diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 16:56:30 +0400 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 16:56:30 +0400 |
commit | 20f39ec7d81af22d30700b3dde28938facfb2588 (patch) | |
tree | 3576a37a2a8fe4375142c6a1078b05d80f724261 /source/gameengine | |
parent | 0e40abf642b4360212b72791a01b4e7fe0cfacf5 (diff) |
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/BlenderRoutines/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Expressions/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Network/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/Bullet/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/Dummy/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/common/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/SceneGraph/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/SConscript | 2 |
15 files changed, 15 insertions, 15 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript index 831f898853b..cfb5b0ef525 100644 --- a/source/gameengine/BlenderRoutines/SConscript +++ b/source/gameengine/BlenderRoutines/SConscript @@ -28,4 +28,4 @@ incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] -env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core', 'player'], priority=[300, 25] , cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core'], priority=[300] , cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index 2d126310475..bf2dfa5e659 100644 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] -env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core'], priority=[305], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript index 51c3a0cc5af..cbf33f39568 100644 --- a/source/gameengine/Expressions/SConscript +++ b/source/gameengine/Expressions/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,75], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core'], priority = [360], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 442420a8876..f456f4125ab 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -21,4 +21,4 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): if env['BF_DEBUG']: defs.append('_DEBUG') -env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330, 50], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core'], priority=[330], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript index f2283f0b28d..6429bd76a37 100644 --- a/source/gameengine/Ketsji/KXNetwork/SConscript +++ b/source/gameengine/Ketsji/KXNetwork/SConscript @@ -9,4 +9,4 @@ incs += ' #source/gameengine/Network #source/gameengine/SceneGraph' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 100], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index 1f5df8dea00..122b77e0173 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -33,4 +33,4 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): if env['BF_DEBUG']: defs.append('_DEBUG') # for Python -env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 80], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core'], priority=[320], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index 62b0a65a514..2c27ee707f0 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 115] ) +env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400] ) diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript index 297cfdb6748..f584503e109 100644 --- a/source/gameengine/Network/SConscript +++ b/source/gameengine/Network/SConscript @@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' -env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 110] ) +env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] ) diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript index 1489e4c46f6..baba40bcdc7 100644 --- a/source/gameengine/Physics/Bullet/SConscript +++ b/source/gameengine/Physics/Bullet/SConscript @@ -21,4 +21,4 @@ incs += ' #intern/guardedalloc' incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript index cb4a09559be..f4444cf6746 100644 --- a/source/gameengine/Physics/Dummy/SConscript +++ b/source/gameengine/Physics/Dummy/SConscript @@ -5,4 +5,4 @@ sources = 'DummyPhysicsEnvironment.cpp' incs = '. ../common' -env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,55] ) +env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core'], priority=[350] ) diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index bbf2d345a30..b9adbd7210a 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P incs = '. ../Dummy #intern/moto/include' -env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core'], priority=[360], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript index 851ec0c47c3..b1e5289c14c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript @@ -8,4 +8,4 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC'] incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel' incs += ' #intern/guardedalloc #source/blender/blenlib' -env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 65], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index a1a1c7a4038..064736bcc88 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -7,4 +7,4 @@ sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,60], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript index b7d8de450ab..79bf3033fa1 100644 --- a/source/gameengine/SceneGraph/SConscript +++ b/source/gameengine/SceneGraph/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') incs = '. #intern/moto/include' -env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,45], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core'], priority=[325], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript index ada878b74f2..0b35c019178 100644 --- a/source/gameengine/VideoTexture/SConscript +++ b/source/gameengine/VideoTexture/SConscript @@ -27,4 +27,4 @@ if env['WITH_BF_FFMPEG']: incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC'] defs.append('__STDC_CONSTANT_MACROS') -env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 30], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core'], priority=[300], cxx_compileflags=env['BGE_CXXFLAGS']) |