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authorCampbell Barton <ideasman42@gmail.com>2008-04-02 16:56:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-02 16:56:23 +0400
commit04be9955d09b746ce0ebf1f4295f3cb226674d00 (patch)
tree711d43c90454645f351e3591eea6fe88f783f0ab /source/gameengine
parent17cb235f91f91b0dc55e93f5cac44ba5a3eb8c72 (diff)
dpx saving would fail if there was no float buffer, which is a problem when rendering from the sequencer because a float buffer can be generated for some frames but not others depending on their contents.
Diffstat (limited to 'source/gameengine')
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