diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
commit | ddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch) | |
tree | a7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine | |
parent | 30fd258a0b407419a369fbb2818c49df6b70968e (diff) |
style cleanup
Diffstat (limited to 'source/gameengine')
52 files changed, 475 insertions, 475 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index 96cc84879c1..e32239b148d 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -164,11 +164,11 @@ bool KX_BlenderRenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* resu left = (dir.cross(resultnormal)).safe_normalized(); // for the up vector, we take the 'resultnormal' returned by the physics - double maat[16]={ - left[0], left[1], left[2], 0, - dir[0], dir[1], dir[2], 0, - resultnormal[0],resultnormal[1],resultnormal[2], 0, - 0, 0, 0, 1}; + double maat[16] = {left[0], left[1], left[2], 0, + dir[0], dir[1], dir[2], 0, + resultnormal[0], resultnormal[1], resultnormal[2], 0, + 0, 0, 0, 1}; + glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]); //glMultMatrixd(oglmatrix); glMultMatrixd(maat); @@ -227,16 +227,17 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat left *= size[0]; dir *= size[1]; up *= size[2]; - double maat[16]={ - left[0], left[1],left[2], 0, - dir[0], dir[1],dir[2],0, - up[0],up[1],up[2],0, - 0,0,0,1}; - glTranslated(objpos[0],objpos[1],objpos[2]); - glMultMatrixd(maat); - - } else - { + + double maat[16] = {left[0], left[1], left[2], 0, + dir[0], dir[1], dir[2], 0, + up[0], up[1], up[2], 0, + 0, 0, 0, 1}; + + glTranslated(objpos[0],objpos[1],objpos[2]); + glMultMatrixd(maat); + + } + else { if (objectdrawmode & RAS_IPolyMaterial::SHADOW) { // shadow must be cast to the ground, physics system needed here! diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 4969eae67f2..0bd09146f3a 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -489,9 +489,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel, // for some reason loc.setValue(pchan->loc) fails if (pchan) { - pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2]; - pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2]; - pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */ + pchan->loc[0] = loc[0]; pchan->loc[1] = loc[1]; pchan->loc[2] = loc[2]; + pchan->size[0] = size[0]; pchan->size[1] = size[1]; pchan->size[2] = size[2]; + pchan->quat[0] = quat[3]; pchan->quat[1] = quat[0]; pchan->quat[2] = quat[1]; pchan->quat[3] = quat[2]; /* notice xyzw -> wxyz is intentional */ } } @@ -554,13 +554,13 @@ PyAttributeDef BL_ActionActuator::Attributes[] = { PyObject *BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : ""); } int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); if (!PyUnicode_Check(value)) { @@ -592,7 +592,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA return NULL; #if 0 // XXX To be removed in a later version (first removed in 2.64) - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); PyObject *ret= PyList_New(0); PyObject *item; @@ -619,13 +619,13 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA PyObject *BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); return PyBool_FromLong(self->m_flag & ACT_FLAG_CONTINUE); } int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); if (PyObject_IsTrue(value)) self->m_flag |= ACT_FLAG_CONTINUE; @@ -637,13 +637,13 @@ int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUT PyObject *BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); return PyFloat_FromDouble(((KX_GameObject*)self->m_gameobj)->GetActionFrame(self->m_layer)); } int BL_ActionActuator::pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); ((KX_GameObject*)self->m_gameobj)->SetActionFrame(self->m_layer, PyFloat_AsDouble(value)); diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index 8f5547c337c..7cf895255ba 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -149,7 +149,7 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = { PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef) { - BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v); + BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v); bPoseChannel* channel = self->m_posechannel; int attr_order = attrdef-Attributes; @@ -177,7 +177,7 @@ PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYAT int BL_ArmatureChannel::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v); + BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v); bPoseChannel* channel = self->m_posechannel; int attr_order = attrdef-Attributes; @@ -300,7 +300,7 @@ PyObject *BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v); + BL_ArmatureChannel* self = static_cast<BL_ArmatureChannel*>(self_v); bPoseChannel* pchan = self->m_posechannel; PyObject *item; float joints[3]; diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp index 169205d79e7..b8ad117a220 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp +++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp @@ -288,7 +288,7 @@ PyAttributeDef BL_ArmatureConstraint::Attributes[] = { PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef) { - BL_ArmatureConstraint* self= static_cast<BL_ArmatureConstraint*>(self_v); + BL_ArmatureConstraint* self = static_cast<BL_ArmatureConstraint*>(self_v); bConstraint* constraint = self->m_constraint; bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL; int attr_order = attrdef-Attributes; @@ -353,7 +353,7 @@ PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_P int BL_ArmatureConstraint::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ArmatureConstraint* self= static_cast<BL_ArmatureConstraint*>(self_v); + BL_ArmatureConstraint* self = static_cast<BL_ArmatureConstraint*>(self_v); bConstraint* constraint = self->m_constraint; bKinematicConstraint* ikconstraint = (constraint && constraint->type == CONSTRAINT_TYPE_KINEMATIC) ? (bKinematicConstraint*)constraint->data : NULL; int attr_order = attrdef-Attributes; diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index e23fbd57d49..982988cc088 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -626,7 +626,7 @@ static bool ConvertMaterial( if (!material->cubemap[i]->cube[0]) BL_Texture::SplitEnvMap(material->cubemap[i]); - material->texname[i]= material->cubemap[i]->ima->id.name; + material->texname[i] = material->cubemap[i]->ima->id.name; material->mapping[i].mapping |= USEENV; } } @@ -777,7 +777,7 @@ static bool ConvertMaterial( const char *uvName = "", *uv2Name = ""; - uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f); + uv2[0] = uv2[1] = uv2[2] = uv2[3] = MT_Point2(0.0f, 0.0f); /* No material, what to do? let's see what is in the UV and set the material accordingly * light and visible is always on */ @@ -798,7 +798,7 @@ static bool ConvertMaterial( material->alphablend = GEMAT_SOLID; material->tile = 0; - uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f); + uv[0] = uv[1] = uv[2] = uv[3] = MT_Point2(0.0f, 0.0f); } if (validmat && validface) { @@ -1389,32 +1389,30 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size) } if (me->totvert) { - loc[0]= (min[0]+max[0])/2.0f; - loc[1]= (min[1]+max[1])/2.0f; - loc[2]= (min[2]+max[2])/2.0f; + loc[0] = (min[0] + max[0]) / 2.0f; + loc[1] = (min[1] + max[1]) / 2.0f; + loc[2] = (min[2] + max[2]) / 2.0f; - size[0]= (max[0]-min[0])/2.0f; - size[1]= (max[1]-min[1])/2.0f; - size[2]= (max[2]-min[2])/2.0f; + size[0] = (max[0] - min[0]) / 2.0f; + size[1] = (max[1] - min[1]) / 2.0f; + size[2] = (max[2] - min[2]) / 2.0f; } else { - loc[0]= loc[1]= loc[2]= 0.0f; - size[0]= size[1]= size[2]= 0.0f; + loc[0] = loc[1] = loc[2] = 0.0f; + size[0] = size[1] = size[2] = 0.0f; } - bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= loc[0]-size[0]; - bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= loc[0]+size[0]; + bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = loc[0]-size[0]; + bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = loc[0]+size[0]; - bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= loc[1]-size[1]; - bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= loc[1]+size[1]; + bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = loc[1]-size[1]; + bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = loc[1]+size[1]; - bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= loc[2]-size[2]; - bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= loc[2]+size[2]; + bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = loc[2]-size[2]; + bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = loc[2]+size[2]; return sqrt(radius); } - - static void my_tex_space_mesh(Mesh *me) @@ -1437,12 +1435,12 @@ static void my_tex_space_mesh(Mesh *me) minmax_v3v3_v3(min, max, fp); } if (kb->totelem) { - loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f; - size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f; + loc[0] = (min[0]+max[0])/2.0f; loc[1] = (min[1]+max[1])/2.0f; loc[2] = (min[2]+max[2])/2.0f; + size[0] = (max[0]-min[0])/2.0f; size[1] = (max[1]-min[1])/2.0f; size[2] = (max[2]-min[2])/2.0f; } else { - loc[0]= loc[1]= loc[2]= 0.0; - size[0]= size[1]= size[2]= 0.0; + loc[0] = loc[1] = loc[2] = 0.0; + size[0] = size[1] = size[2] = 0.0; } } @@ -1450,19 +1448,19 @@ static void my_tex_space_mesh(Mesh *me) copy_v3_v3(me->loc, loc); copy_v3_v3(me->size, size); - me->rot[0]= me->rot[1]= me->rot[2]= 0.0f; + me->rot[0] = me->rot[1] = me->rot[2] = 0.0f; if (me->size[0] == 0.0f) me->size[0] = 1.0f; - else if (me->size[0] > 0.0f && me->size[0]< 0.00001f) me->size[0]= 0.00001f; - else if (me->size[0] < 0.0f && me->size[0]> -0.00001f) me->size[0]= -0.00001f; + else if (me->size[0] > 0.0f && me->size[0]< 0.00001f) me->size[0] = 0.00001f; + else if (me->size[0] < 0.0f && me->size[0]> -0.00001f) me->size[0] = -0.00001f; - if (me->size[1] == 0.0f) me->size[1]= 1.0f; - else if (me->size[1] > 0.0f && me->size[1]< 0.00001f) me->size[1]= 0.00001f; - else if (me->size[1] < 0.0f && me->size[1]> -0.00001f) me->size[1]= -0.00001f; + if (me->size[1] == 0.0f) me->size[1] = 1.0f; + else if (me->size[1] > 0.0f && me->size[1]< 0.00001f) me->size[1] = 0.00001f; + else if (me->size[1] < 0.0f && me->size[1]> -0.00001f) me->size[1] = -0.00001f; - if (me->size[2] == 0.0f) me->size[2]= 1.0f; - else if (me->size[2] > 0.0f && me->size[2]< 0.00001f) me->size[2]= 0.00001f; - else if (me->size[2] < 0.0f && me->size[2]> -0.00001f) me->size[2]= -0.00001f; + if (me->size[2] == 0.0f) me->size[2] = 1.0f; + else if (me->size[2] > 0.0f && me->size[2]< 0.00001f) me->size[2] = 0.00001f; + else if (me->size[2] < 0.0f && me->size[2]> -0.00001f) me->size[2] = -0.00001f; } } @@ -1479,13 +1477,13 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa float min_r[3], max_r[3]; INIT_MINMAX(min_r, max_r); dm->getMinMax(dm, min_r, max_r); - size[0]= 0.5f*fabsf(max_r[0] - min_r[0]); - size[1]= 0.5f*fabsf(max_r[1] - min_r[1]); - size[2]= 0.5f*fabsf(max_r[2] - min_r[2]); + size[0] = 0.5f * fabsf(max_r[0] - min_r[0]); + size[1] = 0.5f * fabsf(max_r[1] - min_r[1]); + size[2] = 0.5f * fabsf(max_r[2] - min_r[2]); - center[0]= 0.5f*(max_r[0] + min_r[0]); - center[1]= 0.5f*(max_r[1] + min_r[1]); - center[2]= 0.5f*(max_r[2] + min_r[2]); + center[0] = 0.5f * (max_r[0] + min_r[0]); + center[1] = 0.5f * (max_r[1] + min_r[1]); + center[2] = 0.5f * (max_r[2] + min_r[2]); return; } else { @@ -1499,11 +1497,11 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa break; case OB_CURVE: case OB_SURF: - center[0]= center[1]= center[2]= 0.0; + center[0] = center[1] = center[2] = 0.0; size[0] = size[1]=size[2]=0.0; break; case OB_FONT: - center[0]= center[1]= center[2]= 0.0; + center[0] = center[1] = center[2] = 0.0; size[0] = size[1]=size[2]=1.0; break; case OB_MBALL: @@ -1513,15 +1511,15 @@ static void my_get_local_bounds(Object *ob, DerivedMesh *dm, float *center, floa if (bb==NULL) { - center[0]= center[1]= center[2]= 0.0; - size[0] = size[1]=size[2]=1.0; + center[0] = center[1] = center[2] = 0.0; + size[0] = size[1] = size[2] = 1.0; } else { size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]); size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]); size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]); - + center[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]); center[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]); center[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]); diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 0d3c0d269fc..911ff245ab4 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -154,27 +154,27 @@ void BL_MeshDeformer::RecalcNormals() v4 = &it.vertex[it.index[i+3]]; co4 = m_transverts[v4->getOrigIndex()]; - n1[0]= co1[0]-co3[0]; - n1[1]= co1[1]-co3[1]; - n1[2]= co1[2]-co3[2]; + n1[0] = co1[0] - co3[0]; + n1[1] = co1[1] - co3[1]; + n1[2] = co1[2] - co3[2]; - n2[0]= co2[0]-co4[0]; - n2[1]= co2[1]-co4[1]; - n2[2]= co2[2]-co4[2]; + n2[0] = co2[0] - co4[0]; + n2[1] = co2[1] - co4[1]; + n2[2] = co2[2] - co4[2]; } else { - n1[0]= co1[0]-co2[0]; - n2[0]= co2[0]-co3[0]; - n1[1]= co1[1]-co2[1]; + n1[0] = co1[0] - co2[0]; + n2[0] = co2[0] - co3[0]; + n1[1] = co1[1] - co2[1]; - n2[1]= co2[1]-co3[1]; - n1[2]= co1[2]-co2[2]; - n2[2]= co2[2]-co3[2]; + n2[1] = co2[1] - co3[1]; + n1[2] = co1[2] - co2[2]; + n2[2] = co2[2] - co3[2]; } - fnor[0]= n1[1]*n2[2] - n1[2]*n2[1]; - fnor[1]= n1[2]*n2[0] - n1[0]*n2[2]; - fnor[2]= n1[0]*n2[1] - n1[1]*n2[0]; + fnor[0] = n1[1] * n2[2] - n1[2] * n2[1]; + fnor[1] = n1[2] * n2[0] - n1[0] * n2[2]; + fnor[2] = n1[0] * n2[1] - n1[1] * n2[0]; normalize_v3(fnor); /* add to vertices for smooth normals */ diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 8325e80db78..d8b4f6aaf1c 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -528,13 +528,13 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = { PyObject *BL_ShapeActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v); + BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v); return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : ""); } int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ShapeActionActuator* self= static_cast<BL_ShapeActionActuator*>(self_v); + BL_ShapeActionActuator* self = static_cast<BL_ShapeActionActuator*>(self_v); /* exact copy of BL_ActionActuator's function from here down */ if (!PyUnicode_Check(value)) { diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index c027d8aec94..30a4209965e 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -818,13 +818,13 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu_rz) icu_rz->ipo = IPO_LIN; } - if (icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10); - if (icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10); - if (icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10); + if (icu_rx) eulerAnglesOld[0] = eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10); + if (icu_ry) eulerAnglesOld[1] = eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10); + if (icu_rz) eulerAnglesOld[2] = eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10); // orn.getValue((float *)tmat); // uses the wrong ordering, cant use this - for (int r=0;r<3;r++) - for (int c=0;c<3;c++) + for (int r = 0; r < 3; r++) + for (int c = 0; c < 3; c++) tmat[r][c] = orn[c][r]; // mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul @@ -1450,14 +1450,12 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, BLI_remlink(&m_maggie->mat, mat_new); BLI_addtail(&maggie->mat, mat_new); - mesh->mat[i]= mat_new; + mesh->mat[i] = mat_new; /* the same material may be used twice */ - for (int j=i+1; j<mesh->totcol; j++) - { - if (mesh->mat[j]==mat_old) - { - mesh->mat[j]= mat_new; + for (int j = i + 1; j < mesh->totcol; j++) { + if (mesh->mat[j] == mat_old) { + mesh->mat[j] = mat_new; mat_new->id.us++; mat_old->id.us--; } diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp index 43f84d273fd..8cff5a01c0e 100644 --- a/source/gameengine/Expressions/ListValue.cpp +++ b/source/gameengine/Expressions/ListValue.cpp @@ -468,9 +468,9 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other) static int listvalue_buffer_contains(PyObject *self_v, PyObject *value) { - CListValue *self= static_cast<CListValue *>(BGE_PROXY_REF(self_v)); + CListValue *self = static_cast<CListValue *>(BGE_PROXY_REF(self_v)); - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "val in CList, "BGE_PROXY_ERROR_MSG); return -1; } diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index 48fa3257d20..b103c8c4050 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -51,11 +51,11 @@ SCA_Joystick::SCA_Joystick(short int index) m_istrig_button(0), m_istrig_hat(0) { - for (int i=0; i<JOYAXIS_MAX; i++) - m_axis_array[i]= 0; + for (int i=0; i < JOYAXIS_MAX; i++) + m_axis_array[i] = 0; - for (int i=0; i<JOYHAT_MAX; i++) - m_hat_array[i]= 0; + for (int i=0; i < JOYHAT_MAX; i++) + m_hat_array[i] = 0; #ifdef WITH_SDL m_private = new PrivateData(); @@ -127,7 +127,7 @@ void SCA_Joystick::ReleaseInstance() m_instance[i]->DestroyJoystickDevice(); delete m_instance[i]; } - m_instance[i]= NULL; + m_instance[i] = NULL; } // The video subsystem is required for joystick input to work. However, diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp index 21619d8c63f..f50137cfcf6 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp @@ -43,7 +43,7 @@ void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event) if (sdl_event->jaxis.axis >= JOYAXIS_MAX) return; - m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value; + m_axis_array[sdl_event->jaxis.axis] = sdl_event->jaxis.value; m_istrig_axis = 1; } @@ -53,7 +53,7 @@ void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event) if (sdl_event->jhat.hat >= JOYHAT_MAX) return; - m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value; + m_hat_array[sdl_event->jhat.hat] = sdl_event->jhat.value; m_istrig_hat = 1; } diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp index 6d76f122163..57f7dd64287 100644 --- a/source/gameengine/GameLogic/SCA_IController.cpp +++ b/source/gameengine/GameLogic/SCA_IController.cpp @@ -240,7 +240,7 @@ PyAttributeDef SCA_IController::Attributes[] = { PyObject *SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_IController* self= static_cast<SCA_IController*>(self_v); + SCA_IController* self = static_cast<SCA_IController*>(self_v); return PyLong_FromSsize_t(self->m_statemask); } diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index cfbdc1e750f..ab0e6c5edcb 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -233,7 +233,7 @@ int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef) /*Attribute functions */ PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ILogicBrick* self= static_cast<SCA_ILogicBrick*>(self_v); + SCA_ILogicBrick* self = static_cast<SCA_ILogicBrick*>(self_v); CValue* parent = self->GetParent(); if (parent) diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 7cf0b18c3b5..bfb78abef04 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -382,7 +382,7 @@ PyAttributeDef SCA_ISensor::Attributes[] = { PyObject *SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); int retval = 0; if (SCA_PythonController::m_sCurrentController) retval = SCA_PythonController::m_sCurrentController->IsTriggered(self); @@ -391,13 +391,13 @@ PyObject *SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_D PyObject *SCA_ISensor::pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); return PyLong_FromSsize_t(self->GetState()); } PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); int status = 0; if (self->GetState()) { @@ -419,19 +419,19 @@ PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF PyObject *SCA_ISensor::pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); return PyLong_FromLong(self->GetPosTicks()); } PyObject *SCA_ISensor::pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); return PyLong_FromLong(self->GetNegTicks()); } int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); if (self->m_level) self->m_tap = false; return 0; @@ -439,7 +439,7 @@ int SCA_ISensor::pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attr int SCA_ISensor::pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v); + SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v); if (self->m_tap) self->m_level = false; return 0; diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index b4e461a9c2b..0c4dcae16f7 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -348,7 +348,7 @@ PyObject *SCA_JoystickSensor::PyGetButtonStatus( PyObject *args ) PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); int axis_index= joy->GetNumberOfAxes(); @@ -363,7 +363,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYAT PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); if (self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) { @@ -376,7 +376,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); int hat_index= joy->GetNumberOfHats(); @@ -391,7 +391,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATT PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); return PyLong_FromSsize_t(joy->GetHat(self->m_hat-1)); @@ -399,28 +399,28 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATT PyObject *SCA_JoystickSensor::pyattr_get_num_axis(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); return PyLong_FromSsize_t( joy ? joy->GetNumberOfAxes() : 0 ); } PyObject *SCA_JoystickSensor::pyattr_get_num_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); return PyLong_FromSsize_t( joy ? joy->GetNumberOfButtons() : 0 ); } PyObject *SCA_JoystickSensor::pyattr_get_num_hats(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); return PyLong_FromSsize_t( joy ? joy->GetNumberOfHats() : 0 ); } PyObject *SCA_JoystickSensor::pyattr_get_connected(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); + SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); return PyBool_FromLong( joy ? joy->Connected() : 0 ); } diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 64bcae9f6d7..b3346270b61 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -497,7 +497,7 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = { PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_KeyboardSensor* self= static_cast<SCA_KeyboardSensor*>(self_v); + SCA_KeyboardSensor* self = static_cast<SCA_KeyboardSensor*>(self_v); SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)self->m_eventmgr)->GetInputDevice(); diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index f857d59b121..ece9d7b6c8f 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -484,10 +484,10 @@ PyObject *SCA_PythonController::PyDeActivate(PyObject *value) PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - //SCA_PythonController* self= static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v))))); + //SCA_PythonController* self = static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v))))); // static_cast<void *>(dynamic_cast<Derived *>(obj)) - static_cast<void *>(obj) - SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v); + SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v); return PyUnicode_From_STR_String(self->m_scriptText); } @@ -495,7 +495,7 @@ PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRI int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v); + SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v); const char *scriptArg = _PyUnicode_AsString(value); diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 17784755421..7199ee6cf22 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -167,13 +167,13 @@ PyAttributeDef SCA_RandomSensor::Attributes[] = { PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v); + SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v); return PyLong_FromSsize_t(self->m_basegenerator->GetSeed()); } int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v); + SCA_RandomSensor* self = static_cast<SCA_RandomSensor*>(self_v); if (!PyLong_Check(value)) { PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer"); return PY_SET_ATTR_FAIL; diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp index adf0bcd8e57..c4022d69153 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp @@ -38,7 +38,8 @@ void GetRawLoadingAnimation(unsigned char **data, int *dataSize) { // create an array that will automatically be deleted when) // we're outta this scope - static unsigned char load_blend[]= { 66, 76, 69, 78, 68, 70, + static unsigned char load_blend[] = { + 66, 76, 69, 78, 68, 70, 73, 10, 0, 2, 21, 0, 0, 2, 22, 0, 0, 0, 0, 0, 0, 2, 30, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 25, 242, 2, 0, 2, 29, 253, 0, 0, 0, 4, 160, 249, 227, diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp index 2471b528eac..2f58e9a692f 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp @@ -38,7 +38,8 @@ void GetRawBlenderLogo(unsigned char **data, int *width, int *height) { // create an array that will automatically be deleted when) // we're outta this scope - static unsigned char logo_blender_raw[]= { 0, 0, 0, 0, 0, + static unsigned char logo_blender_raw[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -1041,7 +1042,8 @@ void GetRawBlender3DLogo(unsigned char **data, int *width, int *height) { // create an array that will automatically be deleted when) // we're outta this scope - static unsigned char logo_blender3d_raw[]= {255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, + static unsigned char logo_blender3d_raw[] = { + 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 4bf81bf543e..dfc866526eb 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -173,11 +173,11 @@ bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, vo left = (dir.cross(resultnormal)).safe_normalized(); // for the up vector, we take the 'resultnormal' returned by the physics - double maat[16]={ - left[0], left[1], left[2], 0, - dir[0], dir[1], dir[2], 0, - resultnormal[0],resultnormal[1],resultnormal[2], 0, - 0, 0, 0, 1}; + double maat[16] = {left[0], left[1], left[2], 0, + dir[0], dir[1], dir[2], 0, + resultnormal[0], resultnormal[1], resultnormal[2], 0, + 0, 0, 0, 1}; + glTranslated(resultpoint[0],resultpoint[1],resultpoint[2]); //glMultMatrixd(oglmatrix); glMultMatrixd(maat); @@ -236,16 +236,16 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in left *= size[0]; dir *= size[1]; up *= size[2]; - double maat[16]={ - left[0], left[1],left[2], 0, - dir[0], dir[1],dir[2],0, - up[0],up[1],up[2],0, - 0,0,0,1}; - glTranslated(objpos[0],objpos[1],objpos[2]); - glMultMatrixd(maat); - - } else - { + + double maat[16] = {left[0], left[1], left[2], 0, + dir[0], dir[1], dir[2], 0, + up[0], up[1], up[2], 0, + 0, 0, 0, 1}; + + glTranslated(objpos[0],objpos[1],objpos[2]); + glMultMatrixd(maat); + } + else { if (objectdrawmode & RAS_IPolyMaterial::SHADOW) { // shadow must be cast to the ground, physics system needed here! diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index 122d692b599..b2dfefd9e0b 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -143,9 +143,9 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty ) viewinv.getValue((float*)viewinvmat); if (ms.m_bObjectColor) - ms.m_RGBAcolor.getValue((float*)obcol); + ms.m_RGBAcolor.getValue((float *)obcol); else - obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f; + obcol[0] = obcol[1] = obcol[2] = obcol[3] = 1.0f; float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f; GPU_material_bind_uniforms(gpumat, obmat, viewmat, viewinvmat, obcol, auto_bump_scale); diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp index 144ad61212d..fb8e7beb157 100644 --- a/source/gameengine/Ketsji/BL_Shader.cpp +++ b/source/gameengine/Ketsji/BL_Shader.cpp @@ -966,7 +966,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f, "setUniform2f(name, fx, fy)") Py_RETURN_NONE; } const char *uniform=""; - float array[2]={ 0,0 }; + float array[2] = {0, 0}; if (PyArg_ParseTuple(args, "sff:setUniform2f", &uniform, &array[0],&array[1] )) { int loc = GetUniformLocation(uniform); @@ -990,7 +990,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ") Py_RETURN_NONE; } const char *uniform=""; - float array[3]={0,0,0}; + float array[3] = {0, 0, 0}; if (PyArg_ParseTuple(args, "sfff:setUniform3f", &uniform, &array[0],&array[1],&array[2])) { int loc = GetUniformLocation(uniform); @@ -1015,7 +1015,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) " Py_RETURN_NONE; } const char *uniform=""; - float array[4]={0,0,0,0}; + float array[4] = {0, 0, 0, 0}; if (PyArg_ParseTuple(args, "sffff:setUniform4f", &uniform, &array[0],&array[1],&array[2], &array[3])) { int loc = GetUniformLocation(uniform); @@ -1063,7 +1063,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i, "setUniform2i(name, ix, iy)") Py_RETURN_NONE; } const char *uniform=""; - int array[2]={ 0,0 }; + int array[2] = {0, 0}; if (PyArg_ParseTuple(args, "sii:setUniform2i", &uniform, &array[0],&array[1] )) { int loc = GetUniformLocation(uniform); @@ -1088,7 +1088,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ") } const char *uniform=""; - int array[3]={0,0,0}; + int array[3] = {0, 0, 0}; if (PyArg_ParseTuple(args, "siii:setUniform3i", &uniform, &array[0],&array[1],&array[2])) { int loc = GetUniformLocation(uniform); @@ -1111,7 +1111,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) " Py_RETURN_NONE; } const char *uniform=""; - int array[4]={0,0,0, 0}; + int array[4] = {0, 0, 0, 0}; if (PyArg_ParseTuple(args, "siiii:setUniform4i", &uniform, &array[0],&array[1],&array[2], &array[3] )) { int loc = GetUniformLocation(uniform); diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index d129fc88714..26523df8db3 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -670,7 +670,7 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf) } else { for (part=0; part<6; part++) { - env->cube[part]= IMB_allocImBuf(dx, dx, 24, IB_rect); + env->cube[part] = IMB_allocImBuf(dx, dx, 24, IB_rect); } IMB_rectcpy(env->cube[0], ibuf, 0, 0, 0, 0, dx, dx); @@ -698,7 +698,7 @@ void my_free_envmapdata(EnvMap *env) ImBuf *ibuf= env->cube[part]; if (ibuf) { IMB_freeImBuf(ibuf); - env->cube[part]= NULL; + env->cube[part] = NULL; } } env->ok= 0; diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 2337e9569f3..da6fd822a6b 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -726,7 +726,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras) GLenum plane = GL_EYE_PLANE; // figure plane gen - float proj[4]= {0.f,0.f,0.f,0.f}; + float proj[4] = {0.f,0.f,0.f,0.f}; GetProjPlane(mMaterial, i, 0, proj); glTexGenfv(GL_S, plane, proj); @@ -837,26 +837,26 @@ PyTypeObject KX_BlenderMaterial::Type = { PyObject *KX_BlenderMaterial::pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v); + KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v); return self->PygetShader(NULL, NULL); } PyObject *KX_BlenderMaterial::pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v); + KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v); return PyLong_FromSsize_t(self->GetMaterialIndex()); } PyObject *KX_BlenderMaterial::pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v); + KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v); unsigned int* bfunc = self->getBlendFunc(); return Py_BuildValue("(ll)", (long int)bfunc[0], (long int)bfunc[1]); } int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v); + KX_BlenderMaterial* self = static_cast<KX_BlenderMaterial*>(self_v); PyObject *obj = self->PysetBlending(value, NULL); if (obj) { diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 90912409af1..3cc51361788 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -714,13 +714,13 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, setOnTop, PyObject *KX_Camera::pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyBool_FromLong(self->m_camdata.m_perspective); } int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1"); @@ -734,13 +734,13 @@ int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *at PyObject *KX_Camera::pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyFloat_FromDouble(self->m_camdata.m_lens); } int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater then zero"); @@ -754,13 +754,13 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *KX_Camera::pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyFloat_FromDouble(self->m_camdata.m_scale); } int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater then zero"); @@ -774,13 +774,13 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at PyObject *KX_Camera::pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyFloat_FromDouble(self->m_camdata.m_clipstart); } int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater then zero"); @@ -794,13 +794,13 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *KX_Camera::pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyFloat_FromDouble(self->m_camdata.m_clipend); } int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); float param = PyFloat_AsDouble(value); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater then zero"); @@ -815,13 +815,13 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P PyObject *KX_Camera::pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyBool_FromLong(self->GetViewport()); } int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "camera.useViewport = bool: KX_Camera, expected True or False"); @@ -834,13 +834,13 @@ int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *a PyObject *KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyObjectFrom(self->GetProjectionMatrix()); } int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); MT_Matrix4x4 mat; if (!PyMatTo(value, mat)) return PY_SET_ATTR_FAIL; @@ -851,19 +851,19 @@ int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_D PyObject *KX_Camera::pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyObjectFrom(self->GetModelviewMatrix()); } PyObject *KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyObjectFrom(self->GetCameraToWorld()); } PyObject *KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Camera* self= static_cast<KX_Camera*>(self_v); + KX_Camera* self = static_cast<KX_Camera*>(self_v); return PyObjectFrom(self->GetWorldToCamera()); } diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 9ca1ec59a0b..daa3e232423 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -143,9 +143,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) } if (axis==3) { cox= 0; coy= 1; coz= 2; /* Y op -Z tr */ - vec[0]= -vec[0]; - vec[1]= -vec[1]; - vec[2]= -vec[2]; + vec[0] = -vec[0]; + vec[1] = -vec[1]; + vec[2] = -vec[2]; } if (axis==4) { cox= 1; coy= 0; coz= 2; /* */ @@ -154,9 +154,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) cox= 2; coy= 1; coz= 0; /* Y up X tr */ } - mat[coz][0]= vec[0]; - mat[coz][1]= vec[1]; - mat[coz][2]= vec[2]; + mat[coz][0] = vec[0]; + mat[coz][1] = vec[1]; + mat[coz][2] = vec[2]; if (normalize_v3((float *)mat[coz]) == 0.f) { /* this is a very abnormal situation: the camera has reach the object center exactly * We will choose a completely arbitrary direction */ @@ -303,9 +303,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame) /* CONSTRAINT 5: minimum / maximum afstand */ - rc[0]= (lookat[0]-from[0]); - rc[1]= (lookat[1]-from[1]); - rc[2]= (lookat[2]-from[2]); + rc[0] = (lookat[0]-from[0]); + rc[1] = (lookat[1]-from[1]); + rc[2] = (lookat[2]-from[2]); distsq = rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2]; if (distsq > maxdistsq) { @@ -325,9 +325,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame) /* CONSTRAINT 7: track to schaduw */ - rc[0]= (lookat[0]-from[0]); - rc[1]= (lookat[1]-from[1]); - rc[2]= (lookat[2]-from[2]); + rc[0] = (lookat[0]-from[0]); + rc[1] = (lookat[1]-from[1]); + rc[2] = (lookat[2]-from[2]); Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */ @@ -337,9 +337,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame) obj->NodeSetLocalPosition(from); - actormat[0][0]= mat[0][0]; actormat[0][1]= mat[1][0]; actormat[0][2]= mat[2][0]; - actormat[1][0]= mat[0][1]; actormat[1][1]= mat[1][1]; actormat[1][2]= mat[2][1]; - actormat[2][0]= mat[0][2]; actormat[2][1]= mat[1][2]; actormat[2][2]= mat[2][2]; + actormat[0][0] = mat[0][0]; actormat[0][1] = mat[1][0]; actormat[0][2] = mat[2][0]; + actormat[1][0] = mat[0][1]; actormat[1][1] = mat[1][1]; actormat[1][2] = mat[2][1]; + actormat[2][0] = mat[0][2]; actormat[2][1] = mat[1][2]; actormat[2][2] = mat[2][2]; obj->NodeSetLocalOrientation(actormat); return true; @@ -396,7 +396,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = { PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v); + KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v); if (self->m_ob==NULL) Py_RETURN_NONE; else @@ -405,7 +405,7 @@ PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUT int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v); + KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v); KX_GameObject *gameobj; if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_CameraActuator")) diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp index 5727ed29e67..662db974ee8 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp @@ -119,7 +119,7 @@ PyAttributeDef KX_ConstraintWrapper::Attributes[] = { PyObject *KX_ConstraintWrapper::pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_ConstraintWrapper* self= static_cast<KX_ConstraintWrapper*>(self_v); + KX_ConstraintWrapper* self = static_cast<KX_ConstraintWrapper*>(self_v); return self->PyGetConstraintId(); } diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp index 9f6ef894f12..138124f9b1a 100644 --- a/source/gameengine/Ketsji/KX_FontObject.cpp +++ b/source/gameengine/Ketsji/KX_FontObject.cpp @@ -254,7 +254,7 @@ PyAttributeDef KX_FontObject::Attributes[] = { PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_FontObject* self= static_cast<KX_FontObject*>(self_v); + KX_FontObject* self = static_cast<KX_FontObject*>(self_v); STR_String str = STR_String(); for (int i=0; i<self->m_text.size(); ++i) { @@ -267,7 +267,7 @@ PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF int KX_FontObject::pyattr_set_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_FontObject* self= static_cast<KX_FontObject*>(self_v); + KX_FontObject* self = static_cast<KX_FontObject*>(self_v); if (!PyUnicode_Check(value)) return PY_SET_ATTR_FAIL; char* chars = _PyUnicode_AsString(value); diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 6c581dae210..48a45c2d1c2 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1427,8 +1427,8 @@ static unsigned char mathutils_kxgameob_vector_cb_index= -1; /* index for our ca static int mathutils_kxgameob_generic_check(BaseMathObject *bmo) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; return 0; @@ -1436,8 +1436,8 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo) static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; #define PHYS_ERR(attr) PyErr_SetString(PyExc_AttributeError, "KX_GameObject." attr ", is missing a physics controller") @@ -1488,8 +1488,8 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype) static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; switch (subtype) { @@ -1547,7 +1547,7 @@ static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype, if (mathutils_kxgameob_vector_get(bmo, subtype) == -1) return -1; - bmo->data[index]= f; + bmo->data[index] = f; return mathutils_kxgameob_vector_set(bmo, subtype); } @@ -1567,8 +1567,8 @@ static unsigned char mathutils_kxgameob_matrix_cb_index= -1; /* index for our ca static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; switch (subtype) { @@ -1586,8 +1586,8 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype) static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; MT_Matrix3x3 mat3x3; @@ -1774,12 +1774,12 @@ PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args) static PyObject *Map_GetItem(PyObject *self_v, PyObject *item) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v); const char *attr_str= _PyUnicode_AsString(item); CValue* resultattr; PyObject *pyconvert; - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG); return NULL; } @@ -1808,12 +1808,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item) static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v); const char *attr_str= _PyUnicode_AsString(key); if (attr_str==NULL) PyErr_Clear(); - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, "BGE_PROXY_ERROR_MSG); return -1; } @@ -1896,9 +1896,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) static int Seq_Contains(PyObject *self_v, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v); - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, "BGE_PROXY_ERROR_MSG); return -1; } @@ -1962,13 +1962,13 @@ PyTypeObject KX_GameObject::Type = { PyObject *KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyUnicode_From_STR_String(self->GetName()); } PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_GameObject* parent = self->GetParent(); if (parent) { parent->Release(); /* self->GetParent() AddRef's */ @@ -1979,7 +1979,7 @@ PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE PyObject *KX_GameObject::pyattr_get_group_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); CListValue* instances = self->GetInstanceObjects(); if (instances) { return instances->GetProxy(); @@ -2000,7 +2000,7 @@ PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_GameObject* pivot = self->GetDupliGroupObject(); if (pivot) { return pivot->GetProxy(); @@ -2010,7 +2010,7 @@ PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIB PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); CValue *life = self->GetProperty("::timebomb"); if (life) @@ -2023,14 +2023,14 @@ PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF PyObject *KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_IPhysicsController *spc = self->GetPhysicsController(); return PyFloat_FromDouble(spc ? spc->GetMass() : 0.0); } int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_IPhysicsController *spc = self->GetPhysicsController(); MT_Scalar val = PyFloat_AsDouble(value); if (val < 0.0) { /* also accounts for non float */ @@ -2046,14 +2046,14 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_IPhysicsController *spc = self->GetPhysicsController(); return PyFloat_FromDouble(spc ? spc->GetLinVelocityMin() : 0.0f); } int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_IPhysicsController *spc = self->GetPhysicsController(); MT_Scalar val = PyFloat_AsDouble(value); if (val < 0.0) { /* also accounts for non float */ @@ -2069,14 +2069,14 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF PyObject *KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_IPhysicsController *spc = self->GetPhysicsController(); return PyFloat_FromDouble(spc ? spc->GetLinVelocityMax() : 0.0f); } int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); KX_IPhysicsController *spc = self->GetPhysicsController(); MT_Scalar val = PyFloat_AsDouble(value); if (val < 0.0) { /* also accounts for non float */ @@ -2093,13 +2093,13 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF PyObject *KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyBool_FromLong(self->GetVisible()); } int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); int param = PyObject_IsTrue( value ); if (param == -1) { PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False"); @@ -2116,14 +2116,14 @@ PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRI #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetWorldPosition()); #endif } int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Point3 pos; if (!PyVecTo(value, pos)) return PY_SET_ATTR_FAIL; @@ -2138,14 +2138,14 @@ PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRI #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetLocalPosition()); #endif } int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Point3 pos; if (!PyVecTo(value, pos)) return PY_SET_ATTR_FAIL; @@ -2160,7 +2160,7 @@ PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); if (self->GetPhysicsController()) return PyObjectFrom(self->GetPhysicsController()->GetLocalInertia()); return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f); @@ -2172,14 +2172,14 @@ PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYAT #ifdef USE_MATHUTILS return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetWorldOrientation()); #endif } int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); /* if value is not a sequence PyOrientationTo makes an error */ MT_Matrix3x3 rot; @@ -2197,14 +2197,14 @@ PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYAT #ifdef USE_MATHUTILS return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetLocalOrientation()); #endif } int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); /* if value is not a sequence PyOrientationTo makes an error */ MT_Matrix3x3 rot; @@ -2221,14 +2221,14 @@ PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetWorldScaling()); #endif } int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector3 scale; if (!PyVecTo(value, scale)) return PY_SET_ATTR_FAIL; @@ -2243,14 +2243,14 @@ PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIB #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetLocalScaling()); #endif } int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector3 scale; if (!PyVecTo(value, scale)) return PY_SET_ATTR_FAIL; @@ -2345,14 +2345,14 @@ PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_P #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetLinearVelocity(false)); #endif } int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector3 velocity; if (!PyVecTo(value, velocity)) return PY_SET_ATTR_FAIL; @@ -2367,14 +2367,14 @@ PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_P #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetLinearVelocity(true)); #endif } int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector3 velocity; if (!PyVecTo(value, velocity)) return PY_SET_ATTR_FAIL; @@ -2389,14 +2389,14 @@ PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_ #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetAngularVelocity(false)); #endif } int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector3 velocity; if (!PyVecTo(value, velocity)) return PY_SET_ATTR_FAIL; @@ -2411,14 +2411,14 @@ PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_ #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetAngularVelocity(true)); #endif } int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector3 velocity; if (!PyVecTo(value, velocity)) return PY_SET_ATTR_FAIL; @@ -2431,7 +2431,7 @@ int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTR PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); SG_Node* sg_parent; if (self->GetSGNode() && (sg_parent = self->GetSGNode()->GetSGParent()) != NULL && sg_parent->IsSlowParent()) { return PyFloat_FromDouble(static_cast<KX_SlowParentRelation *>(sg_parent->GetParentRelation())->GetTimeOffset()); @@ -2442,7 +2442,7 @@ PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUT int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); if (self->GetSGNode()) { MT_Scalar val = PyFloat_AsDouble(value); SG_Node *sg_parent= self->GetSGNode()->GetSGParent(); @@ -2458,7 +2458,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); int state = 0; state |= self->GetState(); return PyLong_FromSsize_t(state); @@ -2466,7 +2466,7 @@ PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); int state_i = PyLong_AsSsize_t(value); unsigned int state = 0; @@ -2486,7 +2486,7 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); PyObject *meshes= PyList_New(self->m_meshes.size()); int i; @@ -2504,14 +2504,14 @@ PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_D #ifdef USE_MATHUTILS return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR); #else - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->GetObjectColor()); #endif } int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); MT_Vector4 obcolor; if (!PyVecTo(value, obcolor)) return PY_SET_ATTR_FAIL; @@ -2539,19 +2539,19 @@ PyObject *KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE PyObject *KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return self->GetChildren()->NewProxy(true); } PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); return self->GetChildrenRecursive()->NewProxy(true); } PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + KX_GameObject* self = static_cast<KX_GameObject*>(self_v); if (self->m_attr_dict==NULL) self->m_attr_dict= PyDict_New(); diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index 5ea7a2e7394..1597d7f8809 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -455,13 +455,13 @@ PyAttributeDef KX_IpoActuator::Attributes[] = { PyObject *KX_IpoActuator::pyattr_get_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v); + KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v); return PyFloat_FromDouble(self->m_startframe); } int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v); + KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v); float param = PyFloat_AsDouble(value); if (PyErr_Occurred()) { @@ -476,13 +476,13 @@ int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DE PyObject *KX_IpoActuator::pyattr_get_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v); + KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v); return PyFloat_FromDouble(self->m_endframe); } int KX_IpoActuator::pyattr_set_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v); + KX_IpoActuator* self = static_cast<KX_IpoActuator*>(self_v); float param = PyFloat_AsDouble(value); if (PyErr_Occurred()) { diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 13074fca537..a4e90cb1e83 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -126,14 +126,14 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = worldmatrix(0,2); vec[1] = worldmatrix(1,2); vec[2] = worldmatrix(2,2); - //vec[0]= base->object->obmat[2][0]; - //vec[1]= base->object->obmat[2][1]; - //vec[2]= base->object->obmat[2][2]; - vec[3]= 0.0; + //vec[0] = base->object->obmat[2][0]; + //vec[1] = base->object->obmat[2][1]; + //vec[2] = base->object->obmat[2][2]; + vec[3] = 0.0; glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec); } else { - //vec[3]= 1.0; + //vec[3] = 1.0; glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec); glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0); glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance); @@ -145,9 +145,9 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = -worldmatrix(0,2); vec[1] = -worldmatrix(1,2); vec[2] = -worldmatrix(2,2); - //vec[0]= -base->object->obmat[2][0]; - //vec[1]= -base->object->obmat[2][1]; - //vec[2]= -base->object->obmat[2][2]; + //vec[0] = -base->object->obmat[2][0]; + //vec[1] = -base->object->obmat[2][1]; + //vec[2] = -base->object->obmat[2][2]; glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec); glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, m_lightobj.m_spotsize / 2.0f); glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0f * m_lightobj.m_spotblend); @@ -161,10 +161,10 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = vec[1] = vec[2] = vec[3] = 0.0; } else { - vec[0]= m_lightobj.m_energy*m_lightobj.m_red; - vec[1]= m_lightobj.m_energy*m_lightobj.m_green; - vec[2]= m_lightobj.m_energy*m_lightobj.m_blue; - vec[3]= 1.0; + vec[0] = m_lightobj.m_energy*m_lightobj.m_red; + vec[1] = m_lightobj.m_energy*m_lightobj.m_green; + vec[2] = m_lightobj.m_energy*m_lightobj.m_blue; + vec[3] = 1.0; } glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec); @@ -173,10 +173,10 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[0] = vec[1] = vec[2] = vec[3] = 0.0; } else if (m_lightobj.m_nodiffuse) { - vec[0]= m_lightobj.m_energy*m_lightobj.m_red; - vec[1]= m_lightobj.m_energy*m_lightobj.m_green; - vec[2]= m_lightobj.m_energy*m_lightobj.m_blue; - vec[3]= 1.0; + vec[0] = m_lightobj.m_energy*m_lightobj.m_red; + vec[1] = m_lightobj.m_energy*m_lightobj.m_green; + vec[2] = m_lightobj.m_energy*m_lightobj.m_blue; + vec[3] = 1.0; } glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec); diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp index b49c27fc6b8..87c366046ad 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.cpp +++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp @@ -220,7 +220,7 @@ PyObject *KX_MeshProxy::PyGetPolygon(PyObject *args, PyObject *kwds) PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MeshProxy* self= static_cast<KX_MeshProxy*>(self_v); + KX_MeshProxy* self = static_cast<KX_MeshProxy*>(self_v); int tot= self->m_meshobj->NumMaterials(); int i; diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index 0d25cd0ffc1..9368bc6458f 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -392,19 +392,19 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = { /* Attributes */ PyObject *KX_MouseFocusSensor::pyattr_get_ray_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); return PyObjectFrom(self->RaySource()); } PyObject *KX_MouseFocusSensor::pyattr_get_ray_target(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); return PyObjectFrom(self->RayTarget()); } PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); MT_Vector3 dir = self->RayTarget() - self->RaySource(); if (MT_fuzzyZero(dir)) dir.setValue(0,0,0); else dir.normalize(); @@ -413,7 +413,7 @@ PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); if (self->m_hitObject) return self->m_hitObject->GetProxy(); @@ -423,19 +423,19 @@ PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYAT PyObject *KX_MouseFocusSensor::pyattr_get_hit_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); return PyObjectFrom(self->HitPosition()); } PyObject *KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); return PyObjectFrom(self->HitNormal()); } PyObject *KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v); + KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v); return PyObjectFrom(self->HitUV()); } diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp index b722c660d65..33656e9fd52 100644 --- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp +++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp @@ -258,10 +258,10 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts, raspoly = meshobj->GetPolygon(p); for (int v=0; v<raspoly->VertexCount()-2; v++) { - poly[0]= raspoly->GetVertex(0)->getOrigIndex(); + poly[0] = raspoly->GetVertex(0)->getOrigIndex(); for (size_t i=1; i<3; i++) { - poly[i]= raspoly->GetVertex(v+i)->getOrigIndex(); + poly[i] = raspoly->GetVertex(v+i)->getOrigIndex(); } poly += 6; } diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp index c57cb7b55b7..9cebf9cfc82 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -389,8 +389,8 @@ static unsigned char mathutils_kxobactu_vector_cb_index = -1; /* index for our c static int mathutils_obactu_generic_check(BaseMathObject *bmo) { - KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; return 0; @@ -398,8 +398,8 @@ static int mathutils_obactu_generic_check(BaseMathObject *bmo) static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype) { - KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; switch (subtype) { @@ -416,8 +416,8 @@ static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype) static int mathutils_obactu_vector_set(BaseMathObject *bmo, int subtype) { - KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user); - if (self==NULL) + KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user); + if (self == NULL) return -1; switch (subtype) { @@ -442,13 +442,13 @@ static int mathutils_obactu_vector_get_index(BaseMathObject *bmo, int subtype, i static int mathutils_obactu_vector_set_index(BaseMathObject *bmo, int subtype, int index) { - float f= bmo->data[index]; + float f = bmo->data[index]; /* lazy, avoid repeteing the case statement */ if (mathutils_obactu_vector_get(bmo, subtype) == -1) return -1; - bmo->data[index]= f; + bmo->data[index] = f; return mathutils_obactu_vector_set(bmo, subtype); } @@ -467,7 +467,7 @@ PyObject *KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_ int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v); + KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v); if (!PyVecTo(value, self->m_linear_velocity)) return PY_SET_ATTR_FAIL; @@ -483,7 +483,7 @@ PyObject *KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_ int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v); + KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v); if (!PyVecTo(value, self->m_angular_velocity)) return PY_SET_ATTR_FAIL; diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp index 13b6bda4ebc..465e91ffb32 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.cpp +++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp @@ -114,52 +114,52 @@ CValue* KX_PolyProxy::GetReplica() { return NULL;} PyObject *KX_PolyProxy::pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return self->PygetMaterialName(); } PyObject *KX_PolyProxy::pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return self->PygetTextureName(); } PyObject *KX_PolyProxy::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return self->PygetMaterial(); } PyObject *KX_PolyProxy::pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return self->PygetMaterialIndex(); } PyObject *KX_PolyProxy::pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 0)); } PyObject *KX_PolyProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 1)); } PyObject *KX_PolyProxy::pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 2)); } PyObject *KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); if (3 < self->m_polygon->VertexCount()) { @@ -170,13 +170,13 @@ PyObject *KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *at PyObject *KX_PolyProxy::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return self->PyisVisible(); } PyObject *KX_PolyProxy::pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v); + KX_PolyProxy* self = static_cast<KX_PolyProxy*>(self_v); return self->PyisCollider(); } diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp index 3b58a8abd83..36c94dc997b 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp @@ -357,26 +357,26 @@ KX_PYMETHODDEF_DOC(KX_PolygonMaterial, activate, "activate(rasty, cachingInfo)") PyObject *KX_PolygonMaterial::pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); return PyUnicode_From_STR_String(self->m_texturename); } PyObject *KX_PolygonMaterial::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); return PyUnicode_From_STR_String(self->m_materialname); } /* this does not seem useful */ PyObject *KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); return PyCapsule_New(&self->m_tface, KX_POLYGONMATERIAL_CAPSULE_ID, NULL); } PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); int bindcode= 0; if (self->m_tface.tpage) bindcode= self->m_tface.tpage->bindcode; @@ -387,13 +387,13 @@ PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATT PyObject *KX_PolygonMaterial::pyattr_get_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); return PyObjectFrom(self->m_diffuse); } int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); MT_Vector3 vec; if (!PyVecTo(value, vec)) @@ -405,13 +405,13 @@ int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DE PyObject *KX_PolygonMaterial::pyattr_get_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); return PyObjectFrom(self->m_specular); } int KX_PolygonMaterial::pyattr_set_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v); + KX_PolygonMaterial* self = static_cast<KX_PolygonMaterial*>(self_v); MT_Vector3 vec; if (!PyVecTo(value, vec)) diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index 85303b143bd..804e8de2ad1 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -86,11 +86,11 @@ bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot) return false; /* annoying!, Blender/Mathutils have the W axis first! */ - MT_Scalar w= qrot[0]; /* from python, this is actually the W */ - qrot[0]= qrot[1]; - qrot[1]= qrot[2]; - qrot[2]= qrot[3]; - qrot[3]= w; + MT_Scalar w = qrot[0]; /* from python, this is actually the W */ + qrot[0] = qrot[1]; + qrot[1] = qrot[2]; + qrot[2] = qrot[3]; + qrot[3] = w; return true; } diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 3bb657e2b87..2c147528bcb 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1844,7 +1844,7 @@ void removeImportMain(struct Main *maggie) } // Copied from bpy_interface.c -static struct _inittab bge_internal_modules[]= { +static struct _inittab bge_internal_modules[] = { {(char *)"mathutils", PyInit_mathutils}, {(char *)"bgl", BPyInit_bgl}, {(char *)"blf", BPyInit_blf}, diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index fb949fffa8a..04d67fc73e1 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -219,7 +219,7 @@ PyAttributeDef KX_RadarSensor::Attributes[] = { PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_RadarSensor* self= static_cast<KX_RadarSensor*>(self_v); + KX_RadarSensor* self = static_cast<KX_RadarSensor*>(self_v); // The original angle from the gui was converted, so we recalculate the value here to maintain // consistency between Python and the gui diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index f772fa5113a..96b4a21a36c 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -2043,11 +2043,11 @@ PyMethodDef KX_Scene::Methods[] = { }; static PyObject *Map_GetItem(PyObject *self_v, PyObject *item) { - KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v); + KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v); const char *attr_str= _PyUnicode_AsString(item); PyObject *pyconvert; - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, "BGE_PROXY_ERROR_MSG); return NULL; } @@ -2069,12 +2069,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item) static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) { - KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v); + KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v); const char *attr_str= _PyUnicode_AsString(key); if (attr_str==NULL) PyErr_Clear(); - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, "BGE_PROXY_ERROR_MSG); return -1; } @@ -2116,9 +2116,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) static int Seq_Contains(PyObject *self_v, PyObject *value) { - KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v); + KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v); - if (self==NULL) { + if (self == NULL) { PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, "BGE_PROXY_ERROR_MSG); return -1; } @@ -2130,45 +2130,45 @@ static int Seq_Contains(PyObject *self_v, PyObject *value) } PyMappingMethods KX_Scene::Mapping = { - (lenfunc)NULL , /*inquiry mp_length */ - (binaryfunc)Map_GetItem, /*binaryfunc mp_subscript */ - (objobjargproc)Map_SetItem, /*objobjargproc mp_ass_subscript */ + (lenfunc)NULL, /* inquiry mp_length */ + (binaryfunc)Map_GetItem, /* binaryfunc mp_subscript */ + (objobjargproc)Map_SetItem, /* objobjargproc mp_ass_subscript */ }; PySequenceMethods KX_Scene::Sequence = { - NULL, /* Cant set the len otherwise it can evaluate as false */ - NULL, /* sq_concat */ - NULL, /* sq_repeat */ - NULL, /* sq_item */ - NULL, /* sq_slice */ - NULL, /* sq_ass_item */ - NULL, /* sq_ass_slice */ - (objobjproc)Seq_Contains, /* sq_contains */ - (binaryfunc) NULL, /* sq_inplace_concat */ - (ssizeargfunc) NULL, /* sq_inplace_repeat */ + NULL, /* Cant set the len otherwise it can evaluate as false */ + NULL, /* sq_concat */ + NULL, /* sq_repeat */ + NULL, /* sq_item */ + NULL, /* sq_slice */ + NULL, /* sq_ass_item */ + NULL, /* sq_ass_slice */ + (objobjproc)Seq_Contains, /* sq_contains */ + (binaryfunc) NULL, /* sq_inplace_concat */ + (ssizeargfunc) NULL, /* sq_inplace_repeat */ }; PyObject *KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); return PyUnicode_From_STR_String(self->GetName()); } PyObject *KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); return self->GetObjectList()->GetProxy(); } PyObject *KX_Scene::pyattr_get_objects_inactive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); return self->GetInactiveList()->GetProxy(); } PyObject *KX_Scene::pyattr_get_lights(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); return self->GetLightList()->GetProxy(); } @@ -2179,7 +2179,7 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a * however this is the same with "scene.objects + []", when you make a copy by adding lists. */ - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); CListValue* clist = new CListValue(); /* return self->GetCameras()->GetProxy(); */ @@ -2195,7 +2195,7 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); KX_Camera* cam= self->GetActiveCamera(); if (cam) return self->GetActiveCamera()->GetProxy(); @@ -2206,7 +2206,7 @@ PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_ int KX_Scene::pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_Scene* self= static_cast<KX_Scene*>(self_v); + KX_Scene* self = static_cast<KX_Scene*>(self_v); KX_Camera *camOb; if (!ConvertPythonToCamera(value, &camOb, false, "scene.active_camera = value: KX_Scene")) diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 885ac70061e..36e0bf692f1 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -333,7 +333,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = { PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v); + KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v); if (self->m_hitObject) return self->m_hitObject->GetProxy(); @@ -343,7 +343,7 @@ PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBU PyObject *KX_TouchSensor::pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v); + KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v); return self->m_colliders->GetProxy(); } diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp index 461563d4512..dabb79b357d 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.cpp +++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp @@ -103,85 +103,85 @@ PyAttributeDef KX_VertexProxy::Attributes[] = { PyObject *KX_VertexProxy::pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getXYZ()[0]); } PyObject *KX_VertexProxy::pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getXYZ()[1]); } PyObject *KX_VertexProxy::pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getXYZ()[2]); } PyObject *KX_VertexProxy::pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getRGBA()[0]/255.0); } PyObject *KX_VertexProxy::pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getRGBA()[1]/255.0); } PyObject *KX_VertexProxy::pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getRGBA()[2]/255.0); } PyObject *KX_VertexProxy::pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getRGBA()[3]/255.0); } PyObject *KX_VertexProxy::pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getUV1()[0]); } PyObject *KX_VertexProxy::pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getUV1()[1]); } PyObject *KX_VertexProxy::pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getUV2()[0]); } PyObject *KX_VertexProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyFloat_FromDouble(self->m_vertex->getUV2()[1]); } PyObject *KX_VertexProxy::pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyObjectFrom(MT_Vector3(self->m_vertex->getXYZ())); } PyObject *KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyObjectFrom(MT_Point2(self->m_vertex->getUV1())); } PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); const unsigned char *colp = self->m_vertex->getRGBA(); MT_Vector4 color(colp[0], colp[1], colp[2], colp[3]); color /= 255.0; @@ -190,13 +190,13 @@ PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DE PyObject *KX_VertexProxy::pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); return PyObjectFrom(MT_Vector3(self->m_vertex->getNormal())); } int KX_VertexProxy::pyattr_set_x(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -211,7 +211,7 @@ int KX_VertexProxy::pyattr_set_x(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_y(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -226,7 +226,7 @@ int KX_VertexProxy::pyattr_set_y(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_z(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -241,7 +241,7 @@ int KX_VertexProxy::pyattr_set_z(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_u(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -256,7 +256,7 @@ int KX_VertexProxy::pyattr_set_u(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_v(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -271,7 +271,7 @@ int KX_VertexProxy::pyattr_set_v(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_u2(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -286,7 +286,7 @@ int KX_VertexProxy::pyattr_set_u2(void *self_v, const struct KX_PYATTRIBUTE_DEF int KX_VertexProxy::pyattr_set_v2(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -301,7 +301,7 @@ int KX_VertexProxy::pyattr_set_v2(void *self_v, const struct KX_PYATTRIBUTE_DEF int KX_VertexProxy::pyattr_set_r(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -318,7 +318,7 @@ int KX_VertexProxy::pyattr_set_r(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_g(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -335,7 +335,7 @@ int KX_VertexProxy::pyattr_set_g(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_b(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -352,7 +352,7 @@ int KX_VertexProxy::pyattr_set_b(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_a(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PyFloat_Check(value)) { float val = PyFloat_AsDouble(value); @@ -369,7 +369,7 @@ int KX_VertexProxy::pyattr_set_a(void *self_v, const struct KX_PYATTRIBUTE_DEF * int KX_VertexProxy::pyattr_set_XYZ(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PySequence_Check(value)) { MT_Point3 vec; @@ -385,7 +385,7 @@ int KX_VertexProxy::pyattr_set_XYZ(void *self_v, const struct KX_PYATTRIBUTE_DEF int KX_VertexProxy::pyattr_set_UV(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PySequence_Check(value)) { MT_Point2 vec; @@ -401,7 +401,7 @@ int KX_VertexProxy::pyattr_set_UV(void *self_v, const struct KX_PYATTRIBUTE_DEF int KX_VertexProxy::pyattr_set_color(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PySequence_Check(value)) { MT_Vector4 vec; @@ -417,7 +417,7 @@ int KX_VertexProxy::pyattr_set_color(void *self_v, const struct KX_PYATTRIBUTE_D int KX_VertexProxy::pyattr_set_normal(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v); + KX_VertexProxy* self = static_cast<KX_VertexProxy*>(self_v); if (PySequence_Check(value)) { MT_Vector3 vec; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 29a9b6481e9..568c11a0be4 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1520,10 +1520,10 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, // only add polygons that have the collision flag set if (poly->IsCollider()) { - if (vert_tag_array[mf->v1]==false) {vert_tag_array[mf->v1]= true;tot_bt_verts++;} - if (vert_tag_array[mf->v2]==false) {vert_tag_array[mf->v2]= true;tot_bt_verts++;} - if (vert_tag_array[mf->v3]==false) {vert_tag_array[mf->v3]= true;tot_bt_verts++;} - if (mf->v4 && vert_tag_array[mf->v4]==false) {vert_tag_array[mf->v4]= true;tot_bt_verts++;} + if (vert_tag_array[mf->v1] == false) {vert_tag_array[mf->v1] = true; tot_bt_verts++;} + if (vert_tag_array[mf->v2] == false) {vert_tag_array[mf->v2] = true; tot_bt_verts++;} + if (vert_tag_array[mf->v3] == false) {vert_tag_array[mf->v3] = true; tot_bt_verts++;} + if (mf->v4 && vert_tag_array[mf->v4] == false) {vert_tag_array[mf->v4] = true; tot_bt_verts++;} } } @@ -1542,7 +1542,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, if (vert_tag_array[mf->v1]==true) { const float* vtx = mvert[mf->v1].co; - vert_tag_array[mf->v1]= false; + vert_tag_array[mf->v1] = false; *bt++ = vtx[0]; *bt++ = vtx[1]; *bt++ = vtx[2]; @@ -1550,7 +1550,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, if (vert_tag_array[mf->v2]==true) { const float* vtx = mvert[mf->v2].co; - vert_tag_array[mf->v2]= false; + vert_tag_array[mf->v2] = false; *bt++ = vtx[0]; *bt++ = vtx[1]; *bt++ = vtx[2]; @@ -1558,7 +1558,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, if (vert_tag_array[mf->v3]==true) { const float* vtx = mvert[mf->v3].co; - vert_tag_array[mf->v3]= false; + vert_tag_array[mf->v3] = false; *bt++ = vtx[0]; *bt++ = vtx[1]; *bt++ = vtx[2]; @@ -1566,7 +1566,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, if (mf->v4 && vert_tag_array[mf->v4]==true) { const float* vtx = mvert[mf->v4].co; - vert_tag_array[mf->v4]= false; + vert_tag_array[mf->v4] = false; *bt++ = vtx[0]; *bt++ = vtx[1]; *bt++ = vtx[2]; @@ -1588,13 +1588,13 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, if (poly->IsCollider()) { if (vert_tag_array[mf->v1]==false) - {vert_tag_array[mf->v1]= true;vert_remap_array[mf->v1]= tot_bt_verts;tot_bt_verts++;} + {vert_tag_array[mf->v1] = true;vert_remap_array[mf->v1] = tot_bt_verts;tot_bt_verts++;} if (vert_tag_array[mf->v2]==false) - {vert_tag_array[mf->v2]= true;vert_remap_array[mf->v2]= tot_bt_verts;tot_bt_verts++;} + {vert_tag_array[mf->v2] = true;vert_remap_array[mf->v2] = tot_bt_verts;tot_bt_verts++;} if (vert_tag_array[mf->v3]==false) - {vert_tag_array[mf->v3]= true;vert_remap_array[mf->v3]= tot_bt_verts;tot_bt_verts++;} + {vert_tag_array[mf->v3] = true;vert_remap_array[mf->v3] = tot_bt_verts;tot_bt_verts++;} if (mf->v4 && vert_tag_array[mf->v4]==false) - {vert_tag_array[mf->v4]= true;vert_remap_array[mf->v4]= tot_bt_verts;tot_bt_verts++;} + {vert_tag_array[mf->v4] = true;vert_remap_array[mf->v4] = tot_bt_verts;tot_bt_verts++;} tot_bt_tris += (mf->v4 ? 2:1); /* a quad or a tri */ } } @@ -1629,9 +1629,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, MVert *v3= &mvert[mf->v3]; // the face indices - tri_pt[0]= vert_remap_array[mf->v1]; - tri_pt[1]= vert_remap_array[mf->v2]; - tri_pt[2]= vert_remap_array[mf->v3]; + tri_pt[0] = vert_remap_array[mf->v1]; + tri_pt[1] = vert_remap_array[mf->v2]; + tri_pt[2] = vert_remap_array[mf->v3]; tri_pt= tri_pt+3; if (tf) { @@ -1650,19 +1650,19 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, // the vertex location if (vert_tag_array[mf->v1]==true) { /* *** v1 *** */ - vert_tag_array[mf->v1]= false; + vert_tag_array[mf->v1] = false; *bt++ = v1->co[0]; *bt++ = v1->co[1]; *bt++ = v1->co[2]; } if (vert_tag_array[mf->v2]==true) { /* *** v2 *** */ - vert_tag_array[mf->v2]= false; + vert_tag_array[mf->v2] = false; *bt++ = v2->co[0]; *bt++ = v2->co[1]; *bt++ = v2->co[2]; } if (vert_tag_array[mf->v3]==true) { /* *** v3 *** */ - vert_tag_array[mf->v3]= false; + vert_tag_array[mf->v3] = false; *bt++ = v3->co[0]; *bt++ = v3->co[1]; *bt++ = v3->co[2]; @@ -1672,9 +1672,9 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, { MVert *v4= &mvert[mf->v4]; - tri_pt[0]= vert_remap_array[mf->v1]; - tri_pt[1]= vert_remap_array[mf->v3]; - tri_pt[2]= vert_remap_array[mf->v4]; + tri_pt[0] = vert_remap_array[mf->v1]; + tri_pt[1] = vert_remap_array[mf->v3]; + tri_pt[2] = vert_remap_array[mf->v4]; tri_pt= tri_pt+3; if (tf) { @@ -1692,8 +1692,8 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, poly_index_pt++; // the vertex location - if (vert_tag_array[mf->v4]==true) { /* *** v4 *** */ - vert_tag_array[mf->v4]= false; + if (vert_tag_array[mf->v4] == true) { /* *** v4 *** */ + vert_tag_array[mf->v4] = false; *bt++ = v4->co[0]; *bt++ = v4->co[1]; *bt++ = v4->co[2]; @@ -1832,8 +1832,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA if (vert_tag_array[v_orig]==false) { - vert_tag_array[v_orig]= true; - vert_remap_array[v_orig]= tot_bt_verts; + vert_tag_array[v_orig] = true; + vert_remap_array[v_orig] = tot_bt_verts; tot_bt_verts++; } } @@ -1880,7 +1880,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA *bt++ = mv->co[1]; *bt++ = mv->co[2]; - vert_tag_array[v_orig]= false; + vert_tag_array[v_orig] = false; } *tri_pt++ = vert_remap_array[v_orig]; uv_pt->uv[0] = tf->uv[*fv_pt][0]; @@ -1941,7 +1941,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA /* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data * is too hard to get at, see below for details */ - float (*transverts)[3]= NULL; + float (*transverts)[3] = NULL; int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */ if (deformer) { @@ -1971,8 +1971,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA v_orig= poly->GetVertex(i)->getOrigIndex(); if (vert_tag_array[v_orig]==false) { - vert_tag_array[v_orig]= true; - vert_remap_array[v_orig]= tot_bt_verts; + vert_tag_array[v_orig] = true; + vert_remap_array[v_orig] = tot_bt_verts; tot_bt_verts++; } } @@ -2025,14 +2025,14 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA *bt++ = xyz[2]; } - vert_tag_array[v_orig]= false; + vert_tag_array[v_orig] = false; } *tri_pt++ = vert_remap_array[v_orig]; } } - m_polygonIndexArray[p]= p; /* dumb counting */ + m_polygonIndexArray[p] = p; /* dumb counting */ } } diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 6ba03606bf2..e43ddb303e9 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1517,8 +1517,8 @@ struct OcclusionBuffer return(true); } } - } else if (width == 1) - { + } + else if (width == 1) { // Degenerated in at least 2 vertical lines // The algorithm below doesn't work when face has a single pixel width // We cannot use general formulas because the plane is degenerated. @@ -1529,16 +1529,16 @@ struct OcclusionBuffer if (y[0] > y[1]) { ytmp=y[1];y[1]=y[0];y[0]=ytmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; } if (y[0] > y[2]) { ytmp=y[2];y[2]=y[0];y[0]=ytmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; } if (y[1] > y[2]) { ytmp=y[2];y[2]=y[1];y[1]=ytmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; } - int dy[]={ y[0]-y[1], - y[1]-y[2], - y[2]-y[0]}; + int dy[] = {y[0] - y[1], + y[1] - y[2], + y[2] - y[0]}; btScalar dzy[3]; - dzy[0] = (dy[0]) ? (z[0]-z[1])/dy[0] : btScalar(0.f); - dzy[1] = (dy[1]) ? (z[1]-z[2])/dy[1] : btScalar(0.f); - dzy[2] = (dy[2]) ? (z[2]-z[0])/dy[2] : btScalar(0.f); - btScalar v[3] = { dzy[0]*(miy-y[0])+z[0], - dzy[1]*(miy-y[1])+z[1], - dzy[2]*(miy-y[2])+z[2] }; + dzy[0] = (dy[0]) ? (z[0] - z[1]) / dy[0] : btScalar(0.f); + dzy[1] = (dy[1]) ? (z[1] - z[2]) / dy[1] : btScalar(0.f); + dzy[2] = (dy[2]) ? (z[2] - z[0]) / dy[2] : btScalar(0.f); + btScalar v[3] = {dzy[0] * (miy - y[0]) + z[0], + dzy[1] * (miy - y[1]) + z[1], + dzy[2] * (miy - y[2]) + z[2]}; dy[0] = y[1]-y[0]; dy[1] = y[0]-y[1]; dy[2] = y[2]-y[0]; @@ -1566,16 +1566,16 @@ struct OcclusionBuffer if (x[0] > x[1]) { xtmp=x[1];x[1]=x[0];x[0]=xtmp;ztmp=z[1];z[1]=z[0];z[0]=ztmp; } if (x[0] > x[2]) { xtmp=x[2];x[2]=x[0];x[0]=xtmp;ztmp=z[2];z[2]=z[0];z[0]=ztmp; } if (x[1] > x[2]) { xtmp=x[2];x[2]=x[1];x[1]=xtmp;ztmp=z[2];z[2]=z[1];z[1]=ztmp; } - int dx[]={ x[0]-x[1], - x[1]-x[2], - x[2]-x[0]}; + int dx[] = {x[0] - x[1], + x[1] - x[2], + x[2] - x[0]}; btScalar dzx[3]; dzx[0] = (dx[0]) ? (z[0]-z[1])/dx[0] : btScalar(0.f); dzx[1] = (dx[1]) ? (z[1]-z[2])/dx[1] : btScalar(0.f); dzx[2] = (dx[2]) ? (z[2]-z[0])/dx[2] : btScalar(0.f); - btScalar v[3] = { dzx[0]*(mix-x[0])+z[0], - dzx[1]*(mix-x[1])+z[1], - dzx[2]*(mix-x[2])+z[2] }; + btScalar v[3] = {dzx[0] * (mix - x[0]) + z[0], + dzx[1] * (mix - x[1]) + z[1], + dzx[2] * (mix - x[2]) + z[2]}; dx[0] = x[1]-x[0]; dx[1] = x[0]-x[1]; dx[2] = x[2]-x[0]; @@ -1592,24 +1592,24 @@ struct OcclusionBuffer v[0] += dzx[0]; v[1] += dzx[1]; v[2] += dzx[2]; dx[0]--; dx[1]++, dx[2]--; } - } else - { + } + else { // general case - const int dx[]={ y[0]-y[1], - y[1]-y[2], - y[2]-y[0]}; - const int dy[]={ x[1]-x[0]-dx[0]*width, - x[2]-x[1]-dx[1]*width, - x[0]-x[2]-dx[2]*width}; - const int a=x[2]*y[0]+x[0]*y[1]-x[2]*y[1]-x[0]*y[2]+x[1]*y[2]-x[1]*y[0]; - const btScalar ia=1/(btScalar)a; - const btScalar dzx=ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1])); - const btScalar dzy=ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width); - int c[]={ miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0], - miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1], - miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]}; - btScalar v=ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2])); - btScalar* scan=&m_buffer[miy*m_sizes[0]]; + const int dx[] = {y[0] - y[1], + y[1] - y[2], + y[2] - y[0]}; + const int dy[] = {x[1] - x[0] - dx[0] * width, + x[2] - x[1] - dx[1] * width, + x[0] - x[2] - dx[2] * width}; + const int a = x[2] * y[0] + x[0] * y[1] - x[2] * y[1] - x[0] * y[2] + x[1] * y[2] - x[1] * y[0]; + const btScalar ia = 1 / (btScalar)a; + const btScalar dzx = ia*(y[2]*(z[1]-z[0])+y[1]*(z[0]-z[2])+y[0]*(z[2]-z[1])); + const btScalar dzy = ia*(x[2]*(z[0]-z[1])+x[0]*(z[1]-z[2])+x[1]*(z[2]-z[0]))-(dzx*width); + int c[] = {miy*x[1]+mix*y[0]-x[1]*y[0]-mix*y[1]+x[0]*y[1]-miy*x[0], + miy*x[2]+mix*y[1]-x[2]*y[1]-mix*y[2]+x[1]*y[2]-miy*x[1], + miy*x[0]+mix*y[2]-x[0]*y[2]-mix*y[0]+x[2]*y[0]-miy*x[2]}; + btScalar v = ia*((z[2]*c[0])+(z[0]*c[1])+(z[1]*c[2])); + btScalar *scan = &m_buffer[miy*m_sizes[0]]; for (int iy=miy;iy<mxy;++iy) { for (int ix=mix;ix<mxx;++ix) @@ -1696,18 +1696,18 @@ struct OcclusionBuffer // the box is clipped, it's probably a large box, don't waste our time to check if ((x[i][2]+x[i][3])<=0) return(true); } - static const int d[]={ 1,0,3,2, - 4,5,6,7, - 4,7,3,0, - 6,5,1,2, - 7,6,2,3, - 5,4,0,1}; + static const int d[] = {1,0,3,2, + 4,5,6,7, + 4,7,3,0, + 6,5,1,2, + 7,6,2,3, + 5,4,0,1}; for (unsigned int i=0;i<(sizeof(d)/sizeof(d[0]));) { - const btVector4 p[]={ x[d[i++]], - x[d[i++]], - x[d[i++]], - x[d[i++]]}; + const btVector4 p[] = {x[d[i++]], + x[d[i++]], + x[d[i++]], + x[d[i++]]}; if (clipDraw<4,QueryOCL>(p,1.f,0.f)) return(true); } @@ -1966,8 +1966,8 @@ void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint; int transMotorIndex = param-6; btTranslationalLimitMotor* transMotor = genCons->getTranslationalLimitMotor(); - transMotor->m_targetVelocity[transMotorIndex]= value0; - transMotor->m_maxMotorForce[transMotorIndex]=value1; + transMotor->m_targetVelocity[transMotorIndex] = value0; + transMotor->m_maxMotorForce[transMotorIndex] = value1; transMotor->m_enableMotor[transMotorIndex] = (value1>0.f); break; } diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 480cc742ec8..9fb47117f1d 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -393,7 +393,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance) target->m_joinedSlots.push_back(this); MT_Matrix4x4 ntransform = m_joinInvTransform.transposed(); - ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f; + ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f; for (begin(mit); !end(mit); next(mit)) for (i=mit.startvertex; i<mit.endvertex; i++) @@ -471,7 +471,7 @@ bool RAS_MeshSlot::Split(bool force) } MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed(); - ntransform[0][3]= ntransform[1][3]= ntransform[2][3]= 0.0f; + ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f; for (begin(mit); !end(mit); next(mit)) for (i=mit.startvertex; i<mit.endvertex; i++) diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 21d2e6d5a7b..2ccb9453b3d 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -608,7 +608,7 @@ void RAS_MeshObject::CheckWeightCache(Object* obj) weights= (float*)MEM_mallocN(totvert*sizeof(float), "weights"); for (i=0; i < totvert; i++, dv++) { - weights[i]= defvert_find_weight(dv, defindex); + weights[i] = defvert_find_weight(dv, defindex); } kb->weights = weights; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 9d87f0df047..dc96e972217 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -239,10 +239,10 @@ void RAS_OpenGLRasterizer::DisplayFog() glFogf(GL_FOG_DENSITY, 0.1f); glFogf(GL_FOG_START, m_fogstart); glFogf(GL_FOG_END, m_fogstart + m_fogdist); - params[0]= m_fogr; - params[1]= m_fogg; - params[2]= m_fogb; - params[3]= 0.0; + params[0] = m_fogr; + params[1] = m_fogg; + params[2] = m_fogb; + params[3] = 0.0; glFogfv(GL_FOG_COLOR, params); glEnable(GL_FOG); } diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index f454d1c0204..74544a80efa 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -40,7 +40,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, i { m_bucket = bucket; m_darray = darray; - m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0; + m_offset[0] = m_offset[1] = m_offset[2] = m_offset[3] = 0; m_numvert = numvert; // m_edgecode = 255; diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp index f74aa24232b..b60fae73e2a 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.cpp +++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp @@ -77,7 +77,7 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz) void RAS_TexVert::SetXYZ(const float *xyz) { - m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2]; + m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2]; } void RAS_TexVert::SetUV(const MT_Point2& uv) diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp index 4399265c380..d335a38171f 100644 --- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp +++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp @@ -93,10 +93,10 @@ int main() MT_Point2 puv0={0,0}; MT_Point3 pxyz0 (0,0,128); - MT_Scalar puv1[2]={1,0}; + MT_Scalar puv1[2] = {1,0}; MT_Point3 pxyz1(128,0,128); - MT_Scalar puv2[2]={1,1}; + MT_Scalar puv2[2] = {1,1}; MT_Point3 pxyz2(128,0,0); RAS_TexVert p0(pxyz0,puv0); |