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authorMitchell Stokes <mogurijin@gmail.com>2014-05-28 01:19:45 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-05-28 01:19:45 +0400
commit3b3908020e5ed2af06f5e10d116bc82b0c014bf9 (patch)
treec4671ab97b74c40d1a4f105a0cfa70c6eb24062f /source/gameengine
parent8dafbed4b5f7fc733a55fb6fbc64e122abf4fc3a (diff)
BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when it fails to build a navmesh.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 39ce1d8b9db..998b856497e 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -304,6 +304,7 @@ bool KX_NavMeshObject::BuildNavMesh()
|| vertsPerPoly<3)
{
printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
+ if (vertices) delete[] vertices;
return false;
}
@@ -325,7 +326,10 @@ bool KX_NavMeshObject::BuildNavMesh()
float cs = 0.2f;
if (!nverts || !npolys)
+ {
+ if (vertices) delete[] vertices;
return false;
+ }
float bmin[3], bmax[3];
calcMeshBounds(vertices, nverts, bmin, bmax);