation(uniform);
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index d129fc88714..26523df8db3 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -670,7 +670,7 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
}
else {
for (part=0; part<6; part++) {
- env->cube[part]= IMB_allocImBuf(dx, dx, 24, IB_rect);
+ env->cube[part] = IMB_allocImBuf(dx, dx, 24, IB_rect);
}
IMB_rectcpy(env->cube[0], ibuf,
0, 0, 0, 0, dx, dx);
@@ -698,7 +698,7 @@ void my_free_envmapdata(EnvMap *env)
ImBuf *ibuf= env->cube[part];
if (ibuf) {
IMB_freeImBuf(ibuf);
- env->cube[part]= NULL;
+ env->cube[part] = NULL;
}
}
env->ok= 0;
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 2337e9569f3..da6fd822a6b 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -726,7 +726,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
GLenum plane = GL_EYE_PLANE;
// figure plane gen
- float proj[4]= {0.f,0.f,0.f,0.f};
+ float proj[4] = {0.f,0.f,0.f,0.f};
GetProjPlane(mMaterial, i, 0, proj);
glTexGenfv(GL_S, plane, proj);
@@ -837,26 +837,26 @@ PyTypeObject KX_BlenderMaterial::Type = {
PyObject *KX_BlenderMaterial::pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
return self->PygetShader(NULL, NULL);
}
PyObject *KX_BlenderMaterial::pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
return PyLong_FromSsize_t(self->GetMaterialIndex());
}
PyObject *KX_BlenderMaterial::pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
unsigned int* bfunc = self->getBlendFunc();
return Py_BuildValue("(ll)", (long int)bfunc[0], (long int)bfunc[1]);
}
int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
+ KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v);
PyObject *obj = self->PysetBlending(value, NULL);
if (obj)
{
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 90912409af1..3cc51361788 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -714,13 +714,13 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, setOnTop,
PyObject *KX_Camera::pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyBool_FromLong(self->m_camdata.m_perspective);
}
int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1");
@@ -734,13 +734,13 @@ int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyObject *KX_Camera::pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_lens);
}
int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero");
@@ -754,13 +754,13 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyObject *KX_Camera::pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_scale);
}
int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater then zero");
@@ -774,13 +774,13 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyObject *KX_Camera::pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_clipstart);
}
int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero");
@@ -794,13 +794,13 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyObject *KX_Camera::pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_clipend);
}
int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
float param = PyFloat_AsDouble(value);
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero");
@@ -815,13 +815,13 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
PyObject *KX_Camera::pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyBool_FromLong(self->GetViewport());
}
int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "camera.useViewport = bool: KX_Camera, expected True or False");
@@ -834,13 +834,13 @@ int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject *KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetProjectionMatrix());
}
int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
MT_Matrix4x4 mat;
if (!PyMatTo(value, mat))
return PY_SET_ATTR_FAIL;
@@ -851,19 +851,19 @@ int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_D
PyObject *KX_Camera::pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetModelviewMatrix());
}
PyObject *KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetCameraToWorld());
}
PyObject *KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Camera* self= static_cast<KX_Camera*>(self_v);
+ KX_Camera* self = static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetWorldToCamera());
}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 9ca1ec59a0b..daa3e232423 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -143,9 +143,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
}
if (axis==3) {
cox= 0; coy= 1; coz= 2; /* Y op -Z tr */
- vec[0]= -vec[0];
- vec[1]= -vec[1];
- vec[2]= -vec[2];
+ vec[0] = -vec[0];
+ vec[1] = -vec[1];
+ vec[2] = -vec[2];
}
if (axis==4) {
cox= 1; coy= 0; coz= 2; /* */
@@ -154,9 +154,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
cox= 2; coy= 1; coz= 0; /* Y up X tr */
}
- mat[coz][0]= vec[0];
- mat[coz][1]= vec[1];
- mat[coz][2]= vec[2];
+ mat[coz][0] = vec[0];
+ mat[coz][1] = vec[1];
+ mat[coz][2] = vec[2];
if (normalize_v3((float *)mat[coz]) == 0.f) {
/* this is a very abnormal situation: the camera has reach the object center exactly
* We will choose a completely arbitrary direction */
@@ -303,9 +303,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* CONSTRAINT 5: minimum / maximum afstand */
- rc[0]= (lookat[0]-from[0]);
- rc[1]= (lookat[1]-from[1]);
- rc[2]= (lookat[2]-from[2]);
+ rc[0] = (lookat[0]-from[0]);
+ rc[1] = (lookat[1]-from[1]);
+ rc[2] = (lookat[2]-from[2]);
distsq = rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2];
if (distsq > maxdistsq) {
@@ -325,9 +325,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* CONSTRAINT 7: track to schaduw */
- rc[0]= (lookat[0]-from[0]);
- rc[1]= (lookat[1]-from[1]);
- rc[2]= (lookat[2]-from[2]);
+ rc[0] = (lookat[0]-from[0]);
+ rc[1] = (lookat[1]-from[1]);
+ rc[2] = (lookat[2]-from[2]);
Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */
@@ -337,9 +337,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
obj->NodeSetLocalPosition(from);
- actormat[0][0]= mat[0][0]; actormat[0][1]= mat[1][0]; actormat[0][2]= mat[2][0];
- actormat[1][0]= mat[0][1]; actormat[1][1]= mat[1][1]; actormat[1][2]= mat[2][1];
- actormat[2][0]= mat[0][2]; actormat[2][1]= mat[1][2]; actormat[2][2]= mat[2][2];
+ actormat[0][0] = mat[0][0]; actormat[0][1] = mat[1][0]; actormat[0][2] = mat[2][0];
+ actormat[1][0] = mat[0][1]; actormat[1][1] = mat[1][1]; actormat[1][2] = mat[2][1];
+ actormat[2][0] = mat[0][2]; actormat[2][1] = mat[1][2]; actormat[2][2] = mat[2][2];
obj->NodeSetLocalOrientation(actormat);
return true;
@@ -396,7 +396,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
+ KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
if (self->m_ob==NULL)
Py_RETURN_NONE;
else
@@ -405,7 +405,7 @@ PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUT
int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
+ KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_CameraActuator"))
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index 5727ed29e67..662db974ee8 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -119,7 +119,7 @@ PyAttributeDef KX_ConstraintWrapper::Attributes[] = {
PyObject *KX_ConstraintWrapper::pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_ConstraintWrapper* self= static_cast<KX_ConstraintWrapper*>(self_v);
+ KX_ConstraintWrapper* self = static_cast<KX_ConstraintWrapper*>(self_v);
return self->PyGetConstraintId();
}
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 9f6ef894f12..138124f9b1a 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -254,7 +254,7 @@ PyAttributeDef KX_FontObject::Attributes[] = {
PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
+ KX_FontObject* self = static_cast<KX_FontObject*>(self_v);
STR_String str = STR_String();
for (int i=0; i<self->m_text.size(); ++i)
{
@@ -267,7 +267,7 @@ PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF
int KX_FontObject::pyattr_set_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
+ KX_FontObject* self = static_cast<KX_FontObject*>(self_v);
if (!PyUnicode_Check(value))
return PY_SET_ATTR_FAIL;
char* chars = _PyUnicode_AsString(value);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6c581dae210..48a45c2d1c2 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1427,8 +1427,8 @@ static unsigned char mathutils_kxgameob_vector_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
return 0;
@@ -1436,8 +1436,8 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
#define PHYS_ERR(attr) PyErr_SetString(PyExc_AttributeError, "KX_GameObject." attr ", is missing a physics controller")
@@ -1488,8 +1488,8 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
switch (subtype) {
@@ -1547,7 +1547,7 @@ static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype,
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
- bmo->data[index]= f;
+ bmo->data[index] = f;
return mathutils_kxgameob_vector_set(bmo, subtype);
}
@@ -1567,8 +1567,8 @@ static unsigned char mathutils_kxgameob_matrix_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
switch (subtype) {
@@ -1586,8 +1586,8 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
MT_Matrix3x3 mat3x3;
@@ -1774,12 +1774,12 @@ PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
PyObject *pyconvert;
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -1808,12 +1808,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1896,9 +1896,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1962,13 +1962,13 @@ PyTypeObject KX_GameObject::Type = {
PyObject *KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_GameObject* parent = self->GetParent();
if (parent) {
parent->Release(); /* self->GetParent() AddRef's */
@@ -1979,7 +1979,7 @@ PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_GameObject::pyattr_get_group_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
CListValue* instances = self->GetInstanceObjects();
if (instances) {
return instances->GetProxy();
@@ -2000,7 +2000,7 @@ PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_GameObject* pivot = self->GetDupliGroupObject();
if (pivot) {
return pivot->GetProxy();
@@ -2010,7 +2010,7 @@ PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIB
PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
CValue *life = self->GetProperty("::timebomb");
if (life)
@@ -2023,14 +2023,14 @@ PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetMass() : 0.0);
}
int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2046,14 +2046,14 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetLinVelocityMin() : 0.0f);
}
int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2069,14 +2069,14 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetLinVelocityMax() : 0.0f);
}
int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2093,13 +2093,13 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyBool_FromLong(self->GetVisible());
}
int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False");
@@ -2116,14 +2116,14 @@ PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRI
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldPosition());
#endif
}
int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
@@ -2138,14 +2138,14 @@ PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRI
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
#endif
}
int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
@@ -2160,7 +2160,7 @@ PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->GetPhysicsController())
return PyObjectFrom(self->GetPhysicsController()->GetLocalInertia());
return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
@@ -2172,14 +2172,14 @@ PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYAT
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldOrientation());
#endif
}
int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
@@ -2197,14 +2197,14 @@ PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYAT
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalOrientation());
#endif
}
int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
@@ -2221,14 +2221,14 @@ PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldScaling());
#endif
}
int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
return PY_SET_ATTR_FAIL;
@@ -2243,14 +2243,14 @@ PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalScaling());
#endif
}
int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
return PY_SET_ATTR_FAIL;
@@ -2345,14 +2345,14 @@ PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_P
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(false));
#endif
}
int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2367,14 +2367,14 @@ PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_P
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(true));
#endif
}
int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2389,14 +2389,14 @@ PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(false));
#endif
}
int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2411,14 +2411,14 @@ PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(true));
#endif
}
int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2431,7 +2431,7 @@ int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTR
PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
SG_Node* sg_parent;
if (self->GetSGNode() && (sg_parent = self->GetSGNode()->GetSGParent()) != NULL && sg_parent->IsSlowParent()) {
return PyFloat_FromDouble(static_cast<KX_SlowParentRelation *>(sg_parent->GetParentRelation())->GetTimeOffset());
@@ -2442,7 +2442,7 @@ PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUT
int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->GetSGNode()) {
MT_Scalar val = PyFloat_AsDouble(value);
SG_Node *sg_parent= self->GetSGNode()->GetSGParent();
@@ -2458,7 +2458,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state = 0;
state |= self->GetState();
return PyLong_FromSsize_t(state);
@@ -2466,7 +2466,7 @@ PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF
int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state_i = PyLong_AsSsize_t(value);
unsigned int state = 0;
@@ -2486,7 +2486,7 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
@@ -2504,14 +2504,14 @@ PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_D
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->GetObjectColor());
#endif
}
int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector4 obcolor;
if (!PyVecTo(value, obcolor))
return PY_SET_ATTR_FAIL;
@@ -2539,19 +2539,19 @@ PyObject *KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE
PyObject *KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return self->GetChildren()->NewProxy(true);
}
PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return self->GetChildrenRecursive()->NewProxy(true);
}
PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 5ea7a2e7394..1597d7f8809 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -455,13 +455,13 @@ PyAttributeDef KX_IpoActuator::Attributes[] = {
PyObject *KX_IpoActuator::pyattr_get_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
return PyFloat_FromDouble(self->m_startframe);
}
int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
float param = PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
@@ -476,13 +476,13 @@ int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_IpoActuator::pyattr_get_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
return PyFloat_FromDouble(self->m_endframe);
}
int KX_IpoActuator::pyattr_set_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
+ KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v);
float param = PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 13074fca537..a4e90cb1e83 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -126,14 +126,14 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[0] = worldmatrix(0,2);
vec[1] = worldmatrix(1,2);
vec[2] = worldmatrix(2,2);
- //vec[0]= base->object->obmat[2][0];
- //vec[1]= base->object->obmat[2][1];
- //vec[2]= base->object->obmat[2][2];
- vec[3]= 0.0;
+ //vec[0] = base->object->obmat[2][0];
+ //vec[1] = base->object->obmat[2][1];
+ //vec[2] = base->object->obmat[2][2];
+ vec[3] = 0.0;
glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
}
else {
- //vec[3]= 1.0;
+ //vec[3] = 1.0;
glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0);
glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance);
@@ -145,9 +145,9 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[0] = -worldmatrix(0,2);
vec[1] = -worldmatrix(1,2);
vec[2] = -worldmatrix(2,2);
- //vec[0]= -base->object->obmat[2][0];
- //vec[1]= -base->object->obmat[2][1];
- //vec[2]= -base->object->obmat[2][2];
+ //vec[0] = -base->object->obmat[2][0];
+ //vec[1] = -base->object->obmat[2][1];
+ //vec[2] = -base->object->obmat[2][2];
glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec);
glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, m_lightobj.m_spotsize / 2.0f);
glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0f * m_lightobj.m_spotblend);
@@ -161,10 +161,10 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
}
else {
- vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
- vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
- vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
- vec[3]= 1.0;
+ vec[0] = m_lightobj.m_energy*m_lightobj.m_red;
+ vec[1] = m_lightobj.m_energy*m_lightobj.m_green;
+ vec[2] = m_lightobj.m_energy*m_lightobj.m_blue;
+ vec[3] = 1.0;
}
glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
@@ -173,10 +173,10 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
}
else if (m_lightobj.m_nodiffuse) {
- vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
- vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
- vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
- vec[3]= 1.0;
+ vec[0] = m_lightobj.m_energy*m_lightobj.m_red;
+ vec[1] = m_lightobj.m_energy*m_lightobj.m_green;
+ vec[2] = m_lightobj.m_energy*m_lightobj.m_blue;
+ vec[3] = 1.0;
}
glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec);
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index b49c27fc6b8..87c366046ad 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -220,7 +220,7 @@ PyObject *KX_MeshProxy::PyGetPolygon(PyObject *args, PyObject *kwds)
PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MeshProxy* self= static_cast<KX_MeshProxy*>(self_v);
+ KX_MeshProxy* self = static_cast<KX_MeshProxy*>(self_v);
int tot= self->m_meshobj->NumMaterials();
int i;
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 0d25cd0ffc1..9368bc6458f 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -392,19 +392,19 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
/* Attributes */
PyObject *KX_MouseFocusSensor::pyattr_get_ray_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->RaySource());
}
PyObject *KX_MouseFocusSensor::pyattr_get_ray_target(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->RayTarget());
}
PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
MT_Vector3 dir = self->RayTarget() - self->RaySource();
if (MT_fuzzyZero(dir)) dir.setValue(0,0,0);
else dir.normalize();
@@ -413,7 +413,7 @@ PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P
PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
@@ -423,19 +423,19 @@ PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYAT
PyObject *KX_MouseFocusSensor::pyattr_get_hit_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitPosition());
}
PyObject *KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitNormal());
}
PyObject *KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitUV());
}
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index b722c660d65..33656e9fd52 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -258,10 +258,10 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
raspoly = meshobj->GetPolygon(p);
for (int v=0; v<raspoly->VertexCount()-2; v++)
{
- poly[0]= raspoly->GetVertex(0)->getOrigIndex();
+ poly[0] = raspoly->GetVertex(0)->getOrigIndex();
for (size_t i=1; i<3; i++)
{
- poly[i]= raspoly->GetVertex(v+i)->getOrigIndex();
+ poly[i] = raspoly->GetVertex(v+i)->getOrigIndex();
}
poly += 6;
}
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index c57cb7b55b7..9cebf9cfc82 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -389,8 +389,8 @@ static unsigned char mathutils_kxobactu_vector_cb_index = -1; /* index for our c
static int mathutils_obactu_generic_check(BaseMathObject *bmo)
{
- KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
return 0;
@@ -398,8 +398,8 @@ static int mathutils_obactu_generic_check(BaseMathObject *bmo)
static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
{
- KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
switch (subtype) {
@@ -416,8 +416,8 @@ static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_obactu_vector_set(BaseMathObject *bmo, int subtype)
{
- KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
switch (subtype) {
@@ -442,13 +442,13 @@ static int mathutils_obactu_vector_get_index(BaseMathObject *bmo, int subtype, i
static int mathutils_obactu_vector_set_index(BaseMathObject *bmo, int subtype, int index)
{
- float f= bmo->data[index];
+ float f = bmo->data[index];
/* lazy, avoid repeteing the case statement */
if (mathutils_obactu_vector_get(bmo, subtype) == -1)
return -1;
- bmo->data[index]= f;
+ bmo->data[index] = f;
return mathutils_obactu_vector_set(bmo, subtype);
}
@@ -467,7 +467,7 @@ PyObject *KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_
int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v);
+ KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v);
if (!PyVecTo(value, self->m_linear_velocity))
return PY_SET_ATTR_FAIL;
@@ -483,7 +483,7 @@ PyObject *KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_
int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v);
+ KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v);
if (!PyVecTo(value, self->m_angular_velocity))
return PY_SET_ATTR_FAIL;
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 13b6bda4ebc..465e91ffb32 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -114,52 +114,52 @@ CValue* KX_PolyProxy::GetReplica() { return NULL;}
PyObject *KX_PolyProxy::pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterialName();
}
PyObject *KX_PolyProxy::pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return self->PygetTextureName();
}
PyObject *KX_PolyProxy::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterial();
}
PyObject *KX_PolyProxy::pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterialIndex();
}
PyObject *KX_PolyProxy::pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 0));
}
PyObject *KX_PolyProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 1));
}
PyObject *KX_PolyProxy::pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 2));
}
PyObject *KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
if (3 < self->m_polygon->VertexCount())
{
@@ -170,13 +170,13 @@ PyObject *KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyObject *KX_PolyProxy::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return self->PyisVisible();
}
PyObject *KX_PolyProxy::pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
+ KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v);
return self->PyisCollider();
}
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index 3b58a8abd83..36c94dc997b 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -357,26 +357,26 @@ KX_PYMETHODDEF_DOC(KX_PolygonMaterial, activate, "activate(rasty, cachingInfo)")
PyObject *KX_PolygonMaterial::pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
return PyUnicode_From_STR_String(self->m_texturename);
}
PyObject *KX_PolygonMaterial::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
return PyUnicode_From_STR_String(self->m_materialname);
}
/* this does not seem useful */
PyObject *KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
return PyCapsule_New(&self->m_tface, KX_POLYGONMATERIAL_CAPSULE_ID, NULL);
}
PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
int bindcode= 0;
if (self->m_tface.tpage)
bindcode= self->m_tface.tpage->bindcode;
@@ -387,13 +387,13 @@ PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATT
PyObject *KX_PolygonMaterial::pyattr_get_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
return PyObjectFrom(self->m_diffuse);
}
int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
MT_Vector3 vec;
if (!PyVecTo(value, vec))
@@ -405,13 +405,13 @@ int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_PolygonMaterial::pyattr_get_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
return PyObjectFrom(self->m_specular);
}
int KX_PolygonMaterial::pyattr_set_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
+ KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v);
MT_Vector3 vec;
if (!PyVecTo(value, vec))
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index 85303b143bd..804e8de2ad1 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -86,11 +86,11 @@ bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot)
return false;
/* annoying!, Blender/Mathutils have the W axis first! */
- MT_Scalar w= qrot[0]; /* from python, this is actually the W */
- qrot[0]= qrot[1];
- qrot[1]= qrot[2];
- qrot[2]= qrot[3];
- qrot[3]= w;
+ MT_Scalar w = qrot[0]; /* from python, this is actually the W */
+ qrot[0] = qrot[1];
+ qrot[1] = qrot[2];
+ qrot[2] = qrot[3];
+ qrot[3] = w;
return true;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 3bb657e2b87..2c147528bcb 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1844,7 +1844,7 @@ void removeImportMain(struct Main *maggie)
}
// Copied from bpy_interface.c
-static struct _inittab bge_internal_modules[]= {
+static struct _inittab bge_internal_modules[] = {
{(char *)"mathutils", PyInit_mathutils},
{(char *)"bgl", BPyInit_bgl},
{(char *)"blf", BPyInit_blf},
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index fb949fffa8a..04d67fc73e1 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -219,7 +219,7 @@ PyAttributeDef KX_RadarSensor::Attributes[] = {
PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_RadarSensor* self= static_cast<KX_RadarSensor*>(self_v);
+ KX_RadarSensor* self = static_cast<KX_RadarSensor*>(self_v);
// The original angle from the gui was converted, so we recalculate the value here to maintain
// consistency between Python and the gui
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index f772fa5113a..96b4a21a36c 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -2043,11 +2043,11 @@ PyMethodDef KX_Scene::Methods[] = {
};
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
- KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
PyObject *pyconvert;
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -2069,12 +2069,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
- KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -2116,9 +2116,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
- KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -2130,45 +2130,45 @@ static int Seq_Contains(PyObject *self_v, PyObject *value)
}
PyMappingMethods KX_Scene::Mapping = {
- (lenfunc)NULL , /*inquiry mp_length */
- (binaryfunc)Map_GetItem, /*binaryfunc mp_subscript */
- (objobjargproc)Map_SetItem, /*objobjargproc mp_ass_subscript */
+ (lenfunc)NULL, /* inquiry mp_length */
+ (binaryfunc)Map_GetItem, /* binaryfunc mp_subscript */
+ (objobjargproc)Map_SetItem, /* objobjargproc mp_ass_subscript */
};
PySequenceMethods KX_Scene::Sequence = {
- NULL, /* Cant set the len otherwise it can evaluate as false */
- NULL, /* sq_concat */
- NULL, /* sq_repeat */
- NULL, /* sq_item */
- NULL, /* sq_slice */
- NULL, /* sq_ass_item */
- NULL, /* sq_ass_slice */
- (objobjproc)Seq_Contains, /* sq_contains */
- (binaryfunc) NULL, /* sq_inplace_concat */
- (ssizeargfunc) NULL, /* sq_inplace_repeat */
+ NULL, /* Cant set the len otherwise it can evaluate as false */
+ NULL, /* sq_concat */
+ NULL, /* sq_repeat */
+ NULL, /* sq_item */
+ NULL, /* sq_slice */
+ NULL, /* sq_ass_item */
+ NULL, /* sq_ass_slice */
+ (objobjproc)Seq_Contains, /* sq_contains */
+ (binaryfunc) NULL, /* sq_inplace_concat */
+ (ssizeargfunc) NULL, /* sq_inplace_repeat */
};
PyObject *KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
PyObject *KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
return self->GetObjectList()->GetProxy();
}
PyObject *KX_Scene::pyattr_get_objects_inactive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
return self->GetInactiveList()->GetProxy();
}
PyObject *KX_Scene::pyattr_get_lights(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
return self->GetLightList()->GetProxy();
}
@@ -2179,7 +2179,7 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
* however this is the same with "scene.objects + []", when you make a copy by adding lists.
*/
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
CListValue* clist = new CListValue();
/* return self->GetCameras()->GetProxy(); */
@@ -2195,7 +2195,7 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
KX_Camera* cam= self->GetActiveCamera();
if (cam)
return self->GetActiveCamera()->GetProxy();
@@ -2206,7 +2206,7 @@ PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_
int KX_Scene::pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ KX_Scene* self = static_cast<KX_Scene*>(self_v);
KX_Camera *camOb;
if (!ConvertPythonToCamera(value, &camOb, false, "scene.active_camera = value: KX_Scene"))
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 885ac70061e..36e0bf692f1 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -333,7 +333,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = {
PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v);
+ KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
@@ -343,7 +343,7 @@ PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBU
PyObject *KX_TouchSensor::pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v);
+ KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
return self->m_colliders->GetProxy();
}
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 461563d4512..dabb79b357d 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -103,85 +103,85 @@ PyAttributeDef KX_VertexProxy::Attributes[] = {
PyObject *KX_VertexProxy::pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[0]);
}
PyObject *KX_VertexProxy::pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[1]);
}
PyObject *KX_VertexProxy::pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[2]);
}
PyObject *KX_VertexProxy::pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[0]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[1]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[2]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[3]/255.0);
}
PyObject *KX_VertexProxy::pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV1()[0]);
}
PyObject *KX_VertexProxy::pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV1()[1]);
}
PyObject *KX_VertexProxy::pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV2()[0]);
}
PyObject *KX_VertexProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV2()[1]);
}
PyObject *KX_VertexProxy::pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Vector3(self->m_vertex->getXYZ()));
}
PyObject *KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Point2(self->m_vertex->getUV1()));
}
PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
const unsigned char *colp = self->m_vertex->getRGBA();
MT_Vector4 color(colp[0], colp[1], colp[2], colp[3]);
color /= 255.0;
@@ -190,13 +190,13 @@ PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_VertexProxy::pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Vector3(self->m_vertex->getNormal()));
}
int KX_VertexProxy::pyattr_set_x(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -211,7 +211,7 @@ int KX_VertexProxy::pyattr_set_x(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_y(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -226,7 +226,7 @@ int KX_VertexProxy::pyattr_set_y(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_z(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -241,7 +241,7 @@ int KX_VertexProxy::pyattr_set_z(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_u(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -256,7 +256,7 @@ int KX_VertexProxy::pyattr_set_u(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_v(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -271,7 +271,7 @@ int KX_VertexProxy::pyattr_set_v(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_u2(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -286,7 +286,7 @@ int KX_VertexProxy::pyattr_set_u2(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_v2(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -301,7 +301,7 @@ int KX_VertexProxy::pyattr_set_v2(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_r(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -318,7 +318,7 @@ int KX_VertexProxy::pyattr_set_r(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_g(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -335,7 +335,7 @@ int KX_VertexProxy::pyattr_set_g(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_b(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -352,7 +352,7 @@ int KX_VertexProxy::pyattr_set_b(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_a(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PyFloat_Check(value))
{
float val = PyFloat_AsDouble(value);
@@ -369,7 +369,7 @@ int KX_VertexProxy::pyattr_set_a(void *self_v, const struct KX_PYATTRIBUTE_DEF *
int KX_VertexProxy::pyattr_set_XYZ(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Point3 vec;
@@ -385,7 +385,7 @@ int KX_VertexProxy::pyattr_set_XYZ(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_UV(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Point2 vec;
@@ -401,7 +401,7 @@ int KX_VertexProxy::pyattr_set_UV(void *self_v, const struct KX_PYATTRIBUTE_DEF
int KX_VertexProxy::pyattr_set_color(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Vector4 vec;
@@ -417,7 +417,7 @@ int KX_VertexProxy::pyattr_set_color(void *self_v, const struct KX_PYATTRIBUTE_D
int KX_VertexProxy::pyattr_set_normal(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
+ KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v);
if (PySequence_Check(value))
{
MT_Vector3 vec;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 29a9b6481e9..568c11a0be4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1520,10 +1520,10 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
// only add polygons that have the collision flag set
if (poly->IsCollider())
{
- if (vert_tag_array[mf->v1]==false) {vert_tag_array[mf->v1]= true;tot_bt_verts++;}
- if (vert_tag_array[mf->v2]==false) {vert_tag_array[mf->v2]= true;tot_bt_verts++;}
- if (vert_tag_array[mf->v3]==false) {vert_tag_array[mf->v3]= true;tot_bt_verts++;}
- if (mf->v4 && vert_tag_array[mf->v4]==false) {vert_tag_array[mf->v4]= true;tot_bt_verts++;}
+ if (vert_tag_array[mf->v1] == false) {vert_tag_array[mf->v1] = true; tot_bt_verts++;}
+ if (vert_tag_array[mf->v2] == false) {vert_tag_array[mf->v2] = true; tot_bt_verts++;}
+ if (vert_tag_array[mf->v3] == false) {vert_tag_array[mf->v3] = true; tot_bt_verts++;}
+ if (mf->v4 && vert_tag_array[mf->v4] == false) {vert_tag_array[mf->v4] = true; tot_bt_verts++;}
}
}
@@ -1542,7 +1542,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (vert_tag_array[mf->v1]==true)
{
const float* vtx = mvert[mf->v1].co;
- vert_tag_array[mf->v1]= false;
+ vert_tag_array[mf->v1] = false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1550,7 +1550,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (vert_tag_array[mf->v2]==true)
{
const float* vtx = mvert[mf->v2].co;
- vert_tag_array[mf->v2]= false;
+ vert_tag_array[mf->v2] = false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1558,7 +1558,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (vert_tag_array[mf->v3]==true)
{
const float* vtx = mvert[mf->v3].co;
- vert_tag_array[mf->v3]= false;
+ vert_tag_array[mf->v3] = false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1566,7 +1566,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (mf->v4 && vert_tag_array[mf->v4]==true)
{
const float* vtx = mvert[mf->v4].co;
- vert_tag_array[mf->v4]= false;
+ vert_tag_array[mf->v4] = false;
*bt++ = vtx[0];
*bt++ = vtx[1];
*bt++ = vtx[2];
@@ -1588,13 +1588,13 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (poly->IsCollider())
{
if (vert_tag_array[mf->v1]==false)
- {vert_tag_array[mf->v1]= true;vert_remap_array[mf->v1]= tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v1] = true;vert_remap_array[mf->v1] = tot_bt_verts;tot_bt_verts++;}
if (vert_tag_array[mf->v2]==false)
- {vert_tag_array[mf->v2]= true;vert_remap_array[mf->v2]= tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v2] = true;vert_remap_array[mf->v2] = tot_bt_verts;tot_bt_verts++;}
if (vert_tag_array[mf->v3]==false)
- {vert_tag_array[mf->v3]= true;vert_remap_array[mf->v3]= tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v3] = true;vert_remap_array[mf->v3] = tot_bt_verts;tot_bt_verts++;}
if (mf->v4 && vert_tag_array[mf->v4]==false)
- {vert_tag_array[mf->v4]= true;vert_remap_array[mf->v4]= tot_bt_verts;tot_bt_verts++;}
+ {vert_tag_array[mf->v4] = true;vert_remap_array[mf->v4] = tot_bt_verts;tot_bt_verts++;}
tot_bt_tris += (mf->v4 ? 2:1); /* a quad or a tri */
}
}
@@ -1629,9 +1629,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
MVert *v3= &mvert[mf->v3];
// the face indices
- tri_pt[0]= vert_remap_array[mf->v1];
- tri_pt[1]= vert_remap_array[mf->v2];
- tri_pt[2]= vert_remap_array[mf->v3];
+ tri_pt[0] = vert_remap_array[mf->v1];
+ tri_pt[1] = vert_remap_array[mf->v2];
+ tri_pt[2] = vert_remap_array[mf->v3];
tri_pt= tri_pt+3;
if (tf)
{
@@ -1650,19 +1650,19 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
// the vertex location
if (vert_tag_array[mf->v1]==true) { /* *** v1 *** */
- vert_tag_array[mf->v1]= false;
+ vert_tag_array[mf->v1] = false;
*bt++ = v1->co[0];
*bt++ = v1->co[1];
*bt++ = v1->co[2];
}
if (vert_tag_array[mf->v2]==true) { /* *** v2 *** */
- vert_tag_array[mf->v2]= false;
+ vert_tag_array[mf->v2] = false;
*bt++ = v2->co[0];
*bt++ = v2->co[1];
*bt++ = v2->co[2];
}
if (vert_tag_array[mf->v3]==true) { /* *** v3 *** */
- vert_tag_array[mf->v3]= false;
+ vert_tag_array[mf->v3] = false;
*bt++ = v3->co[0];
*bt++ = v3->co[1];
*bt++ = v3->co[2];
@@ -1672,9 +1672,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
{
MVert *v4= &mvert[mf->v4];
- tri_pt[0]= vert_remap_array[mf->v1];
- tri_pt[1]= vert_remap_array[mf->v3];
- tri_pt[2]= vert_remap_array[mf->v4];
+ tri_pt[0] = vert_remap_array[mf->v1];
+ tri_pt[1] = vert_remap_array[mf->v3];
+ tri_pt[2] = vert_remap_array[mf->v4];
tri_pt= tri_pt+3;
if (tf)
{
@@ -1692,8 +1692,8 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
poly_index_pt++;
// the vertex location
- if (vert_tag_array[mf->v4]==true) { /* *** v4 *** */
- vert_tag_array[mf->v4]= false;
+ if (vert_tag_array[mf->v4] == true) { /* *** v4 *** */
+ vert_tag_array[mf->v4] = false;
*bt++ = v4->co[0];
*bt++ = v4->co[1];
*bt++ = v4->co[2];
@@ -1832,8 +1832,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
if (vert_tag_array[v_orig]==false)
{
- vert_tag_array[v_orig]= true;
- vert_remap_array[v_orig]= tot_bt_verts;
+ vert_tag_array[v_orig] = true;
+ vert_remap_array[v_orig] = tot_bt_verts;
tot_bt_verts++;
}
}
@@ -1880,7 +1880,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
*bt++ = mv->co[1];
*bt++ = mv->co[2];
- vert_tag_array[v_orig]= false;
+ vert_tag_array[v_orig] = false;
}
*tri_pt++ = vert_remap_array[v_orig];
uv_pt->uv[0] = tf->uv[*fv_pt][0];
@@ -1941,7 +1941,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
/* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data
* is too hard to get at, see below for details */
- float (*transverts)[3]= NULL;
+ float (*transverts)[3] = NULL;
int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */
if (deformer) {
@@ -1971,8 +1971,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
v_orig= poly->GetVertex(i)->getOrigIndex();
if (vert_tag_array[v_orig]==false)
{
- vert_tag_array[v_orig]= true;
- vert_remap_array[v_orig]= tot_bt_verts;
+ vert_tag_array[v_orig] = true;
+ vert_remap_array[v_orig] = tot_bt_verts;
tot_bt_verts++;
}
}
@@ -2025,14 +2025,14 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
*bt++ = xyz[2];
}
- vert_tag_array[v_orig]= false;
+ vert_tag_array[v_orig] = false;
}
*tri_pt++ = vert_remap_array[v_orig];
}
}
- m_polygonIndexArray[p]= p; /* dumb counting */
+ m_polygonIndexArray[p] = p; /* dumb counting */
}
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 6ba03606bf2..e43ddb303e9 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1517,8 +1517,8 @@ struct OcclusionBuffer
return(true);
}
}
- } else if (width == 1)
- {
+ }
+ else if (width == 1) {
// Degenerated in at least 2 vertical lines
// The algorithm below doesn't work when face has a single pixel width
// We cannot use general formulas because the plane is degenerated.
@@ -1529,16 +1529,16 @@ struct OcclusionBuffer
if (y[0] > y[1]) { ytmp=y[1];y[1]=y[0];y[0]=ytmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; }
if (y[0] > y[2]) { ytmp=y[2];y[2]=y[0];y[0]=ytmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; }
if (y[1] > y[2]) { ytmp=y[2];y[2]=y[1];y[1]=ytmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; }
- int dy[]={ y[0]-y[1],
- y[1]-y[2],
- y[2]-y[0]};
+ int dy[] = {y[0] - y[1],
+ y[1] - y[2],
+ y[2] - y[0]};
btScalar dzy[3];
- dzy[0] = (dy[0]) ? (z[0]-z[1])/dy[0] : btScalar(0.f);
- dzy[1] = (dy[1]) ? (z[1]-z[2])/dy[1] : btScalar(0.f);
- dzy[2] = (dy[2]) ? (z[2]-z[0])/dy[2] : btScalar(0.f);
- btScalar v[3] = { dzy[0]*(miy-y[0])+z[0],
- dzy[1]*(miy-y[1])+z[1],
- dzy[2]*(miy-y[2])+z[2] };
+ dzy[0] = (dy[0]) ? (z[0] - z[1]) / dy[0] : btScalar(0.f);
+ dzy[1] = (dy[1]) ? (z[1] - z[2]) / dy[1] : btScalar(0.f);
+ dzy[2] = (dy[2]) ? (z[2] - z[0]) / dy[2] : btScalar(0.f);
+ btScalar v[3] = {dzy[0] * (miy - y[0]) + z[0],
+ dzy[1] * (miy - y[1]) + z[1],
+ dzy[2] * (miy - y[2]) + z[2]};
dy[0] = y[1]-y[0];
dy[1] = y[0]-y[1];
dy[2] = y[2]-y[0];
@@ -1566,16 +1566,16 @@ struct OcclusionBuffer
if (x[0] > x[1]) { xtmp=x[1];x[1]=x[0];x[0]=xtmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; }
if (x[0] > x[2]) { xtmp=x[2];x[2]=x[0];x[0]=xtmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; }
if (x[1] > x[2]) { xtmp=x[2];x[2]=x[1];x[1]=xtmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; }
- int dx[]={ x[0]-x[1],
- x[1]-x[2],
- x[2]-x[0]};
+ int dx[] = {x[0] - x[1],
+ x[1] - x[2],
+ x[2] - x[0]};
btScalar dzx[3];
dzx[0] = (dx[0]) ? (z[0]-z[1])/dx[0] : btScalar(0.f);
dzx[1] = (dx[1]) ? (z[1]-z[2])/dx[1] : btScalar(0.f);
dzx[2] = (dx[2]) ? (z[2]-z[0])/dx[2] : btScalar(0.f);
- btScalar v[3] = { dzx[0]*(mix-x[0])+z[0],
- dzx[1]*(mix-x[1])+z[1],
- dzx[2]*(mix-x[2])+z[2] };
+ btScalar v[3] = {dzx[0] * (mix - x[0]) + z[0],
+ dzx[1] * (mix - x[1]) + z[1],
+ dzx[2] * (mix - x[2]) + z[2]};
dx[0] = x[1]-x[0];
dx[1] = x[0]-x[1];
dx[2] = x[2]-x[0];
@@ -1592,24 +1592,24 @@ struct OcclusionBuffer
v[0] += dzx[0]; v[1] += dzx[1]; v[2] += dzx[2];
dx[0]--; dx[1]++, dx[2]--;
}
- } else
- {
+ }
+ else {
// general case
- const int dx[]={ y[0]-y[1],
- y[1]-y[2],
- y[2]-y[0]};
- const int dy[]={ x[1]-x[0]-dx[0]*width,
- x[2]-x[1]-dx[1]*width,
- x[0]-x[2]-dx[2]*width};
- const int a=x[2]*y[0]+x[0]*y[1]-x[2]*y[1]-x[0]*y[2]+x[1]*y[2]-x[1]*y[0];
- const btScalar ia=1/(btScalar)a;
- const btScalar dzx=ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1]));
- const btScalar dzy=ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
- int c[]={ miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0],
- miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1],
- miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
- btScalar v=ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2]));
- btScalar* scan=&m_buffer[miy*m_sizes[0]];
+ const int dx[] = {y[0] - y[1],
+ y[1] - y[2],
+ y[2] - y[0]};
+ const int dy[] = {x[1] - x[0] - dx[0] * width,
+ x[2] - x[1] - dx[1] * width,
+ x[0] - x[2] - dx[2] * width};
+ const int a = x[2] * y[0] + x[0] * y[1] - x[2] * y[1] - x[0] * y[2] + x[1] * y[2] - x[1] * y[0];
+ const btScalar ia = 1 / (btScalar)a;
+ const btScalar dzx = ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1]));
+ const btScalar dzy = ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width);
+ int c[] = {miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0],
+ miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1],
+ miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]};
+ btScalar v = ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2]));
+ btScalar *scan = &m_buffer[miy*m_sizes[0]];
for (int iy=miy;iy<mxy;++iy)
{
for (int ix=mix;ix<mxx;++ix)
@@ -1696,18 +1696,18 @@ struct OcclusionBuffer
// the box is clipped, it's probably a large box, don't waste our time to check
if ((x[i][2]+x[i][3])<=0) return(true);
}
- static const int d[]={ 1,0,3,2,
- 4,5,6,7,
- 4,7,3,0,
- 6,5,1,2,
- 7,6,2,3,
- 5,4,0,1};
+ static const int d[] = {1,0,3,2,
+ 4,5,6,7,
+ 4,7,3,0,
+ 6,5,1,2,
+ 7,6,2,3,
+ 5,4,0,1};
for (unsigned int i=0;i<(sizeof(d)/sizeof(d[0]));)
{
- const btVector4 p[]={ x[d[i++]],
- x[d[i++]],
- x[d[i++]],
- x[d[i++]]};
+ const btVector4 p[] = {x[d[i++]],
+ x[d[i++]],
+ x[d[i++]],
+ x[d[i++]]};
if (clipDraw<4,QueryOCL>(p,1.f,0.f))
return(true);
}
@@ -1966,8 +1966,8 @@ void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
int transMotorIndex = param-6;
btTranslationalLimitMotor* transMotor = genCons->getTranslationalLimitMotor();
- transMotor->m_targetVelocity[transMotorIndex]= value0;
- transMotor->m_maxMotorForce[transMotorIndex]=value1;
+ transMotor->m_targetVelocity[transMotorIndex] = value0;
+ transMotor->m_maxMotorForce[transMotorIndex] = value1;
transMotor->m_enableMotor[transMotorIndex] = (value1>0.f);
break;
}
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 480cc742ec8..9fb47117f1d 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -393,7 +393,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
target->m_joinedSlots.push_back(this);
MT_Matrix4x4 ntransform = m_joinInvTransform.transposed();
- ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
+ ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
@@ -471,7 +471,7 @@ bool RAS_MeshSlot::Split(bool force)
}
MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed();
- ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f;
+ ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 21d2e6d5a7b..2ccb9453b3d 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -608,7 +608,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj)
weights= (float*)MEM_mallocN(totvert*sizeof(float), "weights");
for (i=0; i < totvert; i++, dv++) {
- weights[i]= defvert_find_weight(dv, defindex);
+ weights[i] = defvert_find_weight(dv, defindex);
}
kb->weights = weights;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 9d87f0df047..dc96e972217 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -239,10 +239,10 @@ void RAS_OpenGLRasterizer::DisplayFog()
glFogf(GL_FOG_DENSITY, 0.1f);
glFogf(GL_FOG_START, m_fogstart);
glFogf(GL_FOG_END, m_fogstart + m_fogdist);
- params[0]= m_fogr;
- params[1]= m_fogg;
- params[2]= m_fogb;
- params[3]= 0.0;
+ params[0] = m_fogr;
+ params[1] = m_fogg;
+ params[2] = m_fogb;
+ params[3] = 0.0;
glFogfv(GL_FOG_COLOR, params);
glEnable(GL_FOG);
}
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index f454d1c0204..74544a80efa 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -40,7 +40,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i
{
m_bucket = bucket;
m_darray = darray;
- m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
+ m_offset[0] = m_offset[1] = m_offset[2] = m_offset[3] = 0;
m_numvert = numvert;
// m_edgecode = 255;
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index f74aa24232b..b60fae73e2a 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -77,7 +77,7 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
void RAS_TexVert::SetXYZ(const float *xyz)
{
- m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2];
+ m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2];
}
void RAS_TexVert::SetUV(const MT_Point2& uv)
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index 4399265c380..d335a38171f 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -93,10 +93,10 @@ int main()
MT_Point2 puv0={0,0};
MT_Point3 pxyz0 (0,0,128);
- MT_Scalar puv1[2]={1,0};
+ MT_Scalar puv1[2] = {1,0};
MT_Point3 pxyz1(128,0,128);
- MT_Scalar puv2[2]={1,1};
+ MT_Scalar puv2[2] = {1,1};
MT_Point3 pxyz2(128,0,0);
RAS_TexVert p0(pxyz0,puv0);