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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:05:41 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:05:41 +0300
commit407b2d334d2facab83f847045aca45cc9ab49cde (patch)
tree6eb787af4645ba4f6ac1a36a7489cfe90efdd748 /source/gameengine
parent8d81e154f60744b49c89ef79ec2f4b0325b1effe (diff)
unknown property fixed in sensor/actuators
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h5
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.h1
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp4
6 files changed, 38 insertions, 16 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index b1d210fd1c1..8971135ecda 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -55,7 +55,9 @@ SCA_IObject::~SCA_IObject()
SCA_SensorList::iterator its;
for (its = m_sensors.begin(); !(its == m_sensors.end()); ++its)
{
- ((CValue*)(*its))->Release();
+ //Use Delete for sensor to ensure proper cleaning
+ (*its)->Delete();
+ //((CValue*)(*its))->Release();
}
SCA_ControllerList::iterator itc;
for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc)
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 469ea3995b8..8de4480cf2e 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -97,6 +97,11 @@ public:
bool negmode,
int freq);
+ /** Release sensor
+ * For property sensor, it is used to release the pre-calculated expression
+ * so that self references are removed before the sensor itself is released
+ */
+ virtual void Delete() { Release(); }
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 09332b870c9..cdd0666947e 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -66,11 +66,11 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
//CValue* resultval = m_rightexpr->Calculate();
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
- if (orgprop)
+ if (!orgprop->IsError())
{
m_previoustext = orgprop->GetText();
- orgprop->Release();
}
+ orgprop->Release();
if (m_checktype==KX_PROPSENSOR_INTERVAL)
{
@@ -82,16 +82,28 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
void SCA_PropertySensor::PrecalculateRangeExpression()
{
CParser pars;
+ //The context is needed to retrieve the property at runtime but it creates
+ //loop of references
pars.SetContext(this->AddRef());
STR_String checkstr = "(" + m_checkpropval + " <= "
+ m_checkpropname + ") && ( "
+ m_checkpropname + " <= "
- + m_checkpropmaxval;
+ + m_checkpropmaxval + ")";
m_range_expr = pars.ProcessText(checkstr);
}
-
+// Forced deletion of precalculated range expression to break reference loop
+// Use this function when you know that you won't use the sensor anymore
+void SCA_PropertySensor::Delete()
+{
+ if (m_range_expr)
+ {
+ m_range_expr->Release();
+ m_range_expr = NULL;
+ }
+ Release();
+}
CValue* SCA_PropertySensor::GetReplica()
{
@@ -164,7 +176,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
case KX_PROPSENSOR_EQUAL:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
- if (orgprop)
+ if (!orgprop->IsError())
{
STR_String testprop = orgprop->GetText();
// Force strings to upper case, to avoid confusion in
@@ -177,9 +189,8 @@ bool SCA_PropertySensor::CheckPropertyCondition()
} else {
result = (orgprop->GetText() == m_checkpropval);
}
- orgprop->Release();
-
}
+ orgprop->Release();
if (reverse)
result = !result;
@@ -244,15 +255,15 @@ bool SCA_PropertySensor::CheckPropertyCondition()
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
- if (orgprop)
+ if (!orgprop->IsError())
{
if (m_previoustext != orgprop->GetText())
{
m_previoustext = orgprop->GetText();
result = true;
}
- orgprop->Release();
}
+ orgprop->Release();
//cout << " \nSens:Prop:changed!"; /* need implementation here!!! */
break;
@@ -388,12 +399,13 @@ PyObject* SCA_PropertySensor::PySetProperty(PyObject* self, PyObject* args, PyOb
return NULL;
}
- if (FindIdentifier(STR_String(propNameArg))) {
+ CValue *prop = FindIdentifier(STR_String(propNameArg));
+ if (!prop->IsError()) {
m_checkpropname = propNameArg;
} else {
; /* error: bad property name */
}
-
+ prop->Release();
Py_Return;
}
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h
index 0ebcacdb21a..77cc3dc8a5c 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.h
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.h
@@ -77,6 +77,7 @@ public:
KX_PROPSENSOR_TYPE checktype,
PyTypeObject* T=&Type );
+ virtual void Delete();
virtual ~SCA_PropertySensor();
virtual CValue* GetReplica();
void PrecalculateRangeExpression();
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 474ad08eee3..b0e69076a3e 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -61,6 +61,7 @@ SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj,
m_parameter2(para2),
m_distribution(mode)
{
+ // m_base is never deleted, probably a memory leak!
m_base = new SCA_RandomNumberGenerator(seed);
m_counter = 0;
enforceConstraints();
@@ -78,6 +79,7 @@ SCA_RandomActuator::~SCA_RandomActuator()
CValue* SCA_RandomActuator::GetReplica()
{
SCA_RandomActuator* replica = new SCA_RandomActuator(*this);
+ // replication just copy the m_base pointer => common random generator
replica->ProcessReplica();
CValue::AddDataToReplica(replica);
@@ -432,12 +434,12 @@ PyObject* SCA_RandomActuator::PySetProperty(PyObject* self, PyObject* args, PyOb
CValue* prop = GetParent()->FindIdentifier(nameArg);
- if (prop) {
+ if (!prop->IsError()) {
m_propname = nameArg;
- prop->Release();
} else {
; /* not found ... */
}
+ prop->Release();
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 5b013e75e4e..7e3904113ab 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -274,10 +274,10 @@ PyObject* KX_TouchSensor::PySetProperty(PyObject* self,
if (!prop->IsError()) {
m_touchedpropname = nameArg;
- prop->Release();
} else {
; /* not found ... */
}
+ prop->Release();
Py_Return;
}
@@ -351,8 +351,8 @@ PyObject* KX_TouchSensor::PyGetHitObjectList(PyObject* self,
CValue* val = m_colliders->GetValue(i)->FindIdentifier(m_touchedpropname);
if (!val->IsError()) {
newList->Add(m_colliders->GetValue(i)->AddRef());
- val->Release();
}
+ val->Release();
}
i++;