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authorCampbell Barton <ideasman42@gmail.com>2013-04-11 02:49:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-11 02:49:50 +0400
commit8c1cb10cfd5e6f5edcb23a8a28db2287ed463eb4 (patch)
tree12aadbcd438d9b7bc13a9537a4c84c34f92ae03c /source/gameengine
parent3b399edf7d903674a1c577bc69053e37f4d35933 (diff)
code cleanup: unused vars, make other vars static.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp4
-rw-r--r--source/gameengine/Expressions/Value.cpp6
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt2
-rw-r--r--source/gameengine/Ketsji/KX_PythonSeq.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp10
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp9
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp1
9 files changed, 12 insertions, 28 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 52ad95c71b6..c025d439fc0 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -1207,8 +1207,8 @@ void PyObjectPlus::ClearDeprecationWarning()
NullDeprecationWarning();
}
-WarnLink* m_base_wlink_first= NULL;
-WarnLink* m_base_wlink_last= NULL;
+static WarnLink *m_base_wlink_first = NULL;
+static WarnLink *m_base_wlink_last = NULL;
WarnLink* PyObjectPlus::GetDeprecationWarningLinkFirst(void) {return m_base_wlink_first;}
WarnLink* PyObjectPlus::GetDeprecationWarningLinkLast(void) {return m_base_wlink_last;}
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index 30a56c9165a..383e83dcd89 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -135,14 +135,14 @@ effect: deletes the object
}
-
-
+/* UNUSED */
+#if 0
#define VALUE_SUB(val1, val2) (val1)->Calc(VALUE_SUB_OPERATOR, val2)
#define VALUE_MUL(val1, val2) (val1)->Calc(VALUE_MUL_OPERATOR, val2)
#define VALUE_DIV(val1, val2) (val1)->Calc(VALUE_DIV_OPERATOR, val2)
#define VALUE_NEG(val1) (val1)->Calc(VALUE_NEG_OPERATOR, val1)
#define VALUE_POS(val1) (val1)->Calc(VALUE_POS_OPERATOR, val1)
-
+#endif
STR_String CValue::op2str(VALUE_OPERATOR op)
{
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index fa40dad21e7..3baa72eb3c8 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -265,7 +265,7 @@ if(WITH_BULLET)
list(APPEND INC
../Physics/Bullet
)
- list(APPEND INC
+ list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
add_definitions(-DWITH_BULLET)
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp
index fb3e6c58027..f652158d72c 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.cpp
+++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp
@@ -330,7 +330,7 @@ static PyObject *KX_PythonSeq_get(PyObject *self, PyObject *args)
return def;
}
-PySequenceMethods KX_PythonSeq_as_sequence = {
+static PySequenceMethods KX_PythonSeq_as_sequence = {
NULL, /* Cant set the len otherwise it can evaluate as false */
NULL, /* sq_concat */
NULL, /* sq_repeat */
@@ -349,7 +349,7 @@ static PyMappingMethods KX_PythonSeq_as_mapping = {
0, /* mp_ass_subscript */
};
-PyMethodDef KX_PythonSeq_methods[] = {
+static PyMethodDef KX_PythonSeq_methods[] = {
// dict style access for props
{"get",(PyCFunction) KX_PythonSeq_get, METH_VARARGS},
{NULL,NULL} //Sentinel
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index ab73ba1902a..cd1c9eed91b 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -489,7 +489,7 @@ KX_VertexProxy::~KX_VertexProxy()
// stuff for cvalue related things
CValue* KX_VertexProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
CValue* KX_VertexProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
-STR_String sVertexName="vertex";
+static STR_String sVertexName = "vertex";
const STR_String & KX_VertexProxy::GetText() {return sVertexName;};
double KX_VertexProxy::GetNumber() { return -1;}
STR_String& KX_VertexProxy::GetName() { return sVertexName;}
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index c5b601361d9..89d7f41ab4d 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -59,7 +59,7 @@ set(SRC
)
if(WITH_BULLET)
- list(APPEND INC
+ list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
add_definitions(-DWITH_BULLET)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 08ea9706eba..111cfdb2c44 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -64,8 +64,6 @@ float gLinearSleepingTreshold;
float gAngularSleepingTreshold;
-btVector3 startVel(0,0,0);//-10000);
-
BlenderBulletCharacterController::BlenderBulletCharacterController(btMotionState *motionState, btPairCachingGhostObject *ghost, btConvexShape* shape, float stepHeight)
: btKinematicCharacterController(ghost,shape,stepHeight,2),
m_motionState(motionState),
@@ -144,14 +142,6 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_characterController = 0;
CreateRigidbody();
-
-
-///???
-/*#ifdef WIN32
- if (GetRigidBody() && !GetRigidBody()->isStaticObject())
- GetRigidBody()->setLinearVelocity(startVel);
-#endif*/
-
}
btTransform& CcdPhysicsController::GetTransformFromMotionState(PHY_IMotionState* motionState)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 29b526067fd..e92f7bd1268 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -45,14 +45,12 @@ subject to the following restrictions:
#define CCD_CONSTRAINT_DISABLE_LINKED_COLLISION 0x80
-bool useIslands = true;
-
#ifdef NEW_BULLET_VEHICLE_SUPPORT
#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
#include "BulletDynamics/Vehicle/btWheelInfo.h"
#include "PHY_IVehicle.h"
-btRaycastVehicle::btVehicleTuning gTuning;
+static btRaycastVehicle::btVehicleTuning gTuning;
#endif //NEW_BULLET_VEHICLE_SUPPORT
#include "LinearMath/btAabbUtil2.h"
@@ -2352,11 +2350,6 @@ PHY_ICharacter* CcdPhysicsEnvironment::getCharacterController(KX_GameObject *ob)
return NULL;
}
-int currentController = 0;
-int numController = 0;
-
-
-
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radius,const MT_Vector3& position)
{
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 18095ea631d..28fff8b9a6c 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -38,6 +38,7 @@
#include "KX_PythonInit.h"
#include "Texture.h"
#include "ImageBase.h"
+#include "VideoBase.h"
#include "FilterSource.h"
#include "ImageViewport.h"