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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-18 00:12:25 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-18 00:12:25 +0300
commit6d5396fc65fe81f0d999d12df6b64156358b1e60 (patch)
tree1bfbc0a6e4999647f00ede511dcd4f241d08957b /source/gameengine
parent6ce8374990ef9d98129b02f3b38d6b1454581109 (diff)
Fix for multimodifier commit breaking game engine compile.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 90b5fc5308d..e9ec6f9116b 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void)
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
- armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
+ armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL, NULL );
RecalcNormals();
/* Update the current frame */