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authorDalai Felinto <dfelinto@gmail.com>2010-12-11 03:04:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2010-12-11 03:04:01 +0300
commitb4b636386faac383b7366eedfea0017bb106cae4 (patch)
tree3f93b333c80f73fd6c88eadcf1a106b0331524fc /source/gameengine
parentc0c4d9c14ce9e0990cfc372ead875e4629298d0a (diff)
BGE BugFix: [#25106] modelview matrix incorrect after using VideoTexture - affecting mouse.position. Patch by Benoit Bolsee (ben2610)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index fafb19fd05b..0aba4be1121 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -181,7 +181,9 @@ void ImageRender::Render()
frustrum.camnear = -mirrorOffset[2];
frustrum.camfar = -mirrorOffset[2]+m_clip;
}
+ // Store settings to be restored later
const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode();
+ RAS_Rect area = m_canvas->GetWindowArea();
// The screen area that ImageViewport will copy is also the rendering zone
m_canvas->SetViewPort(m_position[0], m_position[1], m_position[0]+m_capSize[0]-1, m_position[1]+m_capSize[1]-1);
@@ -258,6 +260,9 @@ void ImageRender::Render()
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
+
+ // restore the canvas area now that the render is completed
+ m_canvas->GetWindowArea() = area;
}