diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-06 20:38:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-06 20:38:21 +0400 |
commit | 85540d5aa7abb487e546b5483fffeef2e6075af5 (patch) | |
tree | 61e47f78a9cbf29683434fa20c8a5f5d73da979e /source/gameengine | |
parent | 7c88bc5952c7e9f8a7f48d00d94b335bd0169c2e (diff) |
more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 836cfab6b49..5a44e1022ff 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -162,8 +162,8 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/) if (schan->rotmode == ROT_MODE_QUAT) { float dquat[4], squat[4]; - QUATCOPY(dquat, dchan->quat); - QUATCOPY(squat, schan->quat); + copy_qt_qt(dquat, dchan->quat); + copy_qt_qt(squat, schan->quat); if (mode==ACTSTRIPMODE_BLEND) interp_qt_qtqt(dchan->quat, dquat, squat, srcweight); else { |