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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-04 16:56:30 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-04 16:56:30 +0400
commit20f39ec7d81af22d30700b3dde28938facfb2588 (patch)
tree3576a37a2a8fe4375142c6a1078b05d80f724261 /source/gameengine
parent0e40abf642b4360212b72791a01b4e7fe0cfacf5 (diff)
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/SConscript2
-rw-r--r--source/gameengine/Converter/SConscript2
-rw-r--r--source/gameengine/Expressions/SConscript2
-rw-r--r--source/gameengine/GameLogic/SConscript2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/SConscript2
-rw-r--r--source/gameengine/Ketsji/SConscript2
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript2
-rw-r--r--source/gameengine/Network/SConscript2
-rw-r--r--source/gameengine/Physics/Bullet/SConscript2
-rw-r--r--source/gameengine/Physics/Dummy/SConscript2
-rw-r--r--source/gameengine/Physics/common/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
-rw-r--r--source/gameengine/Rasterizer/SConscript2
-rw-r--r--source/gameengine/SceneGraph/SConscript2
-rw-r--r--source/gameengine/VideoTexture/SConscript2
15 files changed, 15 insertions, 15 deletions
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 831f898853b..cfb5b0ef525 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -28,4 +28,4 @@ incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core', 'player'], priority=[300, 25] , cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core'], priority=[300] , cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 2d126310475..bf2dfa5e659 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
-env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core'], priority=[305], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index 51c3a0cc5af..cbf33f39568 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,75], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core'], priority = [360], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 442420a8876..f456f4125ab 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -21,4 +21,4 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
-env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330, 50], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core'], priority=[330], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript
index f2283f0b28d..6429bd76a37 100644
--- a/source/gameengine/Ketsji/KXNetwork/SConscript
+++ b/source/gameengine/Ketsji/KXNetwork/SConscript
@@ -9,4 +9,4 @@ incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 100], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 1f5df8dea00..122b77e0173 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -33,4 +33,4 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 80], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core'], priority=[320], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index 62b0a65a514..2c27ee707f0 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 115] )
+env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400] )
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 297cfdb6748..f584503e109 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 110] )
+env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] )
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 1489e4c46f6..baba40bcdc7 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -21,4 +21,4 @@ incs += ' #intern/guardedalloc'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript
index cb4a09559be..f4444cf6746 100644
--- a/source/gameengine/Physics/Dummy/SConscript
+++ b/source/gameengine/Physics/Dummy/SConscript
@@ -5,4 +5,4 @@ sources = 'DummyPhysicsEnvironment.cpp'
incs = '. ../common'
-env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,55] )
+env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core'], priority=[350] )
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index bbf2d345a30..b9adbd7210a 100644
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P
incs = '. ../Dummy #intern/moto/include'
-env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core'], priority=[360], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 851ec0c47c3..b1e5289c14c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -8,4 +8,4 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
incs += ' #intern/guardedalloc #source/blender/blenlib'
-env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 65], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index a1a1c7a4038..064736bcc88 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -7,4 +7,4 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,60], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index b7d8de450ab..79bf3033fa1 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,45], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core'], priority=[325], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index ada878b74f2..0b35c019178 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -27,4 +27,4 @@ if env['WITH_BF_FFMPEG']:
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
defs.append('__STDC_CONSTANT_MACROS')
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 30], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core'], priority=[300], cxx_compileflags=env['BGE_CXXFLAGS'])