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authorSergey Sharybin <sergey.vfx@gmail.com>2011-11-04 18:36:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-11-04 18:36:06 +0400
commit4ea816837de646af124ffc82758cae37950a0a51 (patch)
tree771c7a0e084446080d6f6d12258585a479bf2887 /source/gameengine
parent82dc05391cdda573f1523325bfd4c6a2a5233323 (diff)
Configurable sensor size:
- Added support of variable size sensor width and height. - Added presets for most common cameras, also new presets can be defined by user. - Added option to control which dimension (vertical or horizontal) of sensor size defines FOV. Old behavior of automatic FOV calculation is also kept. - Renderer, viewport, game engine and collada importer/exporter should deal fine with this changes. Other exporters would be updated soon.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h6
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h9
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.cpp59
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h13
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp6
8 files changed, 100 insertions, 18 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 77bd6e0f374..ca37b06d12e 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1724,7 +1724,7 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l
static KX_Camera *gamecamera_from_bcamera(Object *ob, KX_Scene *kxscene, KX_BlenderSceneConverter *converter) {
Camera* ca = static_cast<Camera*>(ob->data);
- RAS_CameraData camdata(ca->lens, ca->ortho_scale, ca->clipsta, ca->clipend, ca->type == CAM_PERSP, ca->YF_dofdist);
+ RAS_CameraData camdata(ca->lens, ca->ortho_scale, ca->sensor_x, ca->sensor_y, ca->sensor_fit, ca->clipsta, ca->clipend, ca->type == CAM_PERSP, ca->YF_dofdist);
KX_Camera *gamecamera;
gamecamera= new KX_Camera(kxscene, KX_Scene::m_callbacks, camdata);
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 77438b8f48a..14a307794db 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -200,7 +200,26 @@ float KX_Camera::GetScale() const
return m_camdata.m_scale;
}
+/*
+* Gets the horizontal size of the sensor - for camera matching.
+*/
+float KX_Camera::GetSensorWidth() const
+{
+ return m_camdata.m_sensor_x;
+}
+/*
+* Gets the vertical size of the sensor - for camera matching.
+*/
+float KX_Camera::GetSensorHeight() const
+{
+ return m_camdata.m_sensor_y;
+}
+/** Gets the mode FOV is calculating from sensor dimensions */
+short KX_Camera::GetSensorFit() const
+{
+ return m_camdata.m_sensor_fit;
+}
float KX_Camera::GetCameraNear() const
{
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 4c8cf21a7bf..236e914b9e5 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -199,6 +199,12 @@ public:
float GetLens() const;
/** Gets the ortho scale. */
float GetScale() const;
+ /** Gets the horizontal size of the sensor - for camera matching */
+ float GetSensorWidth() const;
+ /** Gets the vertical size of the sensor - for camera matching */
+ float GetSensorHeight() const;
+ /** Gets the mode FOV is calculating from sensor dimensions */
+ short GetSensorFit() const;
/** Gets the near clip distance. */
float GetCameraNear() const;
/** Gets the far clip distance. */
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 5de6adc5af4..a9be588e6b2 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1251,6 +1251,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
cam->GetScale(),
nearfrust,
farfrust,
+ cam->GetSensorFit(),
frustum
);
if (!cam->GetViewport()) {
@@ -1268,6 +1269,9 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
area,
viewport,
cam->GetLens(),
+ cam->GetSensorWidth(),
+ cam->GetSensorHeight(),
+ cam->GetSensorFit(),
nearfrust,
farfrust,
frustum
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 2056068a2ad..2120a18f139 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -36,6 +36,9 @@ struct RAS_CameraData
{
float m_lens;
float m_scale;
+ float m_sensor_x;
+ float m_sensor_y;
+ short m_sensor_fit;
float m_clipstart;
float m_clipend;
bool m_perspective;
@@ -46,11 +49,15 @@ struct RAS_CameraData
int m_viewporttop;
float m_focallength;
- RAS_CameraData(float lens = 35.0, float scale = 6.0, float clipstart = 0.1, float clipend = 5000.0, bool perspective = true,
+ RAS_CameraData(float lens = 35.0, float scale = 6.0, float sensor_x = 32.0, float sensor_y = 18.0, short sensor_fit = 0,
+ float clipstart = 0.1, float clipend = 5000.0, bool perspective = true,
float focallength = 3.0, bool viewport = false, int viewportleft = 0, int viewportbottom = 0,
int viewportright = 0, int viewporttop = 0) :
m_lens(lens),
m_scale(scale),
+ m_sensor_x(sensor_x),
+ m_sensor_y(sensor_y),
+ m_sensor_fit(sensor_fit),
m_clipstart(clipstart),
m_clipend(clipend),
m_perspective(perspective),
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
index da6c230ffc1..8a5c10b3a3b 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
@@ -39,25 +39,35 @@ ComputeDefaultFrustum(
const float camnear,
const float camfar,
const float lens,
+ const float sensor_x, const float sensor_y,
+ const short sensor_fit,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
-){
-
- /*
- * Magic Blender calculation.
- * Blender does not give a Field of View as lens but a size
- * at 16 units away from the lens.
- */
- float halfSize = 16.f * camnear / lens;
+){
+ float halfSize;
float sizeX;
float sizeY;
- if (design_aspect_ratio > 1.f) {
- // halfsize defines the width
+ if(sensor_fit==RAS_SENSORFIT_AUTO) {
+ halfSize = (sensor_x / 2.f) * camnear / lens;
+
+ if (design_aspect_ratio > 1.f) {
+ // halfsize defines the width
+ sizeX = halfSize;
+ sizeY = halfSize/design_aspect_ratio;
+ } else {
+ // halfsize defines the height
+ sizeX = halfSize * design_aspect_ratio;
+ sizeY = halfSize;
+ }
+ }
+ else if(sensor_fit==RAS_SENSORFIT_HOR) {
+ halfSize = (sensor_x / 2.f) * camnear / lens;
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
- } else {
- // halfsize defines the height
+ }
+ else {
+ halfSize = (sensor_y / 2.f) * camnear / lens;
sizeX = halfSize * design_aspect_ratio;
sizeY = halfSize;
}
@@ -77,6 +87,7 @@ ComputeDefaultOrtho(
const float camfar,
const float scale,
const float design_aspect_ratio,
+ const short sensor_fit,
RAS_FrameFrustum & frustum
)
{
@@ -84,12 +95,22 @@ ComputeDefaultOrtho(
float sizeX;
float sizeY;
- if (design_aspect_ratio > 1.f) {
- // halfsize defines the width
+ if(sensor_fit==RAS_SENSORFIT_AUTO) {
+ if (design_aspect_ratio > 1.f) {
+ // halfsize defines the width
+ sizeX = halfSize;
+ sizeY = halfSize/design_aspect_ratio;
+ } else {
+ // halfsize defines the height
+ sizeX = halfSize * design_aspect_ratio;
+ sizeY = halfSize;
+ }
+ }
+ else if(sensor_fit==RAS_SENSORFIT_HOR) {
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
- } else {
- // halfsize defines the height
+ }
+ else {
sizeX = halfSize * design_aspect_ratio;
sizeY = halfSize;
}
@@ -199,6 +220,7 @@ ComputeFrustum(
const RAS_Rect &availableViewport,
const RAS_Rect &viewport,
const float lens,
+ const float sensor_x, const float sensor_y, const short sensor_fit,
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
@@ -224,6 +246,9 @@ ComputeFrustum(
camnear,
camfar,
lens,
+ sensor_x,
+ sensor_y,
+ sensor_fit,
design_aspect_ratio,
frustum
);
@@ -269,6 +294,7 @@ RAS_FramingManager::
const float scale,
const float camnear,
const float camfar,
+ const short sensor_fit,
RAS_FrameFrustum &frustum
)
{
@@ -293,6 +319,7 @@ RAS_FramingManager::
camfar,
scale,
design_aspect_ratio,
+ sensor_fit,
frustum
);
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index 38ea8f4e07a..612142234e3 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -184,6 +184,14 @@ enum RAS_CullingMode
RAS_CULLING_NONE
};
+/* Should match CAMERA_SENSOR_FIT... from DNA_camera_types.h */
+enum RAS_SensorFit
+{
+ RAS_SENSORFIT_AUTO = 0,
+ RAS_SENSORFIT_HOR,
+ RAS_SENSORFIT_VERT
+};
+
/**
* @section RAS_FramingManager
* This class helps to compute a view frustum
@@ -229,6 +237,7 @@ public :
const float scale,
const float camnear,
const float camfar,
+ const short sensor_fit,
RAS_FrameFrustum &frustum
);
@@ -239,6 +248,7 @@ public :
const RAS_Rect &availableViewport,
const RAS_Rect &viewport,
const float lens,
+ const float sensor_x, const float sensor_y, const short sensor_fit,
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
@@ -250,6 +260,8 @@ public :
const float camnear,
const float camfar,
const float lens,
+ const float sensor_x, const float sensor_y,
+ const short sensor_fit,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
);
@@ -261,6 +273,7 @@ public :
const float camfar,
const float scale,
const float design_aspect_ratio,
+ const short sensor_fit,
RAS_FrameFrustum & frustum
);
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 912d5864560..a349b45e403 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -214,6 +214,8 @@ void ImageRender::Render()
} else
{
float lens = m_camera->GetLens();
+ float sensor_x = m_camera->GetSensorWidth();
+ float sensor_y = m_camera->GetSensorHeight();
bool orthographic = !m_camera->GetCameraData()->m_perspective;
float nearfrust = m_camera->GetCameraNear();
float farfrust = m_camera->GetCameraFar();
@@ -233,6 +235,7 @@ void ImageRender::Render()
farfrust,
m_camera->GetScale(),
aspect_ratio,
+ m_camera->GetSensorFit(),
frustrum
);
@@ -244,6 +247,9 @@ void ImageRender::Render()
nearfrust,
farfrust,
lens,
+ sensor_x,
+ sensor_y,
+ RAS_SENSORFIT_AUTO,
aspect_ratio,
frustrum);