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authorMitchell Stokes <mogurijin@gmail.com>2013-06-24 13:37:37 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-06-24 13:37:37 +0400
commit64007a94c068efc19acc891d8990c4b56a7fa496 (patch)
tree38c6d37e2037061a5fac46ee768fb920a39660dd /source/gameengine
parentc3d70a9bafabae19bc6747741aabfbb8470bb8f8 (diff)
BGE: Fix for [#30450] "F-Curve on bone not working" reported by HG1.
Run IPOs for all objects and not just non-armature objects.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 07295d238ef..9d189a6170e 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -479,10 +479,10 @@ void BL_Action::Update(float curtime)
obj->SetActiveAction(NULL, 0, curtime);
}
-
- m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
}
+ m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
+
if (m_done)
ClearControllerList();
}