diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-06 03:40:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-06 03:40:52 +0400 |
commit | 0991bed4139e4a77ba81514ad1dfb6a852a41fa5 (patch) | |
tree | c7690de5234a172ed4989ed988754776ddc41162 /source/gameengine | |
parent | 0c992c73a1d85ad63ad80cc93c3e716577f5566e (diff) |
fix some complier warnings and add -Wundef to CMake's default GCC warnings.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 6 |
2 files changed, 6 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 3a379e8b0ed..98afcf877a1 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -243,7 +243,6 @@ void BL_SkinDeformer::BGEDeformVerts() for (int i=0; i<m_bmesh->totvert; ++i) { float contrib = 0.f, weight, max_weight=0.f; - Bone *bone; bPoseChannel *pchan=NULL; MDeformVert *dvert; Eigen::Map<Eigen::Vector3f> norm(m_transnors[i]); @@ -266,7 +265,6 @@ void BL_SkinDeformer::BGEDeformVerts() if (index < numGroups && (pchan=m_dfnrToPC[index])) { weight = dvert->dw[j].weight; - bone = pchan->bone; if (weight) { diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 7191730187c..656dcfa3220 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -385,6 +385,12 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, //This cache mecanism is buggy so I leave it disable and the memory leak //that would result from this is fixed in RemoveScene() m_map_mesh_to_gamemesh.clear(); + +#ifndef USE_BULLET + /* quiet compiler warning */ + (void)useDbvtCulling; +#endif + } // This function removes all entities stored in the converter for that scene |