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authorJoerg Mueller <nexyon@gmail.com>2009-08-26 18:19:29 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-08-26 18:19:29 +0400
commit47ce314bc5be90f63799c43805ef509c22d7fcf2 (patch)
tree615764ca3f4816603fd957c59dd3b6153e59bb8a /source/gameengine
parentc97d964064bfb9d64e3f866f62095ccdc32a80fd (diff)
2.5 Sound:
- Cleaned up DNA_sound_types.h, especially the bSound structure. - Fixed a caching bug.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 07f6f628e06..91a39bd7686 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -396,7 +396,7 @@ void BL_ConvertActuators(char* maggiename,
"\" has no sound datablock." << std::endl;
}
else
- snd_sound = sound->cache ? sound->cache : sound->snd_sound;
+ snd_sound = sound->cache ? sound->cache : sound->handle;
KX_SoundActuator* tmpsoundact =
new KX_SoundActuator(gameobj,
snd_sound,