diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-26 20:35:53 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-26 20:35:53 +0300 |
commit | 650ac62919743826213c9d48426cee852623f6cc (patch) | |
tree | a2093c3d16ebb571c8ff588ee95dc814afdaefd1 /source/gameengine | |
parent | e988a9276c58937bd43af1bd1d889c9f2d1ac296 (diff) |
BGE bug fix: culling algorithm didn't used the correct camera.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index caa71441b1d..476a931355f 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1249,7 +1249,7 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam // If the camera is inside this node, then the object is visible. if (!vis) { - vis = gameobj->GetSGNode()->inside( GetActiveCamera()->GetCameraLocation() ); + vis = gameobj->GetSGNode()->inside( cam->GetCameraLocation() ); } // Test the object's bound sphere against the view frustum. |