Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-25 02:51:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-25 02:51:44 +0400
commit47463742e264d5bfbf81215ea7d907c4e9a3a1e1 (patch)
treebab7eea6ec1903c5922d3d9dcea9c99a4b1cc42e /source/gameengine
parent4cd1e6337e516015383f3c47886b180ee16d2e3a (diff)
parent5b6224c84719213883334bcd9d2c46216053fe35 (diff)
Cycles: svn merge -r41232:41266 ^/trunk/blender
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp29
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp2
2 files changed, 16 insertions, 15 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 505bbf9dee4..6f2ca28c135 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -158,6 +158,8 @@ void BL_ActionActuator::SetLocalTime(float curtime)
m_starttime = curtime;
+ m_flag ^= ACT_FLAG_REVERSE;
+
break;
}
}
@@ -206,9 +208,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (m_flag & ACT_FLAG_REVERSE)
{
- m_localtime = start;
- start = end;
- end = m_localtime;
+ start = m_endframe;
+ end = m_startframe;
}
break;
@@ -236,6 +237,12 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
RemoveAllEvents();
}
+ if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
+ {
+ m_localtime = obj->GetActionFrame(m_layer);
+ ResetStartTime(curtime);
+ }
+
if (m_flag & ACT_FLAG_ATTEMPT_PLAY)
SetLocalTime(curtime);
@@ -257,6 +264,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
{
m_flag &= ~ACT_FLAG_ACTIVE;
m_flag &= ~ACT_FLAG_ATTEMPT_PLAY;
+
+ if (m_playtype == ACT_ACTION_PINGPONG)
+ m_flag ^= ACT_FLAG_REVERSE;
return false;
}
@@ -266,7 +276,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (bPositiveEvent || (m_flag & ACT_FLAG_ATTEMPT_PLAY && !(m_flag & ACT_FLAG_ACTIVE)))
{
- if (bPositiveEvent)
+ if (bPositiveEvent && m_playtype == ACT_ACTION_PLAY)
{
if (obj->IsActionDone(m_layer))
m_localtime = start;
@@ -279,7 +289,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (bUseContinue)
obj->SetActionFrame(m_layer, m_localtime);
- if (m_playtype == ACT_ACTION_PLAY)
+ if (m_playtype == ACT_ACTION_PLAY || m_playtype == ACT_ACTION_PINGPONG)
m_flag |= ACT_FLAG_PLAY_END;
else
m_flag &= ~ACT_FLAG_PLAY_END;
@@ -307,9 +317,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
// We're done
m_flag &= ~ACT_FLAG_ACTIVE;
return false;
- case ACT_ACTION_PINGPONG:
- m_flag ^= ACT_FLAG_REVERSE;
- // Now fallthrough to LOOP_END code
case ACT_ACTION_LOOP_END:
// Convert into a play and let it finish
obj->SetPlayMode(m_layer, BL_Action::ACT_MODE_PLAY);
@@ -327,12 +334,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
break;
}
}
-
- if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
- {
- m_localtime = obj->GetActionFrame(m_layer);
- ResetStartTime(curtime);
- }
return true;
}
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 2da3fdfd225..931e5412338 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -279,7 +279,7 @@ void BL_Action::SetLocalTime(float curtime)
void BL_Action::ResetStartTime(float curtime)
{
- float dt = m_localtime - m_startframe;
+ float dt = (m_localtime > m_startframe) ? m_localtime - m_startframe : m_startframe - m_localtime;
m_starttime = curtime - dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed);
SetLocalTime(curtime);