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authorCampbell Barton <ideasman42@gmail.com>2018-04-03 19:12:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-03 19:12:39 +0300
commite52beb373323122f6d706e887a8ee3e2c58beb2e (patch)
tree0e409009d8aa4df733fe50dee504ae361040a171 /source/gameengine
parentc713e9c4724f2f75e28eb421021ed0428e919aab (diff)
parentab695c32974fde8720c04dff47d240b7fa0f8151 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index c390bff09a4..39f517e03e8 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1541,7 +1541,7 @@ static KX_GameObject *gameobject_from_blenderobject(
gameobj->AddMesh(meshobj);
// gather levels of detail
- if (BLI_listbase_count_ex(&ob->lodlevels, 2) > 1) {
+ if (BLI_listbase_count_at_most(&ob->lodlevels, 2) > 1) {
LodLevel *lod = ((LodLevel*)ob->lodlevels.first)->next;
Mesh* lodmesh = mesh;
Object* lodmatob = ob;