Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2012-04-29 21:23:19 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-04-29 21:23:19 +0400
commit0331c77df1669b59130c530ff356108421e400a2 (patch)
treef9fea67dd24db78c87a8ec990891fe5f1553b29f /source/gameengine
parent343edf2722a9e114b98944c1147676e630e699b7 (diff)
Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast
This bug was caused by r45902. CcdPhysicsController::RelativeRotate() was reading 2 values past the input because it was actually being passed a float[12] when it asked for a float[9] by KX_BulletPhysicsController::RelativeRotate(). Now KX_BulletPhysicsController::RelativeRotate() passes in a float[9] like it should have done to begin with.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 9940b400527..f5926818e7d 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -121,8 +121,8 @@ void KX_BulletPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool l
void KX_BulletPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local)
{
- float rotval[12];
- drot.getValue(rotval);
+ float rotval[9];
+ drot.getValue3x3(rotval);
CcdPhysicsController::RelativeRotate(rotval,local);
}